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Add new ability Grass Pelt
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@ -859,8 +859,8 @@ exports.BattleAbilities = {
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num: 119
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},
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"furcoat": {
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desc: "Halves the damage done to the Pokemon by physical attacks.",
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shortDesc: "Halves the damage done to the Pokemon by physical attacks.",
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desc: "Halves the damage done to this Pokemon by physical attacks.",
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shortDesc: "Halves physical damage done to this Pokemon.",
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onModifyAtkPriority: 6,
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onSourceModifyAtk: function(atk, attacker, defender, move) {
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return this.chainModify(0.5);
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@ -872,15 +872,15 @@ exports.BattleAbilities = {
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gen: 6
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},
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"galewings": {
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desc: "Gives priority to Flying-type moves.",
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shortDesc: "This Pokemon's Flying-type moves have their priority increased by 1.",
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desc: "This Pokemon's Flying-type moves have their priority increased by 1.",
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shortDesc: "Gives priority to Flying-type moves.",
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onModifyPriority: function(priority, pokemon, target, move) {
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if (move && move.type === 'Flying') return priority + 1;
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},
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id: "galewings",
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name: "Gale Wings",
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rating: 3.5,
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num: -7,
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num: -6,
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gen: 6
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},
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"gluttony": {
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@ -892,16 +892,25 @@ exports.BattleAbilities = {
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num: 82
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},
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"gooey": {
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// TODO: Better descriptions
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desc: "Contact with the Pokémon lowers the attacker's Speed stat.",
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shortDesc: "Contact with the Pokémon lowers the attacker's Speed stat.",
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desc: "Contact with this Pokemon lowers the attacker's Speed stat by 1.",
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shortDesc: "Contact with this Pokemon lowers the attacker's Speed.",
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onAfterDamage: function(damage, target, source, effect) {
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if (effect && effect.isContact) this.boost({spe: -1}, source, target);
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},
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id: "gooey",
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name: "Gooey",
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rating: 3.5,
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num: -10,
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num: -6,
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gen: 6
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},
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"grasspelt": {
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desc: "This Pokemon's Defense is boosted in Grassy Terrain",
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shortDesc: "This Pokemon's Defense is boosted in Grassy Terrain.",
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//todo
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id: "grasspelt",
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name: "Grass Pelt",
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rating: 2,
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num: -6,
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gen: 6
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},
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"guts": {
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