* Make a mod file * Add Pokemon in Champions (#3) * Add new Megas abilities (#4) * Add new Megas abilities * Apply suggestion from @KrisXV --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Add conditions for Champions (#5) * Add conditions for Champions * Add a turn limit to freeze * Swap the order of the checks Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com> --------- Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com> * Disable Fake Out if it is not the first active move action (#7) * Disable Fake Out if it is not the first active move action * Remove unnecessary code --------- Co-authored-by: André Bastos Dias <dias.andre@siemens.com> * Implement Piercing Drill, Spicy Spray and Unseen Fist (#2) * Add Piercing Drill and Spicy Spray Fix ability numbers Refactor condition Disallow Piercing Drill/Spicy Spray in formats !Obtainable Abilities without +Future Refactor condition * Rename blockStatus * CFZ-moves completely bypass Protect * Update Gen 4 Protect * Old gen Wide Guard and Quick Guard * Fix Wide Guard * Clean Mat Block implementation * Nerf Unseen Fist * Fix condition * Update sim/battle.ts --------- Co-authored-by: André Bastos Dias <dias.andre@siemens.com> Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Implement PP mechanics (#8) * Implement PP mechanics * Clip all moves to 20 PP * Apply suggestion from @KrisXV * Update scripts.ts --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Add Champions stat calculaiton * Fix conflicts with smogon/master (#11) * Fix stat formula (#12) * Implement PP mechanics (#8) * Implement PP mechanics * Clip all moves to 20 PP * Apply suggestion from @KrisXV * Update scripts.ts --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Fix stat formula * For clarity like we do with friendship in letsgo * If we don't allow IVs and Level to be modifiable, there is not point in having `Adjust Level = 50` --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Add Champions Items (#9) * Remove Mega Raichus, Mega Z, and Greninja-Bond (#10) * Remove Mega Raichus and Mega Z * Remove Greninja-Bond * Implement Mega Sol's activation message (#13) * Implement Mega Sol's activation message * Update ModdedBattlePokemon interface * Implement move changes (#6) * Implement move changes * Re-implement Salt Cure changes * Update moves * Implement Blood Moon package * Mimic https://github.com/smogon/pokemon-showdown/pull/11838/ https://github.com/smogon/pokemon-showdown/pull/11838/ * Implement accuracy and PP changes * Mark Double Shock and Revival Blessing as Past moves * Import learnsets from Serebii (#19) * Import learnsets from serebii * floette -> floetteeternal * Update learnsets * Apparently I forgot to give Gourgeist-Small its tier (#15) * Move Pikachu to NFE (#21) * Oops * Add Pokemon I forgot the first time (#24) * Add 'Past' moves (#23) * Add past moves * Fix move availability * AfterHit effects should activate even if the source faints (#20) * AfterHit effects should activate even if the source faints * Change Gens 3-4 event order * Ups * Announce 4x and 0.25x effectiveness (#14) * Reset Encore priority and choose random target (#17) * Reset Encore priority and choose random target * Allow onOverrideAction * Quash + Encore interaction * Don't send target targetLoc was actually thing being checked but wtv * Activate White Herb after choosing the Parting Shot switch (#26) * Activate White Herb after choosing the Parting Shot switch * Add comment * Add formats * Implement flag changes (#25) * Implement flag changes * Fix Gen 5 Rage Powder (remove poder immunity check) * Add moves and abilities descriptions * Apply suggestion from @KrisXV * Comment Rage Powder Leave this comment and I would choose the implementation depending on what we see from the healing flag. --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Announce status immunities from abilities (#22) * Mega Sol boosts the damage of Fire-type moves as if they were under sun (#18) * Remove hardcoded Utility Umbrella * Check effective weather on attacker * Don't activate Mega Sol under sun * Add TODO comment * TODO: check interaction with Utility Umbrella * Move implementation to base mod * Do not revert Mega Evolutions upon fainting (#16) * Revert Mega Evolutions on fainting * Allow diferent levels in the team builder * TODO: confirm interaction with Revival Blessing * Add Species Clause and Obtainable * Update team-validator.ts --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Update abilities percentages (#27) * Healer has a 50% chance of curing the status conditions of its allies * Update Shed Skin --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com> * Fix crashes * add custom game * Fix typo * update flat rules * Update data/mods/champions/scripts.ts Co-authored-by: Slayer95 <ivojulca@hotmail.com> --------- Co-authored-by: shrianshChari <30420527+shrianshChari@users.noreply.github.com> Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com> Co-authored-by: André Bastos Dias <dias.andre@siemens.com> Co-authored-by: Karthik Bandagonda <32044378+Karthik99999@users.noreply.github.com> Co-authored-by: Slayer95 <ivojulca@hotmail.com>
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Teams
Pokémon Showdown uses three teams formats:
- Export format - for humans to read/write
- JSON format - for computers to read/write
- Packed format - compressed, for sending/saving/logging
Teams sent over a text format, such as the console command /utm or the command-line ./pokemon-showdown validate-team, will usually used packed format. In addition, backups will automatically switch to packed format if you have enough teams.
