The client for Pokémon Showdown
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Guangcong Luo fa15819572 Teambuilder: Improve move selection
- Aerial Ace is only considered non-useless if you have Technician
- DynamicPunch is now considered non-useless if you have No Guard
- Icy Wind is now considered non-useless on Keldeo
- Focus Punch is now considered non-useless on Breloom
- Counter is now non-useless if you have Chansey, Skarmory, Clefable,
  or Wobbuffet
- Moves learned by prevos (mainly egg moves) are now properly shown
  as legal
2015-12-22 08:13:11 -05:00
data Sync indexes 2015-12-22 00:18:10 -06:00
desktop Update desktop client Windows installer 2015-07-05 15:40:44 -05:00
fx Run optipng on fx/ 2015-12-14 07:20:04 +01:00
githooks Include NU/PU LC mons in the 'LC' section of the teambuilder 2015-12-22 06:40:54 -06:00
graphics-src Remove old client background files 2015-12-12 04:05:03 -06:00
js Teambuilder: Improve move selection 2015-12-22 08:13:11 -05:00
lib More consistent CORS support 2015-11-26 03:53:56 -05:00
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.travis.yml Implement basic linting 2015-12-03 03:36:01 -05:00
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ladder.php Ladder refactor 2015-11-25 17:36:28 -05:00
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README.md README: Improve links and intro 2014-06-19 01:41:27 -05:00
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showdown.crx
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Pokémon Showdown Client

Navigation: Website | Server repository | Client repository

Introduction

This is a repository for most of the client code for Pokémon Showdown.

This is what runs play.pokemonshowdown.com.

WARNING: You probably want the Pokémon Showdown server, if you're setting up a server.

Testing

You can make and test client changes simply by opening testclient.html. This will allow you to test changes to the client without setting up your own login server.

You can connect to an arbitrary server by navigating to testclient.html?~~host:port. For example, to connect to a server running locally on port 8000, you can navigate to testclient.html?~~localhost:8000.

The following things will fail in testclient.html:

  • Registering
  • Changing name to a registered name other than the one you are currently logged in with (however, changing to an unregistered name will work, and you can even change back to your original registered name afterward)

Everything else can be tested, though.

Warning

This repository is not "batteries included". It does NOT include everything necessary to run a full Pokémon Showdown client.

In particular, it doesn't include a login/authentication server, nor does it include the database abstraction library used by the ladder library (although it's similar enough to mysqli that you can use that with minimal changes).

It also doesn't include several resource files (namely, the /audio/ and /sprites/ directories) for size reasons.

In other words, this repository is incomplete and NOT intended for people who wish to serve their own Pokémon Showdown client (you can, but it'll require you to rewrite some things). Rather, it's intended for people who wish to contribute and submit pull requests to Pokémon Showdown's client.

License

Pokémon Showdown's client is distributed under the terms of the AGPLv3.

WARNING: This is NOT the same license as Pokémon Showdown's server.