mirror of
https://github.com/smogon/pokemon-showdown.git
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This is the change that renames: - `Dex.getMove` -> `Dex.moves.get` - `Dex.getAbility` -> `Dex.abilities.get` - `Dex.getItem` -> `Dex.items.get` - `Dex.getSpecies` -> `Dex.species.get` - `Dex.getEffect` -> `Dex.conditions.get` - `Dex.getNature` -> `Dex.natures.get` - `Dex.getType` -> `Dex.types.get` - `Dex.getFormat` -> `Dex.formats.get` In addition, some other APIs have been updated: - `getByID` methods have also been added to every other table. - `Dex.moves.all()` now gets an array of all moves - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types` - Note: there's no `Dex.conditions.all()` - new API: `Dex.stats` for naming/iterating stats - `Dex.getEffectByID` -> `Dex.conditions.getByID` - `Dex.getType` -> `Dex.types.get` - `Dex.data.Formats` -> `Dex.data.Rulesets` - `Dex.formats` -> now an array `Dex.formats.all()` - `Dex.getRuleTable` -> `Dex.formats.getRuleTable` - `Dex.validateFormat` -> `Dex.formats.validate` Team functions have been split off into a new `sim/teams` package: - `Dex.packTeam` -> `Teams.pack` - `Dex.fastUnpackTeam` -> `Teams.unpack` - `Dex.generateTeam` -> `Teams.generate` - `Dex.stringifyTeam` -> `Teams.export` `Teams.export` has also been rewritten to better match how it works in client. This implements #8178
194 lines
9.0 KiB
JavaScript
194 lines
9.0 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Pressure', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should deduct 1 extra PP from opposing Pokemon moves targetting the user', function () {
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battle = common.createBattle({gameType: 'doubles'}, [
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[{species: "Giratina", ability: 'pressure', moves: ['rest']}, {species: "Talonflame", ability: 'galewings', moves: ['peck']}],
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[{species: "Giratina", ability: 'defiant', moves: ['rest']}, {species: "Talonflame", ability: 'galewings', moves: ['peck']}],
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]);
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battle.makeChoices('move rest, move peck -1', 'move rest, move peck 1');
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const move = Dex.moves.get('peck');
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assert.equal(battle.p1.active[1].getMoveData(move).pp, 55);
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assert.equal(battle.p2.active[1].getMoveData(move).pp, 54);
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});
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it('should deduct PP if moves are redirected to the user', function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: "Giratina", ability: 'pressure', moves: ['followme']},
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{species: "Talonflame", ability: 'galewings', moves: ['peck']},
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], [
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{species: "Clefable", ability: 'unaware', moves: ['followme']},
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{species: "Ho-Oh", ability: 'pressure', moves: ['peck']},
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]]);
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battle.makeChoices('move followme, move peck 2', 'move followme, move peck 2');
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const move = Dex.moves.get('peck');
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assert.equal(battle.p1.active[1].getMoveData(move).pp, 55);
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assert.equal(battle.p2.active[1].getMoveData(move).pp, 54);
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});
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it('should deduct PP even if the move fails or misses', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Giratina", ability: 'pressure', item: 'laggingtail', moves: ['mistyterrain', 'shadowforce']}]});
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battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'desolateland', moves: ['doubleedge', 'spore', 'moonblast', 'surf']}]});
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battle.makeChoices('auto', 'auto');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('doubleedge')).pp, 22);
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battle.makeChoices('move shadowforce', 'move spore');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('spore')).pp, 22);
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battle.makeChoices('auto', 'move moonblast');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('moonblast')).pp, 22);
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battle.makeChoices('auto', 'move surf');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('surf')).pp, 22);
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});
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it('should deduct PP for each Pressure Pokemon targetted', function () {
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this.timeout(3000);
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Giratina", ability: 'pressure', moves: ['rest']},
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{species: "Palkia", ability: 'pressure', moves: ['rest']},
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{species: "Dialga", ability: 'pressure', moves: ['rest']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Kyurem", ability: 'pressure', moves: ['hail']},
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{species: "Zekrom", ability: 'teravolt', moves: ['spikes']},
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{species: "Reshiram", ability: 'turboblaze', moves: ['rockslide']},
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]});
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battle.makeChoices('move rest, move rest, move rest', 'move hail, move spikes, move rockslide');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('hail')).pp, 12);
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assert.equal(battle.p2.active[1].getMoveData(Dex.moves.get('spikes')).pp, 28);
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assert.equal(battle.p2.active[2].getMoveData(Dex.moves.get('rockslide')).pp, 13);
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});
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it('should deduct PP for each opposing Pressure Pokemon when Snatch of Imprison are used', function () {
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this.timeout(3000);
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Giratina", ability: 'pressure', moves: ['rest']},
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{species: "Palkia", ability: 'pressure', moves: ['rest']},
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{species: "Dialga", ability: 'pressure', moves: ['rest']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Kyurem", ability: 'pressure', moves: ['snatch']},
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{species: "Zekrom", ability: 'teravolt', moves: ['imprison']},
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{species: "Reshiram", ability: 'turboblaze', moves: ['rest']},
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]});
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battle.makeChoices('move rest, move rest, move rest', 'move snatch, move imprison, move rest');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('snatch')).pp, 12);
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assert.equal(battle.p2.active[1].getMoveData(Dex.moves.get('imprison')).pp, 12);
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});
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it(`should deduct additional PP from Max Moves`, function () {
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battle = common.createBattle([[
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{species: 'wynaut', moves: ['darkpulse']},
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], [
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{species: 'absol', ability: 'pressure', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move darkpulse dynamax', 'auto');
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assert.equal(battle.p1.active[0].getMoveData(Dex.moves.get('darkpulse')).pp, 22);
