pokemon-showdown/test/sim/moves
2022-10-05 21:59:34 -05:00
..
acupressure.js Add various mechanics tests (#8313) 2021-05-20 08:43:08 -04:00
afteryou.js Fix After You test description 2020-11-21 23:26:36 +04:00
assurance.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
aurawheel.js
batonpass.js Fix failure checks for moves that fail with no switch-ins remaining (#8717) 2022-04-10 23:31:36 -05:00
belch.js
bellydrum.js
boomburst.js
brickbreak.js Gen 3: Always break the opponent's screens with Brick Break (#8325) 2021-05-25 15:39:40 -04:00
bugbuzz.js
burningjealousy.js Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730) 2020-11-25 13:30:03 +04:00
camouflage.js Gen 3-4: Fix Camouflage to change to Normal-type (#7130) 2020-08-06 14:54:57 -04:00
chatter.js
clangoroussoulblaze.js
clearsmog.js
conversion2.js Fix Conversion 2 interaction with called moves (#7813) 2020-12-30 11:50:04 -05:00
counter.js Fix smart targeting with scripted moves (#8248) 2021-05-03 11:20:19 -04:00
curse.js Tests: Use assert.equal and assert.notEqual more (#8276) 2021-05-07 23:51:18 -07:00
destinybond.js Gen II-IV: Fix Destiny Bond handling during Pursuit 2021-06-24 12:05:11 -04:00
disable.js Gen 1: Fix Haze and Disable (#8807) 2022-09-12 21:01:45 -05:00
dragondarts.js Fix speed ties after mega evolution 2021-04-29 00:23:55 -07:00
echoedvoice.js
electricterrain.js Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
embargo.js
encore.js Fix Counter redirecting Encored self-target moves (#8300) 2021-05-23 22:55:21 -07:00
explosion.js Ensure explosion halves defense in Gen 3&4 2020-05-01 11:03:54 -07:00
fakeout.js Focus Punch can't be Flinched (#8031) 2021-02-15 01:34:47 -08:00
fellstinger.js
fling.js Add various mechanics tests (#8313) 2021-05-20 08:43:08 -04:00
focuspunch.js Fix Focus Punch/Beak Blast/Shell Trap charge timing (#8733) 2022-04-25 16:35:36 -04:00
followme.js Gen III: Make Follow Me a slot condition 2021-06-23 11:32:43 -04:00
foresight.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
furycutter.js Tests: unskip oldgen Fury Cutter, improve readability 2020-12-22 23:21:31 -06:00
futuresight.js Revert "Fix damage from future attacks (#8731)" 2022-07-29 13:25:49 -04:00
gearup.js
glare.js
gmaxchistrike.js Handle Gigantamaxing properly (#7001) 2020-07-23 13:27:42 -07:00
gmaxsteelsurge.js Fix Disguise vs Steelsurge 2021-04-03 18:30:19 -07:00
gmaxvolcalith.js Fix the order of many end-turn resolution effects (#8307) 2021-05-17 11:53:52 -04:00
gmaxwildfire.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
grassyterrain.js Add various mechanics tests (#8915) 2022-10-05 21:59:34 -05:00
gravity.js Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729) 2020-11-30 16:30:51 -05:00
haze.js Gen 1: Fix Haze and Disable (#8807) 2022-09-12 21:01:45 -05:00
healbell.js Fix Heal Bell/Aromatherapy in Multi Battles (#8671) 2022-02-21 14:22:52 -05:00
healblock.js Add Heal Block independent fail message (#7785) 2020-12-11 19:38:52 -05:00
healingwish.js Fix Healing Wish setting up slot condition on failure (#8784) 2022-05-24 21:28:59 -05:00
highjumpkick.js
hyperbeam.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
hypervoice.js
imprison.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
ingrain.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
instruct.js Ensure Instruct only runs its own AfterMove (#8828) 2022-07-10 18:41:45 -05:00
judgment.js
kingsshield.js
knockoff.js Gen 4: Fix Knock Off interaction with Sticky Hold and Multitype (#8745) 2022-05-04 17:30:54 -04:00
lashout.js Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730) 2020-11-25 13:30:03 +04:00
leechseed.js Add various mechanics tests (#7857) 2021-01-04 23:47:10 -08:00
magicroom.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
magneticflux.js
maxguard.js Fix failing tests using regex on Windows 2022-03-09 20:23:52 -06:00
