pokemon-showdown/sim/TEAMS.md
Kris Johnson b555f4d8ce
Implement Champions (#11910)
* Make a mod file

* Add Pokemon in Champions (#3)

* Add new Megas abilities (#4)

* Add new Megas abilities

* Apply suggestion from @KrisXV

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add conditions for Champions (#5)

* Add conditions for Champions

* Add a turn limit to freeze

* Swap the order of the checks

Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com>

---------

Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com>

* Disable Fake Out if it is not the first active move action (#7)

* Disable Fake Out if it is not the first active move action

* Remove unnecessary code

---------

Co-authored-by: André Bastos Dias <dias.andre@siemens.com>

* Implement Piercing Drill, Spicy Spray and Unseen Fist (#2)

* Add Piercing Drill and Spicy Spray

Fix ability numbers

Refactor condition

Disallow Piercing Drill/Spicy Spray in formats !Obtainable Abilities without +Future

Refactor condition

* Rename blockStatus

* CFZ-moves completely bypass Protect

* Update Gen 4 Protect

* Old gen Wide Guard and Quick Guard

* Fix Wide Guard

* Clean Mat Block implementation

* Nerf Unseen Fist

* Fix condition

* Update sim/battle.ts

---------

Co-authored-by: André Bastos Dias <dias.andre@siemens.com>
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Implement PP mechanics (#8)

* Implement PP mechanics

* Clip all moves to 20 PP

* Apply suggestion from @KrisXV

* Update scripts.ts

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add Champions stat calculaiton

* Fix conflicts with smogon/master (#11)

* Fix stat formula (#12)

* Implement PP mechanics (#8)

* Implement PP mechanics

* Clip all moves to 20 PP

* Apply suggestion from @KrisXV

* Update scripts.ts

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Fix stat formula

* For clarity like we do with friendship in letsgo

* If we don't allow IVs and Level to be modifiable, there is not point in having `Adjust Level = 50`

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add Champions Items (#9)

* Remove Mega Raichus, Mega Z, and Greninja-Bond (#10)

* Remove Mega Raichus and Mega Z

* Remove Greninja-Bond

* Implement Mega Sol's activation message (#13)

* Implement Mega Sol's activation message

* Update ModdedBattlePokemon interface

* Implement move changes (#6)

* Implement move changes

* Re-implement Salt Cure changes

* Update moves

* Implement Blood Moon package

* Mimic https://github.com/smogon/pokemon-showdown/pull/11838/

https://github.com/smogon/pokemon-showdown/pull/11838/

* Implement accuracy and PP changes

* Mark Double Shock and Revival Blessing as Past moves

* Import learnsets from Serebii (#19)

* Import learnsets from serebii

* floette -> floetteeternal

* Update learnsets

* Apparently I forgot to give Gourgeist-Small its tier (#15)

* Move Pikachu to NFE (#21)

* Oops

* Add Pokemon I forgot the first time (#24)

* Add 'Past' moves (#23)

* Add past moves

* Fix move availability

* AfterHit effects should activate even if the source faints (#20)

* AfterHit effects should activate even if the source faints

* Change Gens 3-4 event order

* Ups

* Announce 4x and 0.25x effectiveness (#14)

* Reset Encore priority and choose random target (#17)

* Reset Encore priority and choose random target

* Allow onOverrideAction

* Quash + Encore interaction

* Don't send target

targetLoc was actually thing being checked but wtv

* Activate White Herb after choosing the Parting Shot switch (#26)

* Activate White Herb after choosing the Parting Shot switch

* Add comment

* Add formats

* Implement flag changes (#25)

* Implement flag changes

* Fix Gen 5 Rage Powder (remove poder immunity check)

* Add moves and abilities descriptions

* Apply suggestion from @KrisXV

* Comment Rage Powder

Leave this comment and I would choose the implementation depending on what we see from the healing flag.

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Announce status immunities from abilities (#22)

* Mega Sol boosts the damage of Fire-type moves as if they were under sun (#18)

* Remove hardcoded Utility Umbrella

* Check effective weather on attacker

* Don't activate Mega Sol under sun

* Add TODO comment

* TODO: check interaction with Utility Umbrella

* Move implementation to base mod

* Do not revert Mega Evolutions upon fainting (#16)

* Revert Mega Evolutions on fainting

* Allow diferent levels in the team builder

* TODO: confirm interaction with Revival Blessing

* Add Species Clause and Obtainable

* Update team-validator.ts

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update abilities percentages (#27)

