This now reaches 99.9% success rate on logs from January 2018-May 2021, and 94.6% success on logs from November 2014-May 2021. (Assuming one defines "success" as "modernizing the modlog entry without just spitting out an OLD MODLOG: entry".)
The modlog converter now mostly works properly. There are some discrepancies (for example, Lobby gets 11,000 more modlog entries in SQLite than in text); I'm not sure if this is because of glitches in the previous system or a bug in my code. This script will need to be run after #8004 is merged.
`./build decl` now builds TS declarations for everything exported by
`sim/`. Unfortunately, the built TS declarations still refer to global
types, so some things still have `any` type, but it's much better than
nothing.
`teamLength`, `maxLevel`, `cupLevelLimit`, and `minSourceGen` no longer
exist as properties of `Format`. Instead, they're value rules that
become properties of `RuleTable`, and can be specified as custom rules
and inherited through rulesets like anything else.
See the PR for a full reckoning of changes:
https://github.com/smogon/pokemon-showdown/pull/8267
This fixes a bug where `.config-dist/custom-formats.js` wasn't getting
deleted when `config/custom-formats.ts` was deleted.
This also cleans up some other clutter in `.config-dist`.
This is the change that renames:
- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`
In addition, some other APIs have been updated:
- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
- Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
- Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`
Team functions have been split off into a new `sim/teams` package:
- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`
`Teams.export` has also been rewritten to better match how it works in client.
This implements #8178
Previously, if you deleted a file from `data/mods/`, it wouldn't also
get deleted from `.data-dist/mods/`. This fixes that, and the
corresponding issue in `server/chat-plugins/`.
For reasons of performance and/or laziness, I've chosen to only clean
those two directories, not all built directories.
* Split up dex-data over individual files
This commit introduces:
- `dex-abilities.ts`
- `dex-conditions.ts`
- `dex-formats.ts`
- `dex-items.ts`
- `dex-moves.ts`
- `dex-species.ts`
These files centralize definitions from `dex-data` and `global-types`.
* Inherit ItemData from Item etc
Previously, Condition inherited from ConditionData. Now, ConditionData
inherits from Condition. The advantage of the new approach is that now,
Condition and DataCondition no longer need to be separate types, and
there should be much less duplication of type definitions in general.
This has also been done for
- ItemData/Item/DataItem
- AbilityData/Ability/DataAbility
- FormatData/Format/DataFormat
Species and DataSpecies was already merged, but this also reverses
their inheritance (saving a lot of duplicated definitions in the
process!)
The only one left is MoveData, which is just super complicated and
will need its own commit.
* Lint arrow-body-style
* Lint prefer-object-spread
Object spread is faster _and_ more readable.
This also fixes a few unnecessary object clones.
* Enable no-parameter-properties
This isn't currently used, but this makes clear that it shouldn't be.
* Refactor more Promises to async/await
* Remove unnecessary code from getDataMoveHTML etc
* Lint prefer-string-starts-ends-with
* Stop using no-undef
According to the typescript-eslint FAQ, this is redundant with
TypeScript, and they're not wrong. This will save us from needing to
specify globals in two different places which will be nice.
@smogon is the preferred namespace for packages (eg. @smogon/calc),
but the fact that this import logic previously contained code from
two non-Smogon sources made such naming awkward. Given the damage
calc didn't end up using these sources (and the Pokémon Showdown
client doesn't either), its simpler to just remove the logic for
third party imports entirely. This allows us to remove ugly 'hidden'
JSON5 dependency, as well as `smogon.com/` namespacing on the
sources.
This commit also tidies up the package.json and type definitions to
be more robust. It makes `--access public` the default when
publishing and cleans up unpkg support.
This is obviously a breaking change, but it's also a package rename
so we get to start the version from zero there :). A corresponding
commit will be added to the client to account for these changes.
With this change we no longer make requests to Smogon for battle
only formes (as they just get duped to their base forme), instead we
try to pull out sets for the battle-only forme based on their bases.
This also more gracefully handles the Zygarde/Necrozma edge case.
- updates smogon package dependency to the latest version
- make sure no old artifacts are left around from previous runs
- revert change from 7aa42b12: for whatever reason we do encounter
instances where `typeof species.battleOnly !== 'string'` and
`throw`-ing means no sets get output.
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.