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See #5415 for context - having these methods is unsafe and leads to crashes because not all ActiveMoves are created through the Data.ActiveMove constructor. Instead of Pokemon, these could alternatively be static methods on ActiveMove (or the ActiveMove class could be completely abolished and reverted back to an interface), but #5415 will deal with ActiveMove long term, this just fixes the crashes. |
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| gennext | ||
| letsgo | ||
| mixandmega | ||
| pic | ||
| ssb | ||
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| vgc17 | ||