Improve battle animations

- Ability activations are now handled consistently
- Ability activations now look different, the ability name appears
  under other result anims and doesn't move
- Replace animDelay with the same animationDelay system we use for
  everything else in the engine
- Group multiple stat boosts/drops
- Group damage when possible in spread moves in doubles/triples
This commit is contained in:
Guangcong Luo
2015-12-05 01:39:50 -05:00
parent 5d939b57b4
commit d66e7a43b1
2 changed files with 222 additions and 184 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -187,6 +187,7 @@ License: GPLv2
padding: 2px 4px;
}
.statbar strong {
margin: 0 -15px;
display: block;
text-align: center;
color: #222222;
@@ -527,7 +528,9 @@ License: GPLv2
}
.battle .abilityresult strong {
color: #FFFFFF;
background: #00AACC;
background: #0088AA;
border-radius: 0;
padding: 2px 6px;
}
.sidecondition-reflect {