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acupressure.js
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Add various mechanics tests (#8313)
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2021-05-20 08:43:08 -04:00 |
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afteryou.js
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Fix After You test description
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2020-11-21 23:26:36 +04:00 |
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assurance.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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aurawheel.js
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batonpass.js
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Fix failure checks for moves that fail with no switch-ins remaining (#8717)
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2022-04-10 23:31:36 -05:00 |
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belch.js
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bellydrum.js
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boomburst.js
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brickbreak.js
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Gen 3: Always break the opponent's screens with Brick Break (#8325)
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2021-05-25 15:39:40 -04:00 |
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bugbuzz.js
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burningjealousy.js
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Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730)
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2020-11-25 13:30:03 +04:00 |
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camouflage.js
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Gen 3-4: Fix Camouflage to change to Normal-type (#7130)
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2020-08-06 14:54:57 -04:00 |
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chatter.js
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clangoroussoulblaze.js
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clearsmog.js
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conversion2.js
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Fix Conversion 2 interaction with called moves (#7813)
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2020-12-30 11:50:04 -05:00 |
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counter.js
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Fix smart targeting with scripted moves (#8248)
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2021-05-03 11:20:19 -04:00 |
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curse.js
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Tests: Use assert.equal and assert.notEqual more (#8276)
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2021-05-07 23:51:18 -07:00 |
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destinybond.js
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Gen II-IV: Fix Destiny Bond handling during Pursuit
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2021-06-24 12:05:11 -04:00 |
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disable.js
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Gen 1: Fix Haze and Disable (#8807)
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2022-09-12 21:01:45 -05:00 |
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dragondarts.js
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Fix speed ties after mega evolution
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2021-04-29 00:23:55 -07:00 |
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echoedvoice.js
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electricterrain.js
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Update Dex API (#8181)
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2021-04-08 03:00:37 -07:00 |
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embargo.js
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encore.js
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Fix Counter redirecting Encored self-target moves (#8300)
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2021-05-23 22:55:21 -07:00 |
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explosion.js
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Ensure explosion halves defense in Gen 3&4
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2020-05-01 11:03:54 -07:00 |
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fakeout.js
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Focus Punch can't be Flinched (#8031)
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2021-02-15 01:34:47 -08:00 |
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fellstinger.js
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fling.js
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Add various mechanics tests (#8313)
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2021-05-20 08:43:08 -04:00 |
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focuspunch.js
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Fix Focus Punch/Beak Blast/Shell Trap charge timing (#8733)
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2022-04-25 16:35:36 -04:00 |
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followme.js
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Gen III: Make Follow Me a slot condition
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2021-06-23 11:32:43 -04:00 |
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foresight.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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furycutter.js
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Tests: unskip oldgen Fury Cutter, improve readability
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2020-12-22 23:21:31 -06:00 |
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futuresight.js
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Revert "Fix damage from future attacks (#8731)"
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2022-07-29 13:25:49 -04:00 |
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gearup.js
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glare.js
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gmaxchistrike.js
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Handle Gigantamaxing properly (#7001)
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2020-07-23 13:27:42 -07:00 |
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gmaxsteelsurge.js
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Fix Disguise vs Steelsurge
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2021-04-03 18:30:19 -07:00 |
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gmaxvolcalith.js
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Fix the order of many end-turn resolution effects (#8307)
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2021-05-17 11:53:52 -04:00 |
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gmaxwildfire.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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grassyterrain.js
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Add various mechanics tests (#8915)
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2022-10-05 21:59:34 -05:00 |
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gravity.js
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Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729)
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2020-11-30 16:30:51 -05:00 |
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haze.js
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Gen 1: Fix Haze and Disable (#8807)
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2022-09-12 21:01:45 -05:00 |
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healbell.js
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Fix Heal Bell/Aromatherapy in Multi Battles (#8671)
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2022-02-21 14:22:52 -05:00 |
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healblock.js
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Add Heal Block independent fail message (#7785)
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2020-12-11 19:38:52 -05:00 |
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healingwish.js
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Fix Healing Wish setting up slot condition on failure (#8784)
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2022-05-24 21:28:59 -05:00 |
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highjumpkick.js
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hyperbeam.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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hypervoice.js
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imprison.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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ingrain.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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instruct.js
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Ensure Instruct only runs its own AfterMove (#8828)
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2022-07-10 18:41:45 -05:00 |
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judgment.js
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kingsshield.js
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knockoff.js
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Gen 4: Fix Knock Off interaction with Sticky Hold and Multitype (#8745)
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2022-05-04 17:30:54 -04:00 |
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lashout.js
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Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730)
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2020-11-25 13:30:03 +04:00 |
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leechseed.js
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Add various mechanics tests (#7857)
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2021-01-04 23:47:10 -08:00 |
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magicroom.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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magneticflux.js
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maxguard.js
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Fix failing tests using regex on Windows
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2022-03-09 20:23:52 -06:00 |
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mefirst.js
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Fix Me First's interaction with recharge moves (#8258)
