pokemon-showdown/data
Kirk Scheibelhut 0efd71dfef Move Data.ActiveMove methods to Pokemon (#5416)
See #5415 for context - having these methods is unsafe and leads
to crashes because not all ActiveMoves are created through the
Data.ActiveMove constructor. Instead of Pokemon, these could
alternatively be static methods on ActiveMove (or the ActiveMove
class could be completely abolished and reverted back to an
interface), but #5415 will deal with ActiveMove long term, this just
fixes the crashes.
2019-04-06 13:14:50 +08:00
..
mods Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
abilities.js Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
aliases.js Add alias for Regenerator (#5396) 2019-04-02 15:39:09 +04:00
bss-factory-sets.json
factory-sets.json BF: Update Marshadow (#5388) 2019-03-31 19:01:05 +08:00
formats-data.js Move Mega Sableye to UUBL 2019-04-05 23:58:01 +04:00
items.js Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
learnsets.js
moves.js Move Data.ActiveMove methods to Pokemon (#5416) 2019-04-06 13:14:50 +08:00
pokedex.js
random-teams.js Random Battle updates 2019-04-01 19:05:08 +04:00
rulesets.js
scripts.js Fix Weakness Policy and Clangorous Soulblaze in doubles (#5389) 2019-04-04 18:51:27 +08:00
statuses.js Fix Weakness Policy and Clangorous Soulblaze in doubles (#5389) 2019-04-04 18:51:27 +08:00
typechart.js