- Updated /om omotm
- Moved Averagemons to OM of the Month
- Moved Battle Factory above CAP
- Remove Middle Cup
- Add 2v2 Doubles as a challenge format
It should compare this.activePokemon to "thing", which is the Pokemon that
is holding the Ability being processed, not "target".
Also fixed random typo where Mold Breaker might succeed even if the
ability were supressed.
This system is problematic for people who enter games without having
filled out their EVs, as their stats will not reflect the stats shown
in the teambuilder and can influence damage calculations, resulting in
many erroneous bug reports.
The routine for burn and para drops is checked after applying boosts to the Pokémon whose turn is not, regardless of the target of the move, when a Pokémon uses a move that results in a stat change.
- The lock starts even if the move is blocked by Protect, misses, or the
target is immune
- The lock ends without causing confusion whenever the move cannot be
executed
- When the lock ends normally, confusion begins even if the user is
already confused, and there is no indication that confusion has started
- In Gen 1 the duration is 3-4 turns
Added BattlePokemon#isGrounded to check for the grounded-ness of a
Pokemon. Also BattlePokemon#isSemiInvulnerable for whether a Pokemon is
in the first turn of a two-turn move that makes them semi-invulnerable.
Fixed Terrain bugs involving Pokemon in a semi-invulnerable state.
Changed OHKO move check to use BattlePokemon#isSemiInvulnerable, fixing a
graphical bug that would display an immunity message when a Pokemon
attempted an OHKO move on a higher-leveled Pokemon that was being held by
the effect of Sky Drop.
Fixed Misty Terrain bug that was causing Rest and the effect of Yawn to
put Pokemon to sleep.
Fixed Misty Terrain bug that was causing Yawn to fail.
Fixed Electric Terrain bug that was causing Yawn to succeed.