Breloom is the only Pokemon that gets both and will get the better
ability with only one of them. Basically, no more Poison Heal Mach Punch
and no more Technician Focus Punch.
- Serene Grace is automatically rejected for Chansey and Blissey, who
prefer Natural Cure.
- Serene Grace works best with secondaries that have a high chance of
activating, so a seperate counter is used to check those specifically.
- Sheer Force doesn't need a secondaries chance check; both branches of
the check would have allowed Sheer Force to be used.
- Add Eviolite for NFEs
- Removed old and mostly unused custom levels
- Updated some Pokemon levels
- Removed all NFE Pokemon from Random Battle except for Chansey,
Doublade, Pikachu, Porygon2, and Scyther
- Acrobatics Pokemon have Flying Gem.
- Hawlucha no longer has Sky Attack in its random battle movepool, so we
remove references to that in the code.
- Double Random Battles only check for Fake Out on Unburden Pokemon (and
formerly Sky Attack on Hawlucha, which is removed, so there is no need
to cycle through all of their moves.
A series of changes to make sure battles are as balanced as possible.
Made Frodo Ground/Fairy.
Made Samwise Normal/Fairy.
Switched Gandalf and Saruman boosts.
Added Gollum for Mordor, which is pretty much annoying and Fighting-type move absorber.
Changed Swords Dance for Bulk Up on Aragorn to prevent unstoppable sweeps.
Added a SpD boost for Moses to be able to stand to the pharaoh. Also a cool sentence.
Made John Connor faster (slower but in TR) than Terminator T-1000 to give humans an even lead matchup.
Made Blissey on humans have a decent moveset. Including Barrier, yes.
Made specific sets for Hitmontop and Scrafty on humans, being able to take Robot hits.
Made electric attacks on sailors less likely, 66% instead of 100%.
This change makes 1/4 weak Pokémon survive four switch ins and 50% weak Pokémon survive two Switch-ins.
Belly Drum HP still takes precedence (having Charizard in mind kek).
- Groudon no longer has Water Absorb (relevant because of Hebrew
Seismitoad)
- Removed Hebrew LC mons (but not Egyptian ones)
- Limit one Yahweh/Arceus per team
- Removed the rediculous level boost to most Pokemon.
- Tweak EVs for Lucario, Swift Swimmers, and Shell Smashers.
- Removed all LC sailors and fishes, and added some new Pokemon.
- Remove Rain Dance from sailor sets (mostly Swampert)
- Prevent 2 Mega Pokemon on a team for the Sailor Scenario
Make Unburden Hitmonlee Reckless on Terminator battle.
Limit Lucario on megas too.
Improve zam's moveset on that battle as well.
Minimise speed on Terminator battle.
Make Chansey have Eviolite.
Make a more even lead battle of Machamp VS Kyogre.
Machamp is now a Technician Life Orb mon with mixed attack.
Kyogre has now a specific Choice Scarf set.
To not to make Machamp too overwhelming, its level is 75.
This, alongside Life Orb, makes it manageable with Kyogre out.
A trade of hits will end up with either fainted and the other at 10% HP.
Gen 1's defenses were too low, raise them a little.
Change Bolt Strike for Fusion Bolt on sailors, this achieves an almost perfect balance.
Nerf Charizard-Y slightly on Red VS Blue battle. Too strong.
Nerf Hoopa-Unbound's level too, as it's too damn strong.
Added a way to effectively dealing with Smaug on LOTR, adding Bard as a possibility.
Frodo now gets evasion thanks to the one ring, it's invisible after all.
Nerf Groudon slightly on Desert, it is able to sweep an entire team with bad luck on the Pokémon chosen.
Nerf slightly Alakazam on Red vs Blue battle, it can take on a team easily.
Nerf defenses on Gen 1 team so damage is closer to that of Gen 1 (more).
Swampert should not get any boost on sailor team, otherwise it's an insta-win.
Improved the set maker to avoid bad sets due to Present.
Made the mountain 500 meters shorter.
Made the chance to hit an obstacle slightly lower.
Added weight to the sleigh that is lowered by throwing Presents and makes you faster.