The client for Pokémon Showdown
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Guangcong Luo 63f50f5b64 Add replay database code to version control
This required a new architecture for serving replays from inside the
client repository, because that seems like a better call than
introducing yet another PS repository.

(Experience gives me the impression that separating repositories wasn't
a good idea, and we should be working to make PS more mono-repo-like,
rather than less.)

License for replay code is tentatively AGPLv3, although feel free to ask
for a more permissive license if you have plans to use it in an
open-source project that requires it.
2019-06-12 22:39:42 -04:00
build-tools Update for new Dex API 2019-05-16 01:59:18 +04:00
config Fix build tools 2018-05-17 11:52:32 -05:00
data Update for new Dex API 2019-05-16 01:59:18 +04:00
desktop Update nwjs API for later version (#1246) 2019-03-09 09:27:44 -06:00
fx Add SPL mode backgrounds 2019-02-20 16:39:34 -05:00
graphics-src Update icons 2016-04-08 05:25:25 -07:00
js Add warning for old toId use in extensions 2019-06-12 22:39:25 -04:00
lib Add replay database code to version control 2019-06-12 22:39:42 -04:00
replays Add replay database code to version control 2019-06-12 22:39:42 -04:00
src Include user's group in battle join message (#1295) 2019-06-12 17:40:08 +09:00
style Make minor tweaks to teambuilder 2019-06-07 18:36:36 -05:00
swf Update soundManager 2014-01-12 01:26:57 -06:00
test toId -> toID 2019-05-14 09:54:18 -07:00
.babelrc Support login handshake 2019-03-17 19:02:53 +09:00
.editorconfig Editorconfig: Increase indent size to 3 spaces (#1043) 2017-11-05 16:42:36 -08:00
.eslintignore Implement TeamDropdown 2019-04-05 17:34:20 +08:00
.eslintrc.js toId -> toID 2019-05-14 09:54:18 -07:00
.gitignore Add replay database code to version control 2019-06-12 22:39:42 -04:00
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cache.manifest Add homescreen app manifest for Android Chrome 2017-10-29 21:16:05 -04:00
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CONTRIBUTING.md Stub chatroom support 2019-03-17 19:02:53 +09:00
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favicon-notify.ico Update icons 2016-04-08 05:25:25 -07:00
favicon.ico Compress favicon.ico 2016-01-02 16:14:18 +01:00
index.template.html Massively improve tooltips 2019-02-18 22:38:13 -06:00
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LICENSE Create LICENSE 2017-03-08 12:29:33 -06:00
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package.json Make minor tweaks to teambuilder 2019-06-07 18:36:36 -05:00
pokemonshowdown.png Shrink assets 2016-02-02 19:44:24 -05:00
pokemonshowdown.psd New logo 2013-04-27 01:51:38 -07:00
pokemonshowdownbeta.png Shrink assets 2016-02-02 19:44:24 -05:00
pokemonshowdownbeta@2x.png Implement Retina logo 2016-04-02 03:13:09 -04:00
preactalpha.template.html Improve teambuilder stub 2019-05-16 01:27:19 +04:00
README.md Update README testclient instructions (#1249) 2019-03-12 13:11:50 -07:00
recoverteams.html Default to HTTPS 2017-11-21 07:50:32 -05:00
robots.txt Stop banning search indexers 2016-02-22 15:24:26 -05:00
showdown.crx Populate with current state of client 2013-01-23 16:39:14 -08:00
showdown.webapp Default to HTTPS 2017-11-21 07:50:32 -05:00
testclient-beta.html Improve teambuilder stub 2019-05-16 01:27:19 +04:00
testclient.html Implement Rooms room 2019-03-21 20:16:01 +09:00
tsconfig.json Massively improve tooltips 2019-02-18 22:38:13 -06:00
tslint.json Implement Rooms room 2019-03-21 20:16:01 +09:00

Pokémon Showdown Client

Navigation: Website | Server repository | Client repository | Dex repository

Introduction

This is a repository for most of the client code for Pokémon Showdown.

This is what runs play.pokemonshowdown.com.

WARNING: You probably want the Pokémon Showdown server, if you're setting up a server.

Testing

Client testing now requires a build step! Install the latest Node.js (we require v10 or later), and run node build (on Windows) or ./build (on other OSes) to build.

You can make and test client changes simply by building after each change, and opening testclient.html. This will allow you to test changes to the client without setting up your own login server.

You can connect to an arbitrary server by navigating to testclient.html?~~host:port. For example, to connect to a server running locally on port 8000, you can navigate to testclient.html?~~localhost:8000.

NOTE: Certain browsers will convert '?' to '%3F' when reading files off of the local filesystem. As a workaround, try using a different browser or serving the files locally first (ie. run npx http-server from the directory this README is in, then navigate in your browser to http://localhost:8080/testclient.html?~~localhost:8000).

The following things will fail in testclient.html:

  • Registering
  • Changing name to a registered name other than the one you are currently logged in with (however, changing to an unregistered name will work, and you can even change back to your original registered name afterward)

Everything else can be tested, though.

Warning

This repository is not "batteries included". It does NOT include instructions to run a full Pokémon Showdown login server, and we will not provide them. Please do not ask for help on this; you will be turned away.

If you make a mistake hosting a login server, your users' passwords can get stolen, so we do not want anyone to host a login server unless they can figure out how to do it without help.

It also doesn't include several resource files (namely, the /audio/ and /sprites/ directories) for size reasons.

On the other hand, as long as you don't want to run your own login server, this repository contains everything you need to test changes to the client; just see the "Testing" section above.

License

Pokémon Showdown's client is distributed under the terms of the AGPLv3.

WARNING: This is NOT the same license as Pokémon Showdown's server.