* Healer has a 50% chance of curing the status conditions of its allies

* Update Shed Skin

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Fix crashes

* add custom game

* Fix typo

* update flat rules

* Update data/mods/champions/scripts.ts

Co-authored-by: Slayer95 <ivojulca@hotmail.com>

---------

Co-authored-by: shrianshChari <30420527+shrianshChari@users.noreply.github.com>
Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com>
Co-authored-by: André Bastos Dias <dias.andre@siemens.com>
Co-authored-by: Karthik Bandagonda <32044378+Karthik99999@users.noreply.github.com>
Co-authored-by: Slayer95 <ivojulca@hotmail.com>
2026-04-10 20:29:01 -06:00

8.9 KiB

Teams

Pokémon Showdown uses three teams formats:

  1. Export format - for humans to read/write
  2. JSON format - for computers to read/write
  3. Packed format - compressed, for sending/saving/logging

Teams sent over a text format, such as the console command /utm or the command-line ./pokemon-showdown validate-team, will usually used packed format. In addition, backups will automatically switch to packed format if you have enough teams.

Variables storing teams inside PS's codebase will generally be stored in JSON format. Because we use TypeScript, this will be pretty obvious; the type will be PokemonSet[] (for JSON format) rather than string (for packed format).

Export format is basically only used by the client, to show users.

Export format

Export format looks like this:

Articuno @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 30 SpA / 30 SpD  
- Ice Beam  
- Hurricane  
- Substitute  
- Roost  

Ludicolo @ Life Orb  
Ability: Swift Swim  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Surf  
- Giga Drain  
- Ice Beam  
- Rain Dance  

Volbeat (M) @ Damp Rock  
Ability: Prankster  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
- Tail Glow  
- Baton Pass  
- Encore  
- Rain Dance  

Seismitoad @ Life Orb  
Ability: Swift Swim  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
- Hydro Pump  
- Earth Power  
- Stealth Rock  
- Rain Dance  

Alomomola @ Damp Rock  
Ability: Regenerator  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
- Wish  
- Protect  
- Toxic  
- Rain Dance  

Armaldo @ Leftovers  
Ability: Swift Swim  
EVs: 128 HP / 252 Atk / 4 Def / 124 Spe  
Adamant Nature  
- X-Scissor  
- Stone Edge  
- Aqua Tail  
- Rapid Spin  

It's used for teambuilder import/export features, and not much else. But as a user, this is the only format you'll see.

JSON format

JSON format looks like this:

[
  {
    "name": "",
    "species": "Articuno",
    "gender": "",
    "item": "Leftovers",
    "ability": "Pressure",
    "evs": {"hp": 252, "atk": 0, "def": 0, "spa": 252, "spd": 4, "spe": 0},
    "nature": "Modest",
    "ivs": {"hp": 31, "atk": 31, "def": 31, "spa": 30, "spd": 30, "spe": 31},
    "moves": ["Ice Beam", "Hurricane", "Substitute", "Roost"]
  },
  {
    "name": "",
    "species": "Ludicolo",
    "gender": "",
    "item": "Life Orb",
    "ability": "Swift Swim",
    "evs": {"hp": 4, "atk": 0, "def": 0, "spa": 252, "spd": 0, "spe": 252},
    "nature": "Modest",
    "moves": ["Surf", "Giga Drain", "Ice Beam", "Rain Dance"]
  },
  {
    "name": "",
    "species": "Volbeat",
    "gender": "M",
    "item": "Damp Rock",
    "ability": "Prankster",
    "evs": {"hp": 248, "atk": 0, "def": 252, "spa": 0, "spd": 8, "spe": 0},
    "nature": "Bold",
    "moves": ["Tail Glow", "Baton Pass", "Encore", "Rain Dance"]
  },
  {
    "name": "",
    "species": "Seismitoad",
    "gender": "",
    "item": "Life Orb",
    "ability": "Swift Swim",
    "evs": {"hp": 0, "atk": 0, "def": 0, "spa": 252, "spd": 4, "spe": 252},
    "nature": "Modest",
    "moves": ["Hydro Pump", "Earth Power", "Stealth Rock", "Rain Dance"]
  },
  {
    "name": "",
    "species": "Alomomola",
    "gender": "",
    "item": "Damp Rock",
    "ability": "Regenerator",
    "evs": {"hp": 252, "atk": 0, "def": 252, "spa": 0, "spd": 4, "spe": 0},
    "nature": "Bold",
    "moves": ["Wish", "Protect", "Toxic", "Rain Dance"]
  },
  {
    "name": "",
    "species": "Armaldo",
    "gender": "",
    "item": "Leftovers",
    "ability": "Swift Swim",
    "evs": {"hp": 128, "atk": 252, "def": 4, "spa": 0, "spd": 0, "spe": 124},
    "nature": "Adamant",
    "moves": ["X-Scissor", "Stone Edge", "Aqua Tail", "Rapid Spin"]
   }
]

Packed format

Packed format looks like this:

Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]
Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]
Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]
Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]
Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]
Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||

(Line breaks added for readability - this is all one line normally.)

