Commit Graph

212 Commits

Author SHA1 Message Date
TheImmortal
a8574d66ca Implement Bug Bite & Pluck effects 2012-08-11 22:02:47 +04:00
Marty-D
839ea9492a Update some randbat moves. 2012-08-11 14:46:31 -03:00
Marty-D
028fc78f25 Rock Head's description was apparently confusing. 2012-08-11 12:52:25 -03:00
TheImmortal
825b3a766d Darkrai is now being tested in DW OU 2012-08-11 04:03:13 +04:00
TheImmortal
65165bf1bd Add Shedinja moves gained from Ninjask 2012-08-11 02:15:58 +04:00
TheImmortal
a0a4b2c7c4 Genesect is released 2012-08-10 18:55:46 +04:00
TheImmortal
88ecfa7632 Gothorita Event
http://over-lap.co.jp/book/bw2/img/tokuten.jpg
2012-08-09 14:36:40 +04:00
Guangcong Luo
01add9ab91 Fix crash in CC with no learnset 2012-08-08 15:14:14 -07:00
Guangcong Luo
575454e27b Fix Red Card message 2012-08-06 14:38:47 -07:00
Marty-D
d79ee19ac0 Actually fix Rapid Spin.
Thanks, bmelts!
2012-08-05 13:22:30 -03:00
Marty-D
e0486402c3 Fix some move descriptions. 2012-08-04 22:03:40 -03:00
TheImmortal
d9ae36c7c9 Update CAP viableMoves 2012-08-05 04:03:39 +04:00
Bill Meltsner
cd5bf89883 Rename the BW-only mod to conform to the ID scheme. 2012-08-01 21:47:26 -05:00
Marty-D
de39153848 Fix Metal Powder. 2012-07-30 21:55:34 -03:00
TheImmortal
57e78fc87a Remove isProtectable and add isNotProtectable
- I also update a few targets
2012-07-31 02:30:26 +04:00
Marty-D
664ecea0b6 Fix Rapid Spin to remove nothing if the user faints. 2012-07-30 16:58:34 -03:00
TheImmortal
f466dc5fbf Missed Protect flag for Hidden Power types 2012-07-30 17:35:26 +04:00
TheImmortal
276af86367 Implement Sketch 2012-07-30 05:47:09 +04:00
TheImmortal
d63f780080 Add isProtectable flag
- I also moved priority under pp and isViable under id
2012-07-30 05:40:28 +04:00
TheImmortal
4c30330124 Fix Flaaffy tier 2012-07-30 03:52:15 +04:00
TheImmortal
734f8b91d0 King's Rock & Razor Fang implementation
Does not interact correctly with Sheer Force & Shield Dust
2012-07-29 05:36:24 +04:00
Guangcong Luo
276e9590c8 More aliases for better PO compatibility 2012-07-28 17:38:53 -07:00
Bill Meltsner
643c1c60bd Add Toxic Boost check to the random team algorithm. 2012-07-28 16:47:08 -05:00
TheImmortal
9c6aa5492c Add cureStatus 2012-07-26 20:48:42 +04:00
Guangcong Luo
13efd30470 Magikarp's Revenge should not appear in random battles normally 2012-07-25 15:55:24 -07:00
TheImmortal
efc7963357 Events from Pokemon Adventure Camp 2012-07-24 02:52:09 +04:00
Marty-D
2b6a5c2249 Fix Electro Ball.
UPC is the only source that is right on this.
2012-07-23 18:44:55 -03:00
TheImmortal
cdddb812f1 Purrlion & Liepard viableMoves update 2012-07-23 05:12:07 +04:00
TheImmortal
4eeaa729e8 Final DW move for Golett
With this, no Dream World Pokemon should be missing a move.
2012-07-23 00:22:44 +04:00
Marty-D
71b3f78ec9 Fix Chatter's confusion chance; remove the typos entirely.
I blame Psypokes for putting random tabs in their move descriptions.
2012-07-22 09:10:32 -03:00
TheImmortal
3d572ce639 Soul Dew & Drizzle + Swift Swim are banned in DW OU 2012-07-22 10:03:20 +04:00
TheImmortal
64533c8162 Typo's in move descriptions 2012-07-22 10:02:06 +04:00
Marty-D
c606535a81 Full move descriptions are go! 2012-07-21 22:12:29 -03:00
TheImmortal
cca50c88f8 Doduo/Dodrio: Change Frustration to Return 2012-07-22 04:02:18 +04:00
TheImmortal
a13676f8ac Snatch implementation 2012-07-22 04:01:30 +04:00
Bill Meltsner
4447749568 Fix Gravity's interactions with affected two-turn moves (Fly, Bounce, Sky Drop). 2012-07-19 17:39:13 -05:00
Bill Meltsner
e32e4d0660 Fix two-turn move immunities persisting beyond the preparation turn. 2012-07-19 17:34:01 -05:00
TheImmortal
18fcf8d108 Piplup Wi-Fi Event 2012-07-19 16:14:15 +04:00
Bill Meltsner
ba4148cfc7 Fix two-turn moves (mostly).
Two-turn moves are now controlled by a volatile, twoturnmove, which determines whether a Pokemon executes the charge turn or the move turn of a two-turn move. This handles mechanics like Truant Pokemon being unable to use two-turn moves, as the execution turn is their truancy turn. It also handles various edge cases involving moves that call other moves (e.g. Metronome) and Encore.

These changes add a new event, onChargeMove, in which one can return false to "skip" the charging turn and execute the move in full immediately. For example, Solarbeam returns false in onChargeMove if the weather is sunny, and Power Herb returns false if the Pokemon uses its item successfully. (Actually, those are the only two examples at present.)

This implementation is complete except for one issue, an inversion of a previous problem: whereas before, moves like Assist calling two-turn moves would execute them immediately, now, only the charge turn will be executed, and the Pokemon will not be locked into the move. This is due to be fixed soon.
2012-07-18 21:27:43 -05:00
TheImmortal
a0a8d66cf7 Cubchoo viableMoves change
Requested by Great Sage
2012-07-19 04:02:52 +04:00
TheImmortal
f0382ab95f Some Dream World moves 2012-07-19 03:45:00 +04:00
TheImmortal
cb5d120c64 Fix Eject Button bug
Specifically, interaction between U-turn/Volt Switch and Eject Button
2012-07-18 22:05:38 +04:00
TheImmortal
ea70b644b2 Fix all the Pursuit bugs! 2012-07-18 04:50:11 +04:00
Marty-D
fc834611bb Trace can copy Wonder Guard.
Also clean up the unTraceable Abilities list.
2012-07-17 15:46:09 -03:00
The Immortal
8b0084326f Typo with Pokemon XD event 2012-07-17 20:32:23 +04:00
TheImmortal
9986b39224 Fix Marty's fix for Full Incense/Lagging Tail 2012-07-17 13:09:48 +04:00
TheImmortal
5a330be08a Randbat movepool update 2012-07-17 02:57:04 +04:00
TheImmortal
f73a4b37d3 Fix Download & Intimidate activating on fainted Pokemon 2012-07-16 18:38:55 +04:00
Marty-D
e624c947ab Fix Stall. 2012-07-16 11:11:45 -03:00
Marty-D
d8feea3659 Fix Full Incense and Lagging Tail. 2012-07-16 11:10:22 -03:00