Variables storing teams inside PS's codebase will generally be stored in JSON format. Because we use TypeScript, this will be pretty obvious; the type will be PokemonSet[] (for JSON format) rather than string (for packed format).
Export format is basically only used by the client, to show users.
Export format
Export format looks like this:
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 SpA / 30 SpD
- Ice Beam
- Hurricane
- Substitute
- Roost
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Surf
- Giga Drain
- Ice Beam
- Rain Dance
Volbeat (M) @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Tail Glow
- Baton Pass
- Encore
- Rain Dance
Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Earth Power
- Stealth Rock
- Rain Dance
Alomomola @ Damp Rock
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Rain Dance
Armaldo @ Leftovers
Ability: Swift Swim
EVs: 128 HP / 252 Atk / 4 Def / 124 Spe
Adamant Nature
- X-Scissor
- Stone Edge
- Aqua Tail
- Rapid Spin
It's used for teambuilder import/export features, and not much else. But as a user, this is the only format you'll see.
JSON format
JSON format looks like this:
[
{
"name": "",
"species": "Articuno",
"gender": "",
"item": "Leftovers",
"ability": "Pressure",
"evs": {"hp": 252, "atk": 0, "def": 0, "spa": 252, "spd": 4, "spe": 0},
"nature": "Modest",
"ivs": {"hp": 31, "atk": 31, "def": 31, "spa": 30, "spd": 30, "spe": 31},
"moves": ["Ice Beam", "Hurricane", "Substitute", "Roost"]
},
{
"name": "",
"species": "Ludicolo",
"gender": "",
"item": "Life Orb",
"ability": "Swift Swim",
"evs": {"hp": 4, "atk": 0, "def": 0, "spa": 252, "spd": 0, "spe": 252},
"nature": "Modest",
"moves": ["Surf", "Giga Drain", "Ice Beam", "Rain Dance"]
},
{
"name": "",
"species": "Volbeat",
"gender": "M",
"item": "Damp Rock",
"ability": "Prankster",
"evs": {"hp": 248, "atk": 0, "def": 252, "spa": 0, "spd": 8, "spe": 0},
"nature": "Bold",
"moves": ["Tail Glow", "Baton Pass", "Encore", "Rain Dance"]
},
{
"name": "",
"species": "Seismitoad",
"gender": "",
"item": "Life Orb",
"ability": "Swift Swim",
"evs": {"hp": 0, "atk": 0, "def": 0, "spa": 252, "spd": 4, "spe": 252},
"nature": "Modest",
"moves": ["Hydro Pump", "Earth Power", "Stealth Rock", "Rain Dance"]
},
{
"name": "",
"species": "Alomomola",
"gender": "",
"item": "Damp Rock",
"ability": "Regenerator",
"evs": {"hp": 252, "atk": 0, "def": 252, "spa": 0, "spd": 4, "spe": 0},
"nature": "Bold",
"moves": ["Wish", "Protect", "Toxic", "Rain Dance"]
},
{
"name": "",
"species": "Armaldo",
"gender": "",
"item": "Leftovers",
"ability": "Swift Swim",
"evs": {"hp": 128, "atk": 252, "def": 4, "spa": 0, "spd": 0, "spe": 124},
"nature": "Adamant",
"moves": ["X-Scissor", "Stone Edge", "Aqua Tail", "Rapid Spin"]
}
]
Packed format
Packed format looks like this:
Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]
Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]
Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]
Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]
Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]
Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||
(Line breaks added for readability - this is all one line normally.)