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2021-05-01 20:53:13 -07:00 |
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memento.js
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Fix self-KO timing for Memento/Healing Wish/Lunar Dance (#8750)
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2022-05-04 17:32:37 -04:00 |
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metalburst.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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mindblown.js
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miracleeye.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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mistyterrain.js
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Update Dex API (#8181)
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2021-04-08 03:00:37 -07:00 |
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nightmare.js
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Gen II: Fix residual damage when opponent is KOed
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2020-05-06 15:41:18 -04:00 |
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noretreat.js
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Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729)
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2020-11-30 16:30:51 -05:00 |
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painsplit.js
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partingshot.js
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Add various mechanics tests (#7857)
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2021-01-04 23:47:10 -08:00 |
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perishsong.js
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Fix Soundproof blocking self sound moves in Gen 8 (#7917)
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2021-01-15 20:05:32 -06:00 |
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photongeyser.js
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Add various mechanics tests (#8313)
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2021-05-20 08:43:08 -04:00 |
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pledge.js
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pollenpuff.js
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Tests: Remove debug print from Pollen Puff test
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2020-11-19 21:31:12 -08:00 |
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present.js
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Fix speed ties after mega evolution
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2021-04-29 00:23:55 -07:00 |
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psychup.js
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pursuit.js
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Fix Pursuit activating on non-adjacent foes in Triples (#8738)
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2022-04-29 20:29:28 -04:00 |
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quash.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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ragepowder.js
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Use ts-node instead of Sucrase (#8369)
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2021-07-09 19:59:22 -07:00 |
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rapidspin.js
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Add various mechanics tests (#8313)
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2021-05-20 08:43:08 -04:00 |
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reflecttype.js
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relicsong.js
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rollout.js
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Add various mechanics tests (#7857)
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2021-01-04 23:47:10 -08:00 |
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roost.js
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Use ts-node instead of Sucrase (#8369)
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2021-07-09 19:59:22 -07:00 |
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round.js
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sheercold.js
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shelltrap.js
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Update Dex API (#8181)
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2021-04-08 03:00:37 -07:00 |
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skillswap.js
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Abilities: Add isPermanent flag (#7614)
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2020-11-03 10:31:11 -05:00 |
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skydrop.js
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Fix Sky Drop + Eject Button interaction (#8429)
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2021-08-09 19:03:52 -05:00 |
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sleeptalk.js
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Fix failing tests using regex on Windows
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2022-03-09 20:23:52 -06:00 |
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smellingsalts.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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snarl.js
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snatch.js
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Fix failing tests using regex on Windows
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2022-03-09 20:23:52 -06:00 |
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sparklingaria.js
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Prevent Sparkling Aria from curing burns if the user faints (#8381)
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2021-08-10 11:02:12 -04:00 |
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spectralthief.js
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spikes.js
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FFA: Properly set hazards against all foes' sides (#8165)
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2021-04-02 23:15:19 -07:00 |
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spite.js
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Update Dex API (#8181)
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2021-04-08 03:00:37 -07:00 |
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stealthrock.js
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Fix hazards not applying if the target side is fainted (#8171)
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2021-04-03 15:15:13 -07:00 |
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stockpile.js
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stompingtantrum.js
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Fix healing moves to use healing failure messages (#8596)
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2022-01-03 17:26:07 -06:00 |
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struggle.js
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Gen IV: Fix Struggle's interaction with Shedinja (#8048)
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2021-02-17 09:44:10 -05:00 |
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substitute.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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sunsteelstrike.js
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Gen VII: Ignore user's Ability with Mold Breaker moves (#8306)
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2021-05-15 14:38:21 -04:00 |
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tarshot.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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taunt.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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teattime.js
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Add Teatime tests (#6582)
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2020-04-15 21:27:45 -07:00 |
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teleport.js
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Fix failure checks for moves that fail with no switch-ins remaining (#8717)
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2022-04-10 23:31:36 -05:00 |
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thief.js
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thousandarrows.js
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Improve Thousand Arrows tests
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2021-04-05 22:49:32 -05:00 |
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thunderwave.js
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toxic.js
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Tests: Use assert.equal and assert.notEqual more (#8276)
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2021-05-07 23:51:18 -07:00 |
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transform.js
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Add various mechanics tests (#8915)
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2022-10-05 21:59:34 -05:00 |
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trick.js
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trickroom.js
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Stop using assert.strict.strictEqual (#7515)
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2020-10-14 01:19:03 -07:00 |
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trumpcard.js
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uproar.js
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End Uproar if the user is under the effect of Throat Chop (#8135)
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2021-03-23 17:42:41 -04:00 |
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uturn.js
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Rename U-turn test for consistency
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2021-01-08 10:46:41 +04:00 |
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weatherball.js
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Fix Gen 3 Weather Ball and Gen 4 Trick (#8314)
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2021-05-24 15:07:37 -04:00 |
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wish.js
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wonderroom.js
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Add various mechanics tests (#8494)
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2021-11-05 13:28:45 -05:00 |
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yawn.js
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