This is the change that renames:
- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`
In addition, some other APIs have been updated:
- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
- Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
- Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`
Team functions have been split off into a new `sim/teams` package:
- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`
`Teams.export` has also been rewritten to better match how it works in client.
This implements #8178
As far as I know, our documentation recommends using `node pokemon-showdown` to start PS, not `node build && node .server-dist/index.js`.
Thus, I don't think the latter is considered starting PS normally.
* Add a --no-security flag
* Handle port detection better
* Update server/index.ts
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
We're skipping two major typescript-eslint versions, so there are a
bunch of changes here, including:
- it's catching a lot of things it didn't catch in the past, for
reasons unclear to me
- no-unused-vars has to be explicitly disabled in global-types now
- a lot of `ts-ignore`s were never necessary and have been fixed
- Crashlogger can now handle being thrown things that aren't errors.
This has never been a problem in the past, but to satisfy TypeScript
we might as well not die in a fire on the off chance someone tries to
`throw null` or something.
simulate-battle now has a new option: --spectate.
As a recap:
-D --debug: simulate in debug mode
-R --replay: output only the omniscient (debug) replay, rather than the
full stream
-S --spectate: output only the spectator replay, rather than the full
stream
Previously, if you gave e.g. roomvoice to a global moderator, that
would demote their room rank to voice. Now, they will remain a
moderator, with "voice" only appearing in `/roomauth` and `/auth`.
(Includes a refactor of Config.groups)
We try to feature-detect for dependencies, but this one is hard and
I don't want to actually do an actual sucrase compile to check if it's
up to date, hence digging through its version number. Too bad they
added a major feature in a minor version, complicating the check. :/