pokemon-showdown/data/mods
Kirk Scheibelhut 0efd71dfef Move Data.ActiveMove methods to Pokemon (#5416)
See #5415 for context - having these methods is unsafe and leads
to crashes because not all ActiveMoves are created through the
Data.ActiveMove constructor. Instead of Pokemon, these could
alternatively be static methods on ActiveMove (or the ActiveMove
class could be completely abolished and reverted back to an
interface), but #5415 will deal with ActiveMove long term, this just
fixes the crashes.
2019-04-06 13:14:50 +08:00
..
gen1 Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
gen2 Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
gen3 Random Battle Gen 3: Update ability selection (#5402) 2019-04-04 15:50:17 +04:00
gen4 Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
gen5 Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
gen6 Random Battle updates 2019-04-01 19:05:08 +04:00
gennext Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
letsgo
mixandmega
pic
ssb Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
stadium Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
vgc17