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The `sim/RADME.md` text have a hyperlink directing to the root `README.md` instead of the simulation one. This PR fixes the embedded hyperlink.
139 lines
3.6 KiB
Markdown
139 lines
3.6 KiB
Markdown
Pokémon Showdown command-line tools
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===================================
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Pokémon Showdown provides a command-line utility `pokemon-showdown`. You can access its help anytime with `pokemon-showdown -h`.
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Setup
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-----
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Install Node.js, clone this repository and run `./build` from inside it. (Windows users should use `node build`, and replace all future mentions of `./` in this document with `node` followed by a space.)
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Every time you update the code here (such as with `git pull`), run `./build` again. (If you get errors, try running `./build --force`.)
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Afterwards, you can use any of the following commands:
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Supported commands
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------------------
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Note: Commands that ask for a team want the team in [packed team format](./sim/TEAMS.md#packed-format) or JSON format. Teambuilder export format is not supported.
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`./pokemon-showdown start [--skip-build] [PORT]`
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- Starts a PS server on the specified port
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(Defaults to the port setting in config/config.js)
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(The port setting in config/config.js defaults to 8000)
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Using Pokémon Showdown as a server is documented at:
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[server/README.md](./server/README.md)
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(You do not need to use `./build` when using PS as a server; it will
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be run automatically for you unless you use `--skip-build`.)
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`./pokemon-showdown generate-team [FORMAT-ID [RANDOM-SEED]]`
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- Generates a random team, and writes it to stdout in packed team format
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(Format defaults to the latest Random Battles format)
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`./pokemon-showdown validate-team [FORMAT-ID]`
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- Reads a team in any format from stdin, and validates it
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- If valid: exits with code 0
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- If invalid: writes errors to stderr, exits with code 1
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`./pokemon-showdown simulate-battle`
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- Simulates a battle, taking input to stdin and writing output to stdout
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Using Pokémon Showdown as a command-line simulator is documented at:
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[sim/README.md](./sim/README.md)
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`./pokemon-showdown json-team`
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- Reads a team in any format from stdin, writes the unpacked JSON to stdout
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`./pokemon-showdown pack-team`
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- Reads a team in any format from stdin, writes the packed team to stdout
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`./pokemon-showdown export-team`
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- Reads a team in any format from stdin, writes the exported (human-readable) team to stdout
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`./pokemon-showdown help`
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- Displays this reference
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Piping
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------
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These commands are very unixy (using stdin and stdout), so you can of course pipe them together:
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```
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$ ./pokemon-showdown generate-team gen8randombattle | ./pokemon-showdown export-team
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Kartana @ Choice Band
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Ability: Beast Boost
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Level: 74
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EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
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- Smart Strike
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- Sacred Sword
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- Knock Off
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- Leaf Blade
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Rotom (Rotom-Heat) @ Heavy-Duty Boots
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Ability: Levitate
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Level: 82
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EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
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IVs: 0 Atk
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- Defog
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- Will-O-Wisp
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- Thunderbolt
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- Overheat
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Kingler @ Life Orb
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Ability: Sheer Force
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Level: 84
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EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
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- Liquidation
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- X-Scissor
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- Superpower
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- Rock Slide
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Abomasnow @ Light Clay
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Ability: Snow Warning
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Level: 82
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EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
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- Ice Shard
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- Aurora Veil
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- Earthquake
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- Blizzard
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Goodra @ Assault Vest
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Ability: Sap Sipper
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Level: 82
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EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
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- Earthquake
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- Power Whip
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- Draco Meteor
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- Fire Blast
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Raikou @ Choice Specs
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Ability: Pressure
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Level: 80
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EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe
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IVs: 0 Atk
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- Scald
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- Aura Sphere
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- Thunderbolt
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- Volt Switch
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```
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```
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$ ./pokemon-showdown generate-team gen8randombattle | ./pokemon-showdown validate-team gen8ou
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Your set for Coalossal is flagged as Gigantamax, but Gigantamaxing is disallowed
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(If this was a mistake, disable Gigantamaxing on the set.)
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Octillery's ability Moody is banned.
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```
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