mefirst.js Fix Me First's interaction with recharge moves (#8258) 2021-05-01 20:53:13 -07:00
memento.js Fix self-KO timing for Memento/Healing Wish/Lunar Dance (#8750) 2022-05-04 17:32:37 -04:00
metalburst.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
mindblown.js
miracleeye.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
mistyterrain.js Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
nightmare.js Gen II: Fix residual damage when opponent is KOed 2020-05-06 15:41:18 -04:00
noretreat.js Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729) 2020-11-30 16:30:51 -05:00
painsplit.js
partingshot.js Add various mechanics tests (#7857) 2021-01-04 23:47:10 -08:00
perishsong.js Fix Soundproof blocking self sound moves in Gen 8 (#7917) 2021-01-15 20:05:32 -06:00
photongeyser.js Add various mechanics tests (#8313) 2021-05-20 08:43:08 -04:00
pledge.js
pollenpuff.js Tests: Remove debug print from Pollen Puff test 2020-11-19 21:31:12 -08:00
present.js Fix speed ties after mega evolution 2021-04-29 00:23:55 -07:00
psychup.js
pursuit.js Fix Pursuit activating on non-adjacent foes in Triples (#8738) 2022-04-29 20:29:28 -04:00
quash.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
ragepowder.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
rapidspin.js Add various mechanics tests (#8313) 2021-05-20 08:43:08 -04:00
reflecttype.js
relicsong.js
rollout.js Add various mechanics tests (#7857) 2021-01-04 23:47:10 -08:00
roost.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
round.js
sheercold.js
shelltrap.js Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
skillswap.js Abilities: Add isPermanent flag (#7614) 2020-11-03 10:31:11 -05:00
skydrop.js Fix Sky Drop + Eject Button interaction (#8429) 2021-08-09 19:03:52 -05:00
sleeptalk.js Fix failing tests using regex on Windows 2022-03-09 20:23:52 -06:00
smellingsalts.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
snarl.js
snatch.js Fix failing tests using regex on Windows 2022-03-09 20:23:52 -06:00
sparklingaria.js Prevent Sparkling Aria from curing burns if the user faints (#8381) 2021-08-10 11:02:12 -04:00
spectralthief.js
spikes.js FFA: Properly set hazards against all foes' sides (#8165) 2021-04-02 23:15:19 -07:00
spite.js Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
stealthrock.js Fix hazards not applying if the target side is fainted (#8171) 2021-04-03 15:15:13 -07:00
stockpile.js
stompingtantrum.js Fix healing moves to use healing failure messages (#8596) 2022-01-03 17:26:07 -06:00
struggle.js Gen IV: Fix Struggle's interaction with Shedinja (#8048) 2021-02-17 09:44:10 -05:00
substitute.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
sunsteelstrike.js Gen VII: Ignore user's Ability with Mold Breaker moves (#8306) 2021-05-15 14:38:21 -04:00
tarshot.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
taunt.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
teattime.js Add Teatime tests (#6582) 2020-04-15 21:27:45 -07:00
teleport.js Fix failure checks for moves that fail with no switch-ins remaining (#8717) 2022-04-10 23:31:36 -05:00
thief.js
thousandarrows.js Improve Thousand Arrows tests 2021-04-05 22:49:32 -05:00
thunderwave.js
toxic.js Tests: Use assert.equal and assert.notEqual more (#8276) 2021-05-07 23:51:18 -07:00
transform.js Add various mechanics tests (#8915) 2022-10-05 21:59:34 -05:00
trick.js
trickroom.js Stop using assert.strict.strictEqual (#7515) 2020-10-14 01:19:03 -07:00
trumpcard.js
uproar.js End Uproar if the user is under the effect of Throat Chop (#8135) 2021-03-23 17:42:41 -04:00
uturn.js Rename U-turn test for consistency 2021-01-08 10:46:41 +04:00
weatherball.js Fix Gen 3 Weather Ball and Gen 4 Trick (#8314) 2021-05-24 15:07:37 -04:00
wish.js
wonderroom.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
yawn.js