Commit Graph

92 Commits

Author SHA1 Message Date
Annika
c134195915
Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
pacmanboss256
4937547bb1
Fix build (#8382) 2021-07-05 12:21:22 -07:00
Marty-D
866b5b7bb2 Check for a winner when Destiny Bond knocks out a Pokemon 2021-05-20 12:22:37 -04:00
Leonard Craft III
606576f453
Add various mechanics tests (#8313)
* Standardize Photon Geyser tests
* Add Gulp Missile tests
* Add Berserk Dragon Darts test
* Add Ring Target tests
* Add and improve Metronome tests
* Add Sparkling Aria tests
* Add additional Fling tests
* Standardize Mummy tests
* Add Rollout submove targeting test
* Improve Flower Veil tests
* Add Acupressure tests
* Improve Sky Drop tests
* Add Future Sight tests
* Improve Wandering Spirit tests
* Improve Rapid Spin tests
* Add Rocky Helmet victory test
* Improve Focus Punch tests
* Add a skipped Stomping Tantrum test
2021-05-20 08:43:08 -04:00
Leonard Craft III
d946308900
Fix the order of many end-turn resolution effects (#8307)
Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>
2021-05-17 11:53:52 -04:00
Marty-D
b0509ce39f Check for a winner after future moves 2021-05-15 10:31:30 -04:00
Marty-D
0a9aeb8fcd
Fix faint check mid-attack (#8297)
Only bother checking for a winner if the move's user is also fainted at the time, and check for a winner after the move completes.
2021-05-14 13:36:56 -04:00
pyuk-bot
b17171a2cb
Store originally targeted slot for two-turn moves (#8280) 2021-05-12 08:51:58 -04:00
Annika
1c3f6402f0
Tests: Use assert.equal and assert.notEqual more (#8276) 2021-05-07 23:51:18 -07:00
Annika
27764ef5bf Random Battles: Unify tests 2021-05-07 10:19:45 -07:00
Leonard Craft III
771c60d4b9
Improve self-hit confusion damage (#8264) 2021-05-04 13:44:13 -04:00
pacmanboss256
bb2d700883
Fix smart targeting with scripted moves (#8248) 2021-05-03 11:20:19 -04:00
Kris Johnson
d0fd8ac8e0 Fix build 2021-04-16 21:47:38 -06:00
Kris Johnson
f4fda49201 Update Battle Factory tests and command 2021-04-16 17:35:26 -06:00
Guangcong Luo
5c3d0f5eae Fix deterministic speed ties
We have apparently been sorting everything by switch-in order this
entire time, not just move redirection. This appears to be a mistake
in #5216

The actual bug fix is just the single line in `comparePriority`,
everything else is just documentation, and a bit of optimization of
how speed ties are resolved.

Fixes #6319
2021-04-10 09:41:22 -07:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
Leonard Craft III
897a798db6 Expand G-Max Steelsurge test 2021-04-03 19:02:50 -05:00
pyuk-bot
817addfd62
Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
HoeenHero
47d8bd4d82
Fix hazards not applying if the target side is fainted (#8171)
Co-authored-by: pyuk-bot <msaimrkon@gmail.com>
2021-04-03 15:15:13 -07:00
pyuk-bot
19111bda58
FFA: Don't retarget from a fainted target (#8166) 2021-04-03 01:50:00 -07:00
Guangcong Luo
1acffa98b3 Fix forfeiting in FFA 2021-04-01 14:46:00 -07:00
Guangcong Luo
39f5717c25 Fix repeate mega evolution bug 2021-03-31 22:16:06 -07:00
Guangcong Luo
ed454ef76a
Refactor scripts to battle-actions (#8138)
This introduces a new class, BattleActions, available as `battle.actions`,
moving all functions from `data/scripts.ts` to `sim/battle-actions.ts`.

This makes it so that "go to definition" will now work correctly for
functions previously in scripts; we no longer need UnimplementedError,
and there's now a clean conceptual separation between `battle` and
`battle-actions` (whereas the previous distinction between `battle` and
`scripts` was basically nonexistent).

This will be a difficult migration if you maintain a fork with custom
scripted mods. I'm sorry! Migration instructions are here:

https://github.com/smogon/pokemon-showdown/pull/8138
2021-03-28 12:01:38 -07:00
Guangcong Luo
619a1e228d
Stadium: Apply BRN Atk drop once instead of 5x (#8139) 2021-03-25 23:38:55 -07:00
pyuk-bot
e939d9cd6d
Actually don't allow Struggling Pokemon to Dynamax (#8011) 2021-02-10 17:10:41 -05:00
urkerab
edafebbbd8
Fix Magnet Rise in Inverse Battles (#7943)
* Make Magnet Rise work in Inverse Battles

* Improve Inverse Battle tests

Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>
2021-01-26 20:08:50 -06:00
urkerab
5123b6cc63 Revelation Dance should use Arceus's real type 2021-01-05 16:59:08 +00:00
Leonard Craft III
bed1f4ac99
Add various mechanics tests (#7857)
* Improve Volcalith tests readability

