mirror of
https://github.com/smogon/pokemon-showdown-client.git
synced 2026-05-09 04:23:01 -05:00
Correct old gen base stats in teambuilder
They were previously correct in the pokemon list, but this fixes it for the EV/IV chooser as well.
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51899f2edc
commit
d4ffc8f1e1
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@ -1655,11 +1655,40 @@
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}
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return 'http://smogon.com/dex/' + generation + '/pokemon/' + smogdexid + '/';
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},
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getBaseStats: function (template) {
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var baseStats = template.baseStats;
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var gen = this.curTeam.gen;
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if (gen < 6) {
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var overrideStats = BattleTeambuilderTable['gen' + gen].overrideStats[template.id];
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if (overrideStats || gen === 1) {
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baseStats = {
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hp: template.baseStats.hp,
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atk: template.baseStats.atk,
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def: template.baseStats.def,
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spa: template.baseStats.spa,
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spd: template.baseStats.spd,
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spe: template.baseStats.spe
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};
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}
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if (overrideStats) {
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if ('hp' in overrideStats) baseStats.hp = overrideStats.hp;
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if ('atk' in overrideStats) baseStats.atk = overrideStats.atk;
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if ('def' in overrideStats) baseStats.def = overrideStats.def;
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if ('spa' in overrideStats) baseStats.spa = overrideStats.spa;
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if ('spd' in overrideStats) baseStats.spd = overrideStats.spd;
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if ('spe' in overrideStats) baseStats.spe = overrideStats.spe;
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}
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if (gen === 1) baseStats.spd = 0;
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}
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return baseStats;
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},
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updateStatForm: function (setGuessed) {
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var buf = '';
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var set = this.curSet;
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var template = Tools.getTemplate(this.curSet.species);
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var baseStats = template.baseStats;
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var baseStats = this.getBaseStats(template);
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buf += '<div class="resultheader"><h3>EVs</h3></div>';
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buf += '<div class="statform">';
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var role = this.guessRole();
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@ -2395,7 +2424,7 @@
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};
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var hasMove = {};
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var template = Tools.getTemplate(set.species || set.name);
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var stats = template.baseStats;
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var stats = this.getBaseStats(template);
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var itemid = toId(set.item);
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var abilityid = toId(set.ability);
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@ -2646,7 +2675,7 @@
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var set = this.curSet;
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if (!set) return {};
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var template = Tools.getTemplate(set.species || set.name);
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var stats = template.baseStats;
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var stats = this.getBaseStats(template);
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var hasMove = this.hasMove;
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var moveCount = this.moveCount;
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@ -2824,7 +2853,7 @@
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if (!set.level) set.level = 100;
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if (typeof set.ivs[stat] === 'undefined') set.ivs[stat] = 31;
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var baseStat = template.baseStats[stat];
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var baseStat = (this.getBaseStats(template))[stat];
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var iv = (set.ivs[stat] || 0);
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if (this.curTeam.gen <= 2) iv &= 30;
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var ev = set.evs[stat];
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