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I finally got to reading the SM2 documentation more closely, and saw: > precision can vary between 20 msec to perhaps 0.5 seconds and the > sound's position property will reflect this delta when the > onPosition() callback fires Emphasis on "this.position will reflect this delta". Anyway, this new system should have significantly less noticeable stuttering. |
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| .. | ||
| lib | ||
| battle.js | ||
| battledata.js | ||
| client-battle-tooltips.js | ||
| client-battle.js | ||
| client-chat-tournament.js | ||
| client-chat.js | ||
| client-ladder.js | ||
| client-mainmenu.js | ||
| client-rooms.js | ||
| client-teambuilder.js | ||
| client-topbar.js | ||
| client.js | ||
| replay-embed.js | ||
| search.js | ||
| storage.js | ||