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Kris Johnson 2026-03-09 12:28:27 -06:00 committed by GitHub
parent e5c7fe52ed
commit c6504627ec
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@ -40,10 +40,11 @@ export const Scripts: ModdedBattleScriptsData = {
const { linkIndex, linkedMoves } = action.pokemon.queryLinkMove(action.move);
if (linkIndex >= 0 && action.pokemon.getCanLinkMove(action.move)) {
const linkedActions = action.linked || linkedMoves;
const originalMove = linkedActions[linkIndex];
const altMove = linkedActions[1 - linkIndex];
let thisPriority = this.dex.moves.get(linkedActions[linkIndex].id).priority;
thisPriority = this.singleEvent('ModifyPriority', linkedActions[linkIndex], null, action.pokemon, null, null, thisPriority);
thisPriority = this.runEvent('ModifyPriority', action.pokemon, null, linkedActions[linkIndex], thisPriority);
let thisPriority = this.dex.moves.get(originalMove.id).priority;
thisPriority = this.singleEvent('ModifyPriority', originalMove, null, action.pokemon, null, null, thisPriority);
thisPriority = this.runEvent('ModifyPriority', action.pokemon, null, originalMove, thisPriority);
let thatPriority = this.dex.moves.get(altMove.id).priority;
thatPriority = this.singleEvent('ModifyPriority', altMove, null, action.pokemon, null, null, thatPriority);
thatPriority = this.runEvent('ModifyPriority', action.pokemon, null, altMove, thatPriority);
@ -52,7 +53,7 @@ export const Scripts: ModdedBattleScriptsData = {
if (this.gen > 5) {
// Gen 6+: Quick Guard blocks moves with artificially enhanced priority.
// This also applies to Psychic Terrain.
linkedActions[linkIndex].priority = priority;
originalMove.priority = priority;
altMove.priority = priority;
}
} else {