pokemon-showdown/test/sim/moves/shelltrap.js
Guangcong Luo 13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00

54 lines
1.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Shell Trap', function () {
afterEach(function () {
battle.destroy();
});
it('should deduct PP regardless if it was successful', function () {
battle = common.createBattle({gameType: 'doubles'}, [
[
{species: 'Turtonator', ability: 'shellarmor', moves: ['shelltrap']},
{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']},
],
[
{species: 'Turtonator', ability: 'shellarmor', moves: ['tackle', 'irondefense']},
{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']},
],
]);
const move = battle.p1.active[0].getMoveData(Dex.moves.get('shelltrap'));
battle.makeChoices('move shelltrap, move splash', 'move irondefense, move splash');
assert.equal(move.pp, move.maxpp - 1);
const cant = '|cant|p1a: Turtonator|Shell Trap|Shell Trap';
assert.equal(battle.log.filter(m => m === cant).length, 1);
battle.makeChoices('move shelltrap, move splash', 'move tackle 1, move splash');
assert.equal(move.pp, move.maxpp - 2);
});
it('should not Z-power if hit by a Z-move', function () {
battle = common.createBattle({}, [
[{species: 'Turtonator', moves: ['shelltrap']}],
[{species: 'Magikarp', item: 'normaliumz', moves: ['flail']}],
]);
battle.makeChoices('move shelltrap', 'move flail zmove');
assert(battle.log.some(line => line.includes('|Shell Trap|')));
});
it('should not Max if hit by a Max move', function () {
battle = common.createBattle({}, [
[{species: 'Turtonator', moves: ['shelltrap']}],
[{species: 'Magikarp', moves: ['flail']}],
]);
battle.makeChoices('move shelltrap', 'move flail dynamax');
assert(battle.log.some(line => line.includes('|Shell Trap|')));
});
});