boolean -> number and number -> string should be explicit. Probably
string -> number should be, too, but I'm not ready to turn on the lint
option yet.
This was supposed to be part of the big ESLint refactor but I forgot
to push it. <_<
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.
- First, we no longer have separate eslint-no-types configs. Lint
performance shouldn't be enough of a problem to justify the
relevant maintenance complexity.
- Second, our base config should work out-of-the-box now. `npx eslint`
will work as expected, without any CLI flags. You should still use
`npm run lint` which adds the `--cached` flag for performance.
- Third, whatever updates I did fixed style linting, which apparently
has been bugged for quite some time, considering all the obvious
mixed-tabs-and-spaces issues I found in the upgrade.
Also here are some changes to our style rules. In particular:
- Curly brackets (for objects etc) now have spaces inside them. Sorry
for the huge change. ESLint doesn't support our old style, and most
projects use Prettier style, so we might as well match them in this way.
See https://github.com/eslint-stylistic/eslint-stylistic/issues/415
- String + number concatenation is no longer allowed. We now
consistently use template strings for this.
* Sim: Use a CSPRNG
* Add test
* fix test prng
* move prng test to others
* fix slight hack
* tf?
* Fuck this
* fucking lol
* fix crap
* i'm going to kill someone
* i hate state
* fix test
* Good work genius
* typo
* Fix exportinputlog
* Refactor for inputlog backwards compatibility
This is a pretty major refactor which is mostly unrelated to the
feature, but it does make the code a lot simpler.
* Readability pass
* Readability (again)
* Remove sodium-native dependency
* Refactor to serialize seeds in hex strings
(Also removes the Buffer dependency from PRNG, and slightly improves
comments.)
* Apparently << is 32-bit signed
* Readability
---------
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
Previously, this was limited by a depth check that always got hit, meaning it never fully properly cleaned out the module tree (most likely due to the fact the uncacheModuleTree call would loop around to the same module through recursion, meaning mod.children never got deleted, so it never stopped looping). This commit fixes that.
We're hunting ~~wabbits~~ validator bugs.
Honestly, this has been a long time coming, but Object.freeze perf
used to not be good enough for us to use it here. Here's hoping!
A few uses of `array.sort()` have been left alone:
- sorting in `data/` because they aren't supposed to import anything
- `set-importer` because I still have no clue what that's for and what
dependencies it is/isn't allowed to have
- `sort()` with no arguments used as a lexical sort (at which point
`sortBy` offers no benefits)
All other cases have been replaced with `Utils.sortBy`, which should
be a massive increase in readability.
Sort orders should be much more readable now, without needing to puzzle
through sign issues. The order is always low-to-high, A-to-Z,
true-to-false.
This is the change that renames:
- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`
In addition, some other APIs have been updated:
- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
- Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
- Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`
Team functions have been split off into a new `sim/teams` package:
- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`
`Teams.export` has also been rewritten to better match how it works in client.
This implements #8178
I wrote a `forceWrap` method to support break-word wrapping in table
cells for scavengers, but apparently code blocks need it too, so I'm
moving it to Utils.
Fixes#7854
`this.dex.deepClone` still exists as an alias to `Utils.deepClone` for
use in `data/`. I'll need to spend more time figuring out the correct
solution there.
This replaces the old approach with a new "clear everything except a
whitelist" approach, which should overall involve much less code and
lead to fewer bugs of the "the path changed for a module and I forgot
to update the uncache paths" variety.
I considered a lot of other approaches, but they seem to have more
flaws without any advantages in exchange for them. (We moved away
from `uncacheTree` because it only tracks the first require: there's
no way to get a full list of dependents for a module, only its first
dependent.)