Guangcong Luo 27ebc01d11 Use HTML5 range inputs for Volume sliders
Previously, both Volume sliders and EV sliders use an outdated jQuery
slider library with no mobile support or accessibility.

Volume sliders are now HTML5, which means better accessibility and
mobile support.

We unfortunately can't move EV sliders to HTML5 because they do some
magic to constrain them to 510 total EVs, but EV sliders are
fortunately still accessible because they come with a textbox as an
alternate input.

Fixes the slider part of #954
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Pokémon Showdown Client

Navigation: Website | Server repository | Client repository | Dex repository

Introduction

This is a repository for most of the client code for Pokémon Showdown.

This is what runs play.pokemonshowdown.com.

WARNING: You probably want the Pokémon Showdown server, if you're setting up a server.

Testing

You can make and test client changes simply by opening testclient.html. This will allow you to test changes to the client without setting up your own login server.

You can connect to an arbitrary server by navigating to testclient.html?~~host:port. For example, to connect to a server running locally on port 8000, you can navigate to testclient.html?~~localhost:8000.

The following things will fail in testclient.html:

  • Registering
  • Changing name to a registered name other than the one you are currently logged in with (however, changing to an unregistered name will work, and you can even change back to your original registered name afterward)

Everything else can be tested, though.

Warning

This repository is not "batteries included". It does NOT include instructions to run a full Pokémon Showdown client, and we will not provide them. Please do not ask for help on this; you will be turned away.

It also doesn't include several resource files (namely, the /audio/ and /sprites/ directories) for size reasons.

In other words, this repository is incomplete and NOT intended for people who wish to serve their own Pokémon Showdown client (you can, but it'll require you figure it out yourself). Rather, it's intended for people who wish to contribute and submit pull requests to Pokémon Showdown's client.

License

Pokémon Showdown's client is distributed under the terms of the AGPLv3.

WARNING: This is NOT the same license as Pokémon Showdown's server.

Description
The client for Pokémon Showdown
Readme AGPL-3.0 3.9 GiB
Languages
TypeScript 42.1%
PHP 29.1%
JavaScript 21.5%
CSS 5.2%
HTML 1.9%
Other 0.2%