Gen IV: Sleep is indeed 1-4 turns.

- tested in HGSS, Emerald, and Stadium 2 so far; same duration for all
This commit is contained in:
Marty-D 2012-12-01 16:27:44 -05:00
parent d0615bed89
commit 2c6fb63efa

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@ -13,8 +13,8 @@ exports.BattleStatuses = {
effectType: 'Status',
onStart: function(target) {
this.add('-status', target.id, 'slp');
// 2-7 turns
this.effectData.time = this.random(3,9);
// 1-4 turns
this.effectData.time = this.random(2,6);
if (target.getAbility().isHalfSleep) {
this.effectData.time = Math.floor(this.effectData.time / 2);
}