The Immortal
3efeae3a92
Add new ability Grass Pelt
2013-10-18 17:14:12 +04:00
Joimer
ba1bfdedb5
Implement Flower Veil
2013-10-18 10:19:57 +02:00
The Immortal
e3017dbe17
Implement Competitive
2013-10-18 00:17:14 +04:00
The Immortal
c1a3f9a614
Correct name is Pixilate
2013-10-18 00:09:41 +04:00
Guangcong Luo
b2826cab56
Revert Intimidate change, it was wrong
2013-10-17 12:52:15 -07:00
Guangcong Luo
0c9ce5055d
Implement gen 6 Keen Eye
2013-10-17 12:44:19 -07:00
Guangcong Luo
f6e330791e
Implement gen 6 Intimidate
2013-10-17 12:44:04 -07:00
The Immortal
4064776c7f
Fix mistakes
2013-10-17 20:10:39 +04:00
Joimer
e67383064b
Implement Gooey
2013-10-17 15:45:41 +02:00
Guangcong Luo
0c2bc56618
Fix Stance Change
...
Stance Change only changes to Shield Forme for King's Shield
2013-10-16 13:15:31 -07:00
Guangcong Luo
4235ecfb17
Fix ES4-compatibility
2013-10-16 15:04:42 -05:00
Joimer
4a5846efc9
Implement Sweet Veil
2013-10-16 18:29:49 +02:00
Joimer
29b7709506
Implement Aura Break
2013-10-16 17:28:11 +02:00
Joimer
225aefd0d1
Gen 6: Overcoat now protects from powder moves
2013-10-16 10:42:59 +02:00
Joimer
be36ed748c
Gen 6: Oblivious now makes Pokémon immune to Taunt
2013-10-16 10:38:46 +02:00
Joimer
8a13baec34
Update Gale Wings short desc.
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Updated the short description so it fits with latest Smogon research.
2013-10-16 10:36:12 +02:00
Juanma Serrano
ca55cc1515
Add comma to previous commit
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Pressed backspace and enter at the same time.
2013-10-16 10:21:51 +02:00
Juanma Serrano
2105f29b3e
Gen 6: Implement Gale Wings
2013-10-16 10:21:09 +02:00
The Immortal
3b3f317832
Protean changes type before the move is used
2013-10-14 23:06:03 +04:00
The Immortal
0ea428201f
Implement Protean
2013-10-12 11:33:23 +04:00
Guangcong Luo
e81071d213
Fix crash due to typo in Pixelite
2013-10-11 20:07:37 -07:00
Guangcong Luo
7d4ec59950
Properly remove perm-weather from gen 6
2013-10-11 18:47:49 -07:00
Guangcong Luo
cf259c776a
Implement Stance Change
2013-10-11 14:18:08 -07:00
V4Victini
4e663da55e
Use this.chainModify for base power modifiers
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This also fixes Technician
2013-10-11 15:09:47 -04:00
V4Victini
224a0f10e2
Merge remote-tracking branch 'upstream/master' into modifiers
2013-10-11 14:17:25 -04:00
V4Victini
fb33b72e87
Use this.chainModify for stat modifiers
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Also apply Sandstorm and Hustle boosts directly to the stat.
2013-10-11 14:05:51 -04:00
Guangcong Luo
c33abee343
Fix Fairy Aura description
2013-10-11 10:43:42 -07:00
V4Victini
d5c84dc134
Use this.chainModify for final modifiers
2013-10-11 13:25:14 -04:00
The Immortal
d23bb245ac
Add new Gen 6 Abilities
2013-10-11 20:07:33 +04:00
V4Victini
5aa2458847
Fix Technician
2013-10-06 16:08:23 -04:00
V4Victini
7f880e1170
Chain Heatproof
2013-10-06 14:42:08 -04:00
V4Victini
5353430e43
Chain Analytic and Sand Force
2013-10-06 14:38:50 -04:00
V4Victini
01201d9a70
Fix typo in Sheer Force
2013-10-06 14:15:03 -04:00
V4Victini
9635ea7d56
Chain base power modifiers in proper order
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8: User Ability
7: Target Ability
6: User Item
5: Target Item
4: Move Modifers
3: Other User Modifiers (Helping Hand, Charge)
2: Other Target Modifiers
1: Field Modifiers (Water Sport, Mud Sport)
2013-10-05 19:12:10 -04:00
V4Victini
8a119fefeb
Chain base power modifiers
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onBasePower events now affect the base power modifier as opposed to the
base power directly. Also some moves had their base power changes moved
from basePowerCallback to onBasePower. These moves affect the modifier
and not the base power.
