The client for Pokémon Showdown
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Guangcong Luo e646c23bc2 Add subtle notifications for room activity
Chat room titles now turn orange and their icon changes when someone
talks in them. This is subtler than the highlight notification, and
should make it easier to keep up with rooms.

This change involves a refactor of the notification system, which
also happens to improve room-switching performance by only running
updateTopbar once instead of 3-5 times like it would before.
2015-05-04 16:42:35 -04:00
data Merge pull request #350 from QuiteQuiet/master 2015-05-04 18:01:11 +00:00
desktop Update node-webkit to nwjs 0.12.0a2 2015-01-24 02:11:04 -06:00
fx Merge pull request #322 from ascriptmaster/move-anim 2015-01-30 13:40:00 -06:00
githooks Improve learnsets-g6 updater 2015-01-16 20:58:49 -05:00
graphics-src More graphics files 2014-02-01 01:03:36 -06:00
js Add subtle notifications for room activity 2015-05-04 16:42:35 -04:00
lib Change rating period advance time 2014-09-25 16:43:10 -05:00
style Add subtle notifications for room activity 2015-05-04 16:42:35 -04:00
swf Update soundManager 2014-01-12 01:26:57 -06:00
.gitignore .gitignore now ignores Windows-specific Thumbs.db 2014-11-15 13:53:47 -08:00
.htaccess Force / not to cache 2015-02-19 02:44:13 -05:00
action.php Refactor action.php 2013-04-01 23:21:33 -07:00
apple-touch-icon.png New icon for iOS 2013-09-02 22:07:23 -05:00
cache.manifest Populate with current state of client 2013-01-23 16:39:14 -08:00
crossdomain.php Merge pull request #327 from kotarou3/virtualhost 2015-02-11 13:17:47 -06:00
crossprotocol.html Update jQuery to version 2.1.3 2015-02-06 05:07:58 -04:00
customcss.php Link back to server manager when reloading custom CSS 2013-09-17 21:55:43 -05:00
favicon-16.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-32.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-48.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-128.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-256.png New 256x256 icon 2013-11-09 00:18:38 -06:00
favicon-notify.gif Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-notify.ico Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-notify2.ico Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon.gif Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon.ico Update favicon 2013-09-02 22:07:32 -05:00
index.template.html Update jQuery to version 2.1.3 2015-02-06 05:07:58 -04:00
ladder.php Add NU suspect test COIL 2015-02-13 04:27:54 +04:00
news-embed.php iframe for news page 2013-09-20 16:48:31 -05:00
pokedex.php Update jQuery to version 2.1.3 2015-02-06 05:07:58 -04:00
pokemonshowdown.png New logo 2013-04-27 01:51:38 -07:00
pokemonshowdown.psd New logo 2013-04-27 01:51:38 -07:00
pokemonshowdownbeta.png New logo 2013-04-27 01:51:38 -07:00
README.md README: Improve links and intro 2014-06-19 01:41:27 -05:00
robots.txt Embed news into HTML for faster loading 2013-09-20 16:48:31 -05:00
showdown.crx Populate with current state of client 2013-01-23 16:39:14 -08:00
showdown.webapp Move Firefox webapp manifest author URL to pokemonshowdown.com 2013-09-08 21:18:15 -05:00
testclient.html Update jQuery to version 2.1.3 2015-02-06 05:07:58 -04:00

Pokémon Showdown Client

Navigation: Website | Server repository | Client repository

Introduction

This is a repository for most of the client code for Pokémon Showdown.

This is what runs play.pokemonshowdown.com.

WARNING: You probably want the Pokémon Showdown server, if you're setting up a server.

Testing

You can make and test client changes simply by opening testclient.html. This will allow you to test changes to the client without setting up your own login server.

You can connect to an arbitrary server by navigating to testclient.html?~~host:port. For example, to connect to a server running locally on port 8000, you can navigate to testclient.html?~~localhost:8000.

The following things will fail in testclient.html:

  • Registering
  • Changing name to a registered name other than the one you are currently logged in with (however, changing to an unregistered name will work, and you can even change back to your original registered name afterward)

Everything else can be tested, though.

Warning

This repository is not "batteries included". It does NOT include everything necessary to run a full Pokémon Showdown client.

In particular, it doesn't include a login/authentication server, nor does it include the database abstraction library used by the ladder library (although it's similar enough to mysqli that you can use that with minimal changes).

It also doesn't include several resource files (namely, the /audio/ and /sprites/ directories) for size reasons.

In other words, this repository is incomplete and NOT intended for people who wish to serve their own Pokémon Showdown client (you can, but it'll require you to rewrite some things). Rather, it's intended for people who wish to contribute and submit pull requests to Pokémon Showdown's client.

License

Pokémon Showdown's client is distributed under the terms of the AGPLv3.

WARNING: This is NOT the same license as Pokémon Showdown's server.