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https://github.com/smogon/pokemon-showdown-client.git
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Fix team saving in desktop client
I'm not sure why this only recently started becoming a problem; I've been told this only recently became commonly reported in Help, but the code I've fixed seems to have been around for a long time. Maybe some recent change exacerbated it or something. Anyway, this should make team saving much more frequent, matching how team saving works in the browser.
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@@ -72,21 +72,17 @@
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e.stopPropagation();
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if (this[e.currentTarget.value]) this[e.currentTarget.value](e);
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},
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saveTeams: function () {
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// save and return
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Storage.saveTeams();
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app.user.trigger('saveteams');
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this.update();
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},
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back: function () {
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if (this.exportMode) {
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if (this.curTeam) this.curTeam.team = Storage.packTeam(this.curSetList);
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if (this.curTeam) {
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this.curTeam.team = Storage.packTeam(this.curSetList);
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Storage.saveTeam(this.curTeam);
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}
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this.exportMode = false;
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Storage.saveTeams();
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} else if (this.curSet) {
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app.clearGlobalListeners();
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this.curSet = null;
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Storage.saveTeams();
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Storage.saveTeam(this.curTeam);
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} else if (this.curTeam) {
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this.curTeam.team = Storage.