TheImmortal
a8574d66ca
Implement Bug Bite & Pluck effects
2012-08-11 22:02:47 +04:00
Marty-D
839ea9492a
Update some randbat moves.
2012-08-11 14:46:31 -03:00
Marty-D
028fc78f25
Rock Head's description was apparently confusing.
2012-08-11 12:52:25 -03:00
TheImmortal
825b3a766d
Darkrai is now being tested in DW OU
2012-08-11 04:03:13 +04:00
TheImmortal
65165bf1bd
Add Shedinja moves gained from Ninjask
2012-08-11 02:15:58 +04:00
TheImmortal
a0a4b2c7c4
Genesect is released
2012-08-10 18:55:46 +04:00
TheImmortal
88ecfa7632
Gothorita Event
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http://over-lap.co.jp/book/bw2/img/tokuten.jpg
2012-08-09 14:36:40 +04:00
Guangcong Luo
01add9ab91
Fix crash in CC with no learnset
2012-08-08 15:14:14 -07:00
Guangcong Luo
575454e27b
Fix Red Card message
2012-08-06 14:38:47 -07:00
Marty-D
d79ee19ac0
Actually fix Rapid Spin.
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Thanks, bmelts!
2012-08-05 13:22:30 -03:00
Marty-D
e0486402c3
Fix some move descriptions.
2012-08-04 22:03:40 -03:00
TheImmortal
d9ae36c7c9
Update CAP viableMoves
2012-08-05 04:03:39 +04:00
Bill Meltsner
cd5bf89883
Rename the BW-only mod to conform to the ID scheme.
2012-08-01 21:47:26 -05:00
Marty-D
de39153848
Fix Metal Powder.
2012-07-30 21:55:34 -03:00
TheImmortal
57e78fc87a
Remove isProtectable and add isNotProtectable
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- I also update a few targets
2012-07-31 02:30:26 +04:00
Marty-D
664ecea0b6
Fix Rapid Spin to remove nothing if the user faints.
2012-07-30 16:58:34 -03:00
TheImmortal
f466dc5fbf
Missed Protect flag for Hidden Power types
2012-07-30 17:35:26 +04:00
TheImmortal
276af86367
Implement Sketch
2012-07-30 05:47:09 +04:00
TheImmortal
d63f780080
Add isProtectable flag
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- I also moved priority under pp and isViable under id
2012-07-30 05:40:28 +04:00
TheImmortal
4c30330124
Fix Flaaffy tier
2012-07-30 03:52:15 +04:00
TheImmortal
734f8b91d0
King's Rock & Razor Fang implementation
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Does not interact correctly with Sheer Force & Shield Dust
2012-07-29 05:36:24 +04:00
Guangcong Luo
276e9590c8
More aliases for better PO compatibility
2012-07-28 17:38:53 -07:00
Bill Meltsner
643c1c60bd
Add Toxic Boost check to the random team algorithm.
2012-07-28 16:47:08 -05:00
TheImmortal
9c6aa5492c
Add cureStatus
2012-07-26 20:48:42 +04:00
Guangcong Luo
13efd30470
Magikarp's Revenge should not appear in random battles normally
2012-07-25 15:55:24 -07:00
TheImmortal
efc7963357
Events from Pokemon Adventure Camp
2012-07-24 02:52:09 +04:00
Marty-D
2b6a5c2249
Fix Electro Ball.
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UPC is the only source that is right on this.
2012-07-23 18:44:55 -03:00
TheImmortal
cdddb812f1
Purrlion & Liepard viableMoves update
2012-07-23 05:12:07 +04:00
TheImmortal
4eeaa729e8
Final DW move for Golett
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With this, no Dream World Pokemon should be missing a move.
2012-07-23 00:22:44 +04:00
Marty-D
71b3f78ec9
Fix Chatter's confusion chance; remove the typos entirely.
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I blame Psypokes for putting random tabs in their move descriptions.
2012-07-22 09:10:32 -03:00
TheImmortal
3d572ce639
Soul Dew & Drizzle + Swift Swim are banned in DW OU
2012-07-22 10:03:20 +04:00
TheImmortal
64533c8162
Typo's in move descriptions
2012-07-22 10:02:06 +04:00
Marty-D
c606535a81
Full move descriptions are go!
2012-07-21 22:12:29 -03:00
TheImmortal
cca50c88f8
Doduo/Dodrio: Change Frustration to Return
2012-07-22 04:02:18 +04:00
TheImmortal
a13676f8ac
Snatch implementation
2012-07-22 04:01:30 +04:00
Bill Meltsner
4447749568
Fix Gravity's interactions with affected two-turn moves (Fly, Bounce, Sky Drop).
2012-07-19 17:39:13 -05:00
Bill Meltsner
e32e4d0660
Fix two-turn move immunities persisting beyond the preparation turn.
2012-07-19 17:34:01 -05:00
TheImmortal
18fcf8d108
Piplup Wi-Fi Event
2012-07-19 16:14:15 +04:00
Bill Meltsner
ba4148cfc7
Fix two-turn moves (mostly).
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Two-turn moves are now controlled by a volatile, twoturnmove, which determines whether a Pokemon executes the charge turn or the move turn of a two-turn move. This handles mechanics like Truant Pokemon being unable to use two-turn moves, as the execution turn is their truancy turn. It also handles various edge cases involving moves that call other moves (e.g. Metronome) and Encore.
These changes add a new event, onChargeMove, in which one can return false to "skip" the charging turn and execute the move in full immediately. For example, Solarbeam returns false in onChargeMove if the weather is sunny, and Power Herb returns false if the Pokemon uses its item successfully. (Actually, those are the only two examples at present.)
This implementation is complete except for one issue, an inversion of a previous problem: whereas before, moves like Assist calling two-turn moves would execute them immediately, now, only the charge turn will be executed, and the Pokemon will not be locked into the move. This is due to be fixed soon.
2012-07-18 21:27:43 -05:00
TheImmortal
a0a8d66cf7
Cubchoo viableMoves change
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Requested by Great Sage
2012-07-19 04:02:52 +04:00
TheImmortal
f0382ab95f
Some Dream World moves
2012-07-19 03:45:00 +04:00
TheImmortal
cb5d120c64
Fix Eject Button bug
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Specifically, interaction between U-turn/Volt Switch and Eject Button
2012-07-18 22:05:38 +04:00
TheImmortal
ea70b644b2
Fix all the Pursuit bugs!
2012-07-18 04:50:11 +04:00
Marty-D
fc834611bb
Trace can copy Wonder Guard.
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Also clean up the unTraceable Abilities list.
2012-07-17 15:46:09 -03:00
The Immortal
8b0084326f
Typo with Pokemon XD event
2012-07-17 20:32:23 +04:00
TheImmortal
9986b39224
Fix Marty's fix for Full Incense/Lagging Tail
2012-07-17 13:09:48 +04:00
TheImmortal
5a330be08a
Randbat movepool update
2012-07-17 02:57:04 +04:00
TheImmortal
f73a4b37d3
Fix Download & Intimidate activating on fainted Pokemon
2012-07-16 18:38:55 +04:00
Marty-D
e624c947ab
Fix Stall.
2012-07-16 11:11:45 -03:00
Marty-D
d8feea3659
Fix Full Incense and Lagging Tail.
2012-07-16 11:10:22 -03:00