The format is a list of pokemon delimited by ], where every Pokémon is:

NICKNAME|SPECIES|ITEM|ABILITY|MOVES|NATURE|EVS|GENDER|IVS|SHINY|LEVEL|HAPPINESS,POKEBALL,HIDDENPOWERTYPE,GIGANTAMAX,DYNAMAXLEVEL,TERATYPE
  • SPECIES is left blank if it's identical to NICKNAME

  • ABILITY is 0, 1, or H if it's the ability from the corresponding slot for the Pokémon. It can also be an ability string, for Hackmons etc.

  • MOVES is a comma-separated list of move IDs.

  • NATURE left blank means Serious, except in Gen 1-2, where it means no Nature.

  • EVS and IVS are comma-separated in standard order: HP, Atk, Def, SpA, SpD, Spe. EVs left blank are 0, IVs left blank are 31. If all EVs or IVs are blank, the commas can all be left off.

  • EVS represent AVs in Pokémon Let's Go and Stat Points in Pokémon Champions.

  • IVS represent DVs in Gen 1-2. The IV will be divided by 2 and rounded down, to become DVs (so the default of 31 IVs is converted to 15 DVs).

  • IVS is post-hyper-training: pre-hyper-training IVs are represented in HIDDENPOWERTYPE

  • SHINY is S for shiny, and blank for non-shiny.

  • LEVEL is left blank for level 100.

  • HAPPINESS is left blank for 255.

  • POKEBALL is left blank if it's a regular Poké Ball.

  • HIDDENPOWERTYPE is left blank if the Pokémon is not Hyper Trained, if Hyper Training doesn't affect IVs, or if it's represented by a move in the moves list.

  • GIGANTAMAX is G for Gmax, blank for non-Gmax.

  • DYNAMAXLEVEL is left blank for 10.

  • TERATYPE if left blank will default to the Pokémon's first type.

  • If POKEBALL, HIDDENPOWERTYPE, GIGANTAMAX, DYNAMAXLEVEL and TERATYPE are all blank, the commas will be left off.

Converting between formats

Teams.unpack(packedTeam: string): PokemonSet[]

  • Converts a packed team to a JSON team

Teams.pack(team: PokemonSet[]): string

  • Converts a JSON team to a packed team

Teams.import(exportedTeam: string): PokemonSet[]

  • Converts a team in any string format (JSON, exported, or packed) to a JSON team

Teams.export(team: PokemonSet[]): string

  • Converts a JSON team to an export team

Teams.exportSet(set: PokemonSet): string

  • Converts a JSON set to export format

To convert from export to packed (or vice versa), just round-trip through PokemonSet: Teams.export(Teams.unpack(packedTeam)) will produce an exported team.

Example use:

const {Teams} = require('pokemon-showdown');

console.log(JSON.stringify(Teams.unpack(
  `Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||`
)));

// will log the team to console in JSON format

Random team generator

Teams.generate(format: Format | string, options?: {seed: number[4]}): PokemonSet[]

  • Generate a team for a random format

Team validator

The team validator is separate from the simulator.

In JavaScript, it's available directly as a function:

const {Teams, TeamValidator} = require('pokemon-showdown');

const validator = new TeamValidator('gen6nu');

const output = validator.validateTeam(
  Teams.unpack(
    `Articuno||leftovers|pressure|icebeam,hurricane,substitute,roost|Modest|252,,,252,4,||,,,30,30,|||]Ludicolo||lifeorb|swiftswim|surf,gigadrain,icebeam,raindance|Modest|4,,,252,,252|||||]Volbeat||damprock|prankster|tailglow,batonpass,encore,raindance|Bold|248,,252,,8,|M||||]Seismitoad||lifeorb|swiftswim|hydropump,earthpower,stealthrock,raindance|Modest|,,,252,4,252|||||]Alomomola||damprock|regenerator|wish,protect,toxic,raindance|Bold|252,,252,,4,|||||]Armaldo||leftovers|swiftswim|xscissor,stoneedge,aquatail,rapidspin|Adamant|128,252,4,,,124|||||`
  )
);

output will be an array of problems, if it's not a legal team, or null, if it's a legal team.

Command-line API

If you're not using JavaScript, all of these APIs (conversion, generating random teams, validating teams) are available via the commandline API: COMMANDLINE.md.

They use standard IO, so any programming language supporting fork/exec should be able to call into them.