* Add G-Max Volcalith recoil damage order test

* Add 1 HP priority tests

* Add charge move targeting test

* Correct assertions of Ripen / Sturdy

* Skip failing tests

* Add Volcalith Black Sludge test

* Add Pressure Max / Z-move tests

* Add Pressure submove test

* Add NGas speed test

* Skip NGas speed test

* Add White Herb double Intimidate test

* Remove debug log

* Remove duplicate Pressure test

* Improve White Herb Intimidate test title

* Add Rollout Storage tests

* Add spread move Rollout storage test

* Add Magician Weakness Policy test

* Add Sleep tests

* Add Shell Bell spread move test

* Add Synchronize Lum Berry test

* oh yeah it doesn't work

* Remove duplicate test

* Add Sunsteel Strike tests

* Add Leech Seed ally switch test

* Add Primal weather Natural Gift test

* Add Emergency Exit hazards test

* Add generic hazards tests

* Add and standardize Arceus tests

* Add Transform ability test

* Add and standardize Parting Shot tests

* Add Memento tests

* Add Me First test

* Add Cursed Body Z-move test

* Add Assurance targeting test

* Clarify Assurance test description

* Add double faint switch test

* Add Receiver KO boost ability

* Add double Unnerve test

* Add Dynamax Eject Pack test

* Improve Dynamax forced switchout test

* Add Protective Pads Perish Body test

* Add Sticky Web Pressure test

* Add Speed modifier lower bound test

* Add Cloud Nine Hydration test

* Correct Cursed Body test

* Add Grassy Terrain Leftovers test

* Remove leftover debug

* Add additional Receiver and Soul-Heart tests

* Add Spite tests

* mish

* Add Shell Bell multihit test

* Add WP Dragon Tail test

Co-authored-by: The Immortal <the_immortal123@live.com>
2021-01-04 23:47:10 -08:00
Guangcong Luo
6b3a3070c9 Refactor team validator for readability
`checkLearnset` has been renamed `checkCanLearn`.

`reconcileLearnset` has been replaced with `validateMoves`, which
bundles the actual `checkCanLearn` calls with the old
`reconcileLearnset`, making for a better name.
2021-01-03 23:26:20 -08:00
MacChaeger
bb8aca0905
Fix move-disabling mechanics for Dynamaxed Pokemon (#7853) 2020-12-30 18:08:53 -05:00
urkerab
74ae95a91c
Update accuracy calculation for latest Gen 7 research (#7806) 2020-12-15 18:37:24 -05:00
MacChaeger
7d6da41e34
Factory sets: Add more EV validation (#7790) 2020-12-12 10:48:20 +04:00
MacChaeger
ef4132edb8
Fix two-turn submoves + Ally Switch in Doubles (#7654) 2020-11-25 15:21:23 -05:00
Kris Johnson
a641cfcce8
Fix Overflow Stat Clause and turn it into a mod (#7604) 2020-10-30 10:59:38 +04:00
Leonard Craft
07a721dd96 Unskip passing move self-target test 2020-10-19 19:57:37 -05:00
Leonard Craft III
1081a4423f
Add various mechanics tests (#7506) 2020-10-16 21:07:05 -07:00
Guangcong Luo
a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00
Kirk Scheibelhut
39c14e0868 Remove EBC staleness from abilities upon switching 2020-08-17 12:59:10 -07:00
Kris Johnson
00b88b521d
Handle Gigantamaxing properly (#7001) 2020-07-23 13:27:42 -07:00
Kirk Scheibelhut
d3b898ef7c Normal |t:| protocol message in Runner's DualStream 2020-07-21 13:35:53 -07:00
Guangcong Luo
eb78b5981e Remove timestamps in state tests 2020-07-21 13:08:16 -07:00
Jacob McLemore
30e420204a
Fix Fusion Bolt + Fusion Flare interaction when first move fails (#6991) 2020-07-10 16:29:53 -07:00
Kirk Scheibelhut
54026a5cf7 Only check for EBC after 100 turns have passed
Per DaWoblefets suggestion to avoid interfering with regular play
2020-05-30 20:46:17 -07:00
urkerab
d3a3666e85
Fix bugs caused by not specifying effectiveness priority (#6765)
Inverse Mod needs to go first, to calculate the negated effectiveness.
Disguise goes second, to suppress effectiveness.
Delta Stream goes third, to weaken moves super-effective against Flying types.
Tar Shot goes last, to make its victim weak to Fire type moves.

This allows the existing test for Delta Stream with Tar Shot to pass.
Additionally a new test for Delta Stream with Inverse Mod now passes.
A test for Flying Press with Inverse Mod is also included.
2020-05-29 16:55:42 -07:00
Kirk Scheibelhut
adfc77246b EBC: Entrainment/Skill Swap inflicts staleness 2020-05-28 12:05:16 -07:00
Leonard Craft III
c249a8f0be
Add various mechanics tests (#6714) 2020-05-18 12:19:18 -07:00
Guangcong Luo
e8e3493c40 Fix Struggle activation conditions
PS wasn't correctly detecting `disabled: 'hidden'` moves as disabled
for the purposes of detecting Struggle activation. This has been fixed.

Thanks to DaWoblefet for unit tests!

Fixes #6620
2020-04-26 17:52:06 -07:00
Guangcong Luo
f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00
Kirk Scheibelhut
2b8c03fe04 Increase test timeout in test/sim/misc/state.js
This is already marked as '(slow)' so could be timeout(0), but this
shouldn't be *that* slow, so increasing it from 2000 to 5000 seems
sufficient.
2020-04-11 12:04:17 -07:00