Commit Graph

10 Commits

Author SHA1 Message Date
TurboRx
38228cf1be
Fix typos (#11405) 2025-08-29 15:07:02 -07:00
Sergio Garcia
fc23103de1
Fix random typos (#11020)
Some checks are pending
Node.js CI / build (18.x) (push) Waiting to run
2025-04-13 23:59:36 -07:00
Guangcong Luo
e25bec3620 Remove some implicit conversions
boolean -> number and number -> string should be explicit. Probably
string -> number should be, too, but I'm not ready to turn on the lint
option yet.

This was supposed to be part of the big ESLint refactor but I forgot
to push it. <_<
2025-02-25 22:55:01 -08:00
Guangcong Luo
78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00
Mia
b11177d530
Migrate to esbuild for compilation (#9203) 2022-12-22 15:19:29 -06:00
Annika
c134195915
Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
MacChaeger
da64d93765 Runners: Support 4P (and max games) (#7700) 2020-12-13 20:26:39 +00:00
Guangcong Luo
f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00
Kirk Scheibelhut
36b5b48d79 Add Gen 8 support for RandomPlayerAI and sim tools
- add support to the RandomPlayerAI for Dynamaxing
 - add support to ExhaustiveRunner for Gigantamax Pokemon
 - simplify range logic in RandomPlayerAPI
 - handle crash from toID (needed by data/scripts.js) and Config
	(needed if a Battle takes long enough to potentially allow for
	requesting ties) globals not being defined
 - mark Gen 8 formats as runnable by the runners
2020-03-08 20:56:59 -07:00
Kirk Scheibelhut
b9e5fcb387
Introduce set importer logic (#5749)
`node tools/set-import [version]` can be run to create a
`@pokemon-showdown/sets` package containing sets from Smogon, usage
stats and third party sources. Some notes:

- The build is set up so that `tools/set-import/importer.ts` is
  compiled to `tools/set-import/importer.js` - creating a
  `.tools-dist/set-import` directory for the sole artifact was
  deemed to be overkill
- The sets package is generated such that it can be used easily on
  Node or in a browser (where the large set JSON can be loaded
  asynchronously)
- Supported tiers/formats are mostly arbitrary - those popular
  enough to have a signficant playerbase or analyses on Smogon have
  been included, but additional formats can be added based on demand
- Some set information is redundant for ease of use by downstream
  users: certain formes are split out and information that could
  theoretically be inferred like level/ability/HP IVs are included
  to simplify parsing logic and make the sets more immediately
  available. This results in what should mostly be negligible
  size overhead.
- In a similar vein, display versions of effect names instead of IDs
  are used (name -> ID is trivial, ID -> name requires data lookup)
- All sets pass validation, provided certain simple transformations
  are applied (eg. reverting `battleOnly` formes like Megas)

This tool has primarily been tested to run on Linux - running on
other platforms is not guaranteed to result in error-free output.
2019-09-10 21:15:05 -04:00