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Fix Dry Skin behaviour when taking damage from allies
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@@ -878,9 +878,8 @@ export const Abilities: {[abilityid: string]: AbilityData} = {
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return null;
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}
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},
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onFoeBasePowerPriority: 17,
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onFoeBasePower(basePower, attacker, defender, move) {
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if (this.effectState.target !== defender) return;
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onSourceBasePowerPriority: 17,
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onSourceBasePower(basePower, attacker, defender, move) {
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if (move.type === 'Fire') {
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return this.chainModify(1.25);
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}
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