Pokémon battle simulator.
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Guangcong Luo 00ffe38593 Inherit ItemData from Item etc
Previously, Condition inherited from ConditionData. Now, ConditionData
inherits from Condition. The advantage of the new approach is that now,
Condition and DataCondition no longer need to be separate types, and
there should be much less duplication of type definitions in general.

This has also been done for

- ItemData/Item/DataItem
- AbilityData/Ability/DataAbility
- FormatData/Format/DataFormat

Species and DataSpecies was already merged, but this also reverses
their inheritance (saving a lot of duplicated definitions in the
process!)

The only one left is MoveData, which is just super complicated and
will need its own commit.
2020-11-04 20:56:27 +00:00
.github/workflows
.vscode Fix VS Code TypeScript setting 2020-09-29 15:56:10 -07:00
config Inherit ItemData from Item etc 2020-11-04 20:56:27 +00:00
data Inherit ItemData from Item etc 2020-11-04 20:56:27 +00:00
databases/schemas Modlog: Avoid optional properties in ModlogEntry (#7613) 2020-11-01 14:07:01 -08:00
lib ProcessManager: Add a static execFile (#7566) 2020-11-02 11:35:07 -08:00
logs
server Split up dex-data over individual files 2020-11-04 18:57:27 +00:00
sim Inherit ItemData from Item etc 2020-11-04 20:56:27 +00:00
test Abilities: Add isPermanent flag (#7614) 2020-11-03 10:31:11 -05:00
tools Split up dex-data over individual files 2020-11-04 18:57:27 +00:00
translations Translations: Convert JSON to TypeScript (#7493) 2020-10-09 12:03:44 -07:00
.editorconfig
.eslintrc-no-types.json Modlog: Support logging to a SQLite database (#7513) 2020-10-30 19:27:25 -04:00
.eslintrc.json Default to type-aware linting (#7538) 2020-10-19 02:52:33 -07:00
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CODEOWNERS CODEOWNERS: Add chaos to anything SQLite related 2020-11-01 15:08:53 -05:00
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LICENSE
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simulator-doc.txt
tsconfig.json Translations: Convert JSON to TypeScript (#7493) 2020-10-09 12:03:44 -07:00

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status Total Alerts

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

  • PROTOCOL.md - The protocol used by the server to communicate with clients.

  • SIM-PROTOCOL.md - The protocol used for battles and battle messages.

  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).

  • Bot FAQ - An FAQ compiled by Kaiepi [Kaiepi] regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
  • [The Immortal] - Development

Contributors