The format is a list of pokemon delimited by ], where every Pokémon is:
NICKNAME|SPECIES|ITEM|ABILITY|MOVES|NATURE|EVS|GENDER|IVS|SHINY|LEVEL|HAPPINESS,POKEBALL,HIDDENPOWERTYPE,GIGANTAMAX,DYNAMAXLEVEL,TERATYPE
-
SPECIESis left blank if it's identical toNICKNAME -
ABILITYis0,1, orHif it's the ability from the corresponding slot for the Pokémon. It can also be an ability string, for Hackmons etc. -
MOVESis a comma-separated list of move IDs. -
NATUREleft blank means Serious, except in Gen 1-2, where it means no Nature. -
EVSandIVSare comma-separated in standard order: HP, Atk, Def, SpA, SpD, Spe. EVs left blank are 0, IVs left blank are 31. If all EVs or IVs are blank, the commas can all be left off. -
EVSrepresent AVs in Pokémon Let's Go and Stat Points in Pokémon Champions. -
IVSrepresent DVs in Gen 1-2. The IV will be divided by 2 and rounded down, to become DVs (so the default of 31 IVs is converted to 15 DVs). -
IVSis post-hyper-training: pre-hyper-training IVs are represented inHIDDENPOWERTYPE -
SHINYisSfor shiny, and blank for non-shiny. -
LEVELis left blank for level 100. -
HAPPINESSis left blank for 255. -
POKEBALLis left blank if it's a regular Poké Ball. -
HIDDENPOWERTYPEis left blank if the Pokémon is not Hyper Trained, if Hyper Training doesn't affect IVs, or if it's represented by a move in the moves list. -
GIGANTAMAXisGfor Gmax, blank for non-Gmax. -
DYNAMAXLEVELis left blank for 10. -
TERATYPEif left blank will default to the Pokémon's first type. -
If
POKEBALL,HIDDENPOWERTYPE,GIGANTAMAX,DYNAMAXLEVELandTERATYPEare all blank, the commas will be left off.
Converting between formats
Teams.unpack(packedTeam: string): PokemonSet[]
- Converts a packed team to a JSON team
Teams.pack(team: PokemonSet[]): string
- Converts a JSON team to a packed team
Teams.import(exportedTeam: string): PokemonSet[]
- Converts a team in any string format (JSON, exported, or packed) to a JSON team
Teams.export(team: PokemonSet[]): string
- Converts a JSON team to an export team
Teams.exportSet(set: PokemonSet): string
- Converts a JSON set to export format
To convert from export to packed (or vice versa), just round-trip through PokemonSet: Teams.export(Teams.unpack(packedTeam)) will produce an exported team.
Example use:
const {Teams} = require('pokemon-showdown');
console.log(JSON.stringify(Teams.unpack(
`Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||`
)));
// will log the team to console in JSON format
Random team generator
Teams.generate(format: Format | string, options?: {seed: number[4]}): PokemonSet[]
- Generate a team for a random format
Team validator
The team validator is separate from the simulator.
In JavaScript, it's available directly as a function:
const {Teams, TeamValidator} = require('pokemon-showdown');
const validator = new TeamValidator('gen6nu');
const output = validator.validateTeam(
Teams.unpack(
`Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||`
)
);
output will be an array of problems, if it's not a legal team, or null, if it's a legal team.
Command-line API
If you're not using JavaScript, all of these APIs (conversion, generating random teams, validating teams) are available via the commandline API: COMMANDLINE.md.
They use standard IO, so any programming language supporting fork/exec should be able to call into them.