Note: The effects of weather and burn are still incorrectly applied as
base power modifiers
2013-10-05 18:56:32 -04:00
V4Victini
fb4dd5e385
Merge remote-tracking branch 'upstream/master' into damage
2013-10-05 15:55:26 -04:00
V4Victini
bed7316a14
Chain stat modifiers in the proper order
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10: Figure out a way to apply these directly to the stat later
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6: Target Ability
5: User Ability
4: Target's Ally Abilities
3: User's Ally Abilities
2: Target's Item
1: User's Item
To be honest it's mostly for posterity's sake as well as to match the
soon-to-be-corrected base power modifiers. At the moment all stat
modifiers are either *1.5 or *2 which have the same result no matter
which order you chain them in. However a mod or ability/item in the
future could add a value that isn't as clean.
2013-10-05 01:14:11 -04:00
V4Victini
c89670e9e6
Fix Trace Message
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Say that Trace has copied the ability before having the copied ability
take effect
2013-10-04 18:45:37 -04:00
V4Victini
1c2a9a76c0
Chain Final Modifiers
2013-09-27 23:30:55 -04:00
Guangcong Luo
0dba0d50cb
Workaround fix for Mold Breaker Unaware
2013-09-14 16:50:42 -07:00
V4Victini
d64d7bfdb7
Fix Thick Fat
2013-09-12 23:01:46 -04:00
V4Victini
78edf360f2
Re-add getStat function
2013-09-11 19:50:00 -04:00
V4Victini
0ef4a02b0c
Run ModifyDef/SpD events properly
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and remove Chlorophyll's debug message
2013-09-11 04:10:14 -04:00
V4Victini
c50d30f11f
Overhaul the stat system and implement chaining
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onModifyStat events now alter the returning modifier instead of
affecting the stat directly
2013-09-11 03:17:13 -04:00
V4Victini
5751090870
Use proper modifiers for Sheer Force, Sand Force, and Analytic
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0x14CD instead of 0x14CC (1.3)
2013-09-08 15:18:14 -04:00
Joimer
be2d3686f7
Fix Storm Drain accuracy check for Water-type moves
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Water-type moves should not fail against Storm Draim Pokémon.
Test, Gastrodon + Qwilfish, turn 2 switching the first to Escavalier:
Storm drain is making Hydro Pump accuracy true
Storm drain is making Hydro Pump accuracy true
Storm drain is making Hydro Pump accuracy true
Storm drain is making Hydro Pump accuracy true
Accuracy for Recover: true
Accuracy for Recover: true
Accuracy for Hydro Pump: 80
Accuracy for Hydro Pump: 80
2013-08-09 11:07:12 +02:00
Joimer
fe0e94fd87
Fix Flash Fire accuracy check with Fire-type moves
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No Fire-type move should fail against Flash Fire Pokémon.
Test on two turns:
Flash fire is making Will-O-Wisp accuracy to true.
Flash fire is making Will-O-Wisp accuracy to true.
Accuracy for Earth Power: 100
Accuracy for Earth Power: 100
Accuracy for Will-O-Wisp: 75
Accuracy for Will-O-Wisp: 75
Accuracy for Substitute: true
Accuracy for Substitute: true
2013-08-09 11:00:55 +02:00
V4Victini
90694f4e8b
Use proper event for several effects
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These effects should take place last in damage calculation during the
ModifyDamage event.
2013-07-09 22:51:15 -04:00
Marty-D
5e0acfb56b
Correct previous commit.
2013-06-19 21:28:50 -04:00
Marty-D
78b4cffc02
Make sure Shed Skin doesn't try curing 'fnt'.
2013-06-17 14:49:43 -04:00