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});
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it(`should deduct additional PP from Z-Moves`, function () {
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battle = common.gen(7).createBattle([[
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{species: 'wynaut', item: 'darkiniumz', moves: ['darkpulse']},
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], [
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{species: 'absol', ability: 'pressure', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move darkpulse zmove', 'auto');
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assert.equal(battle.p1.active[0].getMoveData(Dex.moves.get('darkpulse')).pp, 22);
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});
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it.skip(`should deduct additional PP from submoves that target Pressure`, function () {
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battle = common.createBattle([[
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{species: 'wynaut', moves: ['assist']},
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{species: 'yveltal', moves: ['darkpulse']},
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], [
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{species: 'absol', ability: 'pressure', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move assist', 'auto');
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assert.equal(battle.p1.active[0].getMoveData(Dex.moves.get('assist')).pp, 30);
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});
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it(`should not deduct additional PP from Sticky Web (only entry hazard to do so)`, function () {
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battle = common.createBattle([[
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{species: 'wynaut', moves: ['stickyweb', 'stealthrock']},
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], [
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{species: 'absol', ability: 'pressure', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move stickyweb', 'auto');
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battle.makeChoices('move stealthrock', 'auto');
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const wynaut = battle.p1.active[0];
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assert.equal(wynaut.getMoveData(Dex.moves.get('stickyweb')).pp, 31);
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assert.equal(wynaut.getMoveData(Dex.moves.get('stealthrock')).pp, 30);
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});
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});
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describe('Pressure [Gen 4]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should deduct 1 extra PP from any moves targetting the user', function () {
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battle = common.gen(4).createBattle({gameType: 'doubles'}, [
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[{species: "Giratina", ability: 'pressure', moves: ['rest']}, {species: "Aerodactyl", ability: 'quickfeet', moves: ['peck']}],
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[{species: "Giratina", ability: 'pressure', moves: ['rest']}, {species: "Aerodactyl", ability: 'quickfeet', moves: ['peck']}],
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]);
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battle.makeChoices('move rest, move peck -1', 'move rest, move peck 1');
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const move = Dex.moves.get('peck');
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assert.equal(battle.p1.active[1].getMoveData(move).pp, 54);
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assert.equal(battle.p2.active[1].getMoveData(move).pp, 54);
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});
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it('should deduct PP if moves are redirected to the user', function () {
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battle = common.gen(4).createBattle({gameType: 'doubles'}, [
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[{species: "Giratina", ability: 'pressure', moves: ['followme']}, {species: "Aerodactyl", ability: 'quickfeet', moves: ['peck']}],
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[{species: "Clefable", ability: 'magicguard', moves: ['followme']}, {species: "Ho-Oh", ability: 'pressure', moves: ['peck']}],
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]);
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battle.makeChoices('move followme, move peck 2', 'move followme, move peck 2');
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const move = Dex.moves.get('peck');
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assert.equal(battle.p1.active[1].getMoveData(move).pp, 55);
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assert.equal(battle.p2.active[1].getMoveData(move).pp, 54);
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});
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it('should deduct PP even if the move fails or misses', function () {
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battle = common.gen(4).createBattle([
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[{species: "Giratina", ability: 'pressure', item: 'laggingtail', moves: ['shadowforce']}],
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[{species: "Smeargle", ability: 'owntempo', moves: ['doubleedge', 'dragonpulse']}],
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]);
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const attacker = battle.p2.active[0];
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battle.makeChoices('move shadowforce', 'move doubleedge');
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assert.equal(attacker.getMoveData(Dex.moves.get('doubleedge')).pp, 22);
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battle.makeChoices('move shadowforce', 'move dragonpulse');
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assert.equal(attacker.getMoveData(Dex.moves.get('dragonpulse')).pp, 14);
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});
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it('should deduct PP for each Pressure Pokemon targetted', function () {
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battle = common.gen(4).createBattle({gameType: 'doubles'}, [
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[{species: "Palkia", ability: 'pressure', moves: ['rest']}, {species: "Dialga", ability: 'pressure', moves: ['rest']}],
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[{species: "Lugia", ability: 'pressure', moves: ['hail']}, {species: "Ho-Oh", ability: 'pressure', moves: ['earthquake']}],
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]);
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battle.makeChoices('move rest, move rest', 'move hail, move earthquake');
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assert.equal(battle.p2.active[0].getMoveData(Dex.moves.get('hail')).pp, 12);
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assert.equal(battle.p2.active[1].getMoveData(Dex.moves.get('earthquake')).pp, 12);
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});
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it('should not deduct PP from self-targeting moves', function () {
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battle = common.gen(4).createBattle([
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[{species: "Palkia", ability: 'pressure', moves: ['calmmind']}],
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[{species: "Dialga", ability: 'pressure', moves: ['calmmind']}],
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]);
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battle.makeChoices('move calmmind', 'move calmmind');
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const move = Dex.moves.get('calmmind');
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assert.equal(battle.p1.active[0].getMoveData(move).pp, 31);
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assert.equal(battle.p1.active[0].getMoveData(move).pp, 31);
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});
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});
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