Guangcong Luo
0e82df26d4
Sync data
2015-12-24 11:33:26 -05:00
Guangcong Luo
a12289d794
Sync data
2015-12-22 12:11:40 -05:00
Guangcong Luo
1c0d222cab
Sync indexes
2015-12-22 00:18:10 -06:00
Ridaz
61245f6625
New Close Combat animation
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It's used by Superpower too.
2015-12-09 11:46:09 +00:00
Guangcong Luo
5d939b57b4
Sync data
2015-12-05 01:32:28 -05:00
Guangcong Luo
e2a3459376
Fix Ally Switch animation
2015-12-01 01:44:09 -05:00
Ivo Julca
c821665d02
Improve handling of sprite data
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- Don't try to use nonexistent resources for CAP or recent Pokémon in old-gen battles.
- Don't try to play invalid cries.
- Do use Substitute old-gen sprites according to the played gen.
This also removes Substitutes' being numbered as 0, and adds to its animation data a `exists` flag set to `false`.
Fixes #562
2015-12-01 01:03:31 -05:00
Layell
8126277513
Add gen 6 substitute graphic.
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https://i.imgur.com/IoFY3Sz.png
2015-11-30 21:51:08 -05:00
Layell
5e0ce223d1
Stratagem dimension fix
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From before at https://github.com/Zarel/Pokemon-Showdown-Client/pull/526#issuecomment-156150836
2015-11-12 11:11:41 -05:00
Guangcong Luo
ef97c80ced
Merge pull request #526 from Layell/patch-1
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Stratagem dimensions added
2015-11-08 02:27:32 -06:00
Guangcong Luo
5f023548fa
Fix Lovely Kiss miss animation
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It now works like Will-O-Wisp.
2015-11-07 00:31:48 -05:00
Guangcong Luo
c0f18d1ff4
Fix Will-O-Wisp miss animation
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Will-O-Wisp's miss animation is really frustrating because it's
very hard to distinguish from its hit animation. The new version
now doesn't do the 'orbit' if it misses.
2015-11-06 22:00:37 -05:00
Guangcong Luo
53dc1a1f71
Sync data
2015-11-04 22:34:10 -05:00
Guangcong Luo
8221975989
Sync data
2015-11-03 16:50:24 -05:00
Layell
51a23747a7
Stratagem dimensions added
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To be included with the next sprite/model update.
2015-10-30 07:59:01 -04:00
Juanma Serrano
0a05785246
Add missing commas in data/graphics.js
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Those missing commas make battle joining crash in a lot of browsers.
2015-10-14 12:39:48 +02:00
Layell
9a2306298d
Add more past gen backgrounds
2015-10-12 08:00:22 -04:00
Layell
5abecf7632
Add gen 4 backgrounds
2015-10-09 03:20:25 -04:00
Quite Quiet
8730c39317
correct diancie dimensions
2015-09-07 23:24:14 +02:00
Guangcong Luo
268ed72227
Sync data
2015-09-07 15:47:53 -04:00
Layell
39a024e90e
XY Render Updates -Krilowat and fixes
2015-08-18 10:08:56 -04:00
Guangcong Luo
95657e8249
Sync data
2015-08-12 18:39:57 -04:00
Guangcong Luo
f83c9b0189
Sync data
2015-07-18 14:28:12 -04:00
Guangcong Luo
b995772597
Fix old-style move names
2015-07-03 01:15:29 -04:00
Guangcong Luo
41f994890d
Sync data
2015-07-02 13:21:20 -04:00
Guangcong Luo
02fe59f757
Sync data
2015-06-11 18:40:11 -04:00
Guangcong Luo
2b79d9c97f
Sync data
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This time, we're adding all server-side data files to client.
This doesn't really have any side effects, but makes syncing
data more straightforward, and also allows anyone who wants to
request data files from client a way to do so.
2015-06-07 23:41:17 -04:00
Layell
2da9da6f8d
CAP: Naviathan model addition and render update
2015-06-04 22:37:59 -04:00
Layell
bbd3d84c9a
Aurumoth model render added
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Model render added for BMB's CAP creation.
2015-05-25 08:22:05 -04:00
richardsun29
0b30cb71bf
fix pokedex number for volcanion
2015-05-17 23:56:16 -07:00
Guangcong Luo
eb9a12c2eb
Merge pull request #350 from QuiteQuiet/master
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Fix gen 5 sprite sizes in battles
2015-05-04 18:01:11 +00:00
Guangcong Luo
07fb5b2240
Sync data
2015-05-03 15:11:30 -04:00
Quite Quiet
299777f297
Load gen 5 sprites when required
2015-04-25 08:43:23 +02:00
Layell
c060dacd0a
Plasmanta model update
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First CAP model added.
2015-04-21 08:24:04 -04:00
Guangcong Luo
505261cd6a
Sync data
2015-04-02 23:13:44 -04:00
Kevin Lau
4d3714cf70
Add Headbutt Animation
2015-03-15 15:44:25 -07:00
Guangcong Luo
0b3db96383
statuses.js should not be in client data
2015-02-28 00:40:05 -05:00
Guangcong Luo
09671fd440
Merge pull request #338 from ascriptmaster/move-anim
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Graphics Animation Updates
2015-02-23 14:54:42 -06:00
Kevin Lau
c233ea216b
Graphics Animation Updates
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Mostly just changed up Tailwind's animation and reverted Superpower's
animation until I can figure out a better one to use. Also changed up
Discharge to be different from Volt Switch.
2015-02-23 01:03:03 -08:00
Guangcong Luo
1a6f027fa0
Sync data
2015-02-19 02:44:24 -05:00
Guangcong Luo
35d0eb9b17
Merge pull request #336 from ascriptmaster/move-anim
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Graphics Animation Update Round 6
2015-02-17 03:50:59 -06:00
Kevin Lau
8c02455b07
Various Graphics Animation Updates
2015-02-17 00:56:36 -08:00
sirDonovan
638d122f39
Fix crash in Precipice Blades animation
2015-01-31 22:59:56 -06:00
Guangcong Luo
0fa4d6e2c0
Merge pull request #322 from ascriptmaster/move-anim
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Graphics Animation Update Round 5
2015-01-30 13:40:00 -06:00
Kevin Lau
17b660a992
Graphics Update Round 5
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- Added a new graphic for fire animations
- Added many new spread move animations (Surf, Heat Wave, Snarl)
- Changed some miscellaneous move animations
2015-01-30 11:31:50 -08:00
QuiteQuiet
5a3633493d
Zweilous/Swanna model update
2015-01-27 13:18:53 +01:00
Guangcong Luo
feec37fbbf
Sync data
2015-01-20 01:44:29 -05:00
Layell
10948d8ad8
Staraptor/Braviary render update
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Wingspan was fixed, new sizes.
2015-01-06 12:57:36 -05:00
Guangcong Luo
129af500ba
Sync data
2015-01-05 02:46:30 -05:00
Layell
7c4241c8f4
Update Hoopa render
2015-01-04 12:58:08 -05:00