Fix Chatter's confusion chance; remove the typos entirely.

I blame Psypokes for putting random tabs in their move descriptions.
This commit is contained in:
Marty-D 2012-07-22 09:10:32 -03:00
parent 3d572ce639
commit 71b3f78ec9

View File

@ -1448,7 +1448,7 @@ exports.BattleMovedex = {
basePower: 60,
category: "Special",
desc: "Deals damage to one adjacent or non-adjacent target. This move has an X% chance to confuse the target, where X is 0 unless the user is a Chatot that hasn't Transformed. If the user is a Chatot, X is 0 or 10 depending on the volume of Chatot's recorded cry, if any; 0 for a low volume or no recording, 10 for a medium to high volume recording. Pokemon with the Ability Soundproof are immune. (Field: Can be used to record a sound to replace Chatot's cry. The cry is reset if Chatot is deposited in a PC.)",
shortDesc: "31% chance to confuse the target.",
shortDesc: "10% chance to confuse the target.",
id: "chatter",
name: "Chatter",
pp: 20,
@ -1458,7 +1458,7 @@ exports.BattleMovedex = {
if (pokemon.template.species !== 'Chatot') delete move.secondaries;
},
secondary: {
chance: 31,
chance: 10,
volatileStatus: 'confusion'
},
target: "normal",
@ -2424,7 +2424,7 @@ exports.BattleMovedex = {
accuracy: 100,
basePower: 140,
category: "Special",
desc: "Deals damage to one adjacent target two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Future Sight is already in effect for the target's position. This move ignores Protect and Detect. Only one instance of Doom Desire or Future Sight may be active at a time.",
desc: "Deals damage to one adjacent target two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Future Sight is already in effect for the target's position. This move ignores Protect and Detect.",
shortDesc: "Hits two turns after being used.",
id: "doomdesire",
name: "Doom Desire",
@ -12360,7 +12360,7 @@ exports.BattleMovedex = {
accuracy: 100,
basePower: 50,
category: "Special",
desc: "Deals damage to one adjacent target. If one of the user's allies chose to use Fire Pledge or Grass Pledge this turn and has not moved yet, they take their turn immediately after the user and the user's move does nothing. Power triples if this move is used by an ally that way, and a rainbow appears on the user's side if the first move was Fire Pledge, or a swamp appears on the target's side if the first move was Grass Pledge. If it follows Grass Oath on the same turn, it will decrease the speed of all foes by half for four turns.",
desc: "Deals damage to one adjacent target. If one of the user's allies chose to use Fire Pledge or Grass Pledge this turn and has not moved yet, they take their turn immediately after the user and the user's move does nothing. Power triples if this move is used by an ally that way, and a rainbow appears on the user's side if the first move was Fire Pledge, or a swamp appears on the target's side if the first move was Grass Pledge.",
shortDesc: "Use with Grass or Fire Pledge for added effect.",
id: "waterpledge",
name: "Water Pledge",