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Fix the drain crash
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@@ -2195,8 +2195,11 @@ function Battle(roomid, format, rated)
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damage = target.heal(damage, source, effect);
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switch (effect.id) {
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case 'leechseed':
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break;
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case 'rest':
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selfB.add('-heal', target, target.hpChange(damage), '[silent]');
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break;
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case 'drain':
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selfB.add('-heal', target, target.hpChange(damage), '[from] drain', '[of] '+source);
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break;
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default:
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if (effect.effectType === 'Move')
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