mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-03 03:57:33 -05:00
56 lines
2.5 KiB
Markdown
56 lines
2.5 KiB
Markdown
Gen 1, the beginning
|
|
====================
|
|
|
|
Introduction
|
|
------------
|
|
Generation 1 includes the original japanese Green and Red, Blue, and Yellow games.
|
|
It was very different than the game we get to know today, and it was, in fact, very different to Gen 2 as well.
|
|
The mechanics were very different, and the game was quite glitched, but most glitches were important parts of the metagame.
|
|
There were only 151 Pokémon plus MissingNo, just a handful of moves, no abilities, no items, all stats were
|
|
EVd to the max and we had some kind of different IVs, which maxed at 15 and every point gave 2 to the stat, so in
|
|
a similar fashion, Pokes used to have 30 IVs on each stat.
|
|
|
|
The following sources have been used and extremly useful when developing this mod:
|
|
https://raw.github.com/po-devs/pokemon-online/master/bin/database/rby-stuff.txt
|
|
https://www.smogon.com/rb/articles/differences
|
|
https://www.smogon.com/forums/threads/past-gens-research-thread.3506992/#post-5878612
|
|
|
|
Special Stat
|
|
------------
|
|
Back then, there weren't Special Defense and Special Attack stats. It was just "Special", and moves raised and lowered it.
|
|
That's why Special walls were so OP in Gen 1.
|
|
|
|
In order to achieve a similar effect without heavily changing other scripts rather than just the mod, the mod's Pokedex
|
|
and the mod's moves have been edited in order to emulate it, making all Pokémon have the old special stat in both SpA and
|
|
SpD and making moves raise and lower both SpA and SpD at the same time.
|
|
|
|
Critical Hits
|
|
-------------
|
|
Critical hits in Gen 1 work with Speed. The faster you are, the more you crit.
|
|
This is the regular critical hit formula:
|
|
CH% = BaseSpeed * 100 / 512.
|
|
This is the high critical hit moves formula:
|
|
CH% = BaseSpeed * 100 / 64.
|
|
That means that a Persian with Slash is going to crit. This made the metagame adapt so OU prefers all the faster Pokémon
|
|
in the game.
|
|
|
|
However, if you used Focus Energy, your crit rate was ruined instead of increased, so if you were slower than your
|
|
opponent you couldn't crit at all.
|
|
|
|
Status
|
|
------
|
|
Freeze never thaws unless hit by a Fire-type attack or by Haze.
|
|
Sleep lasts 1-7 turns and you wake up at the end of the turn.
|
|
|
|
1/256 miss
|
|
----------
|
|
All moves but Swift and Bide (while on duration, not first hit) have a 1/256 chance to miss.
|
|
|
|
Partial Trapping Moves
|
|
----------------------
|
|
Partial trapping moves let either Pokémon switch but target will be unable to move for its duration.
|
|
|
|
TODO. Glitches not implemented
|
|
------------------------------
|
|
There are a couple of divisions by zero in the original game in the cartridge. Those have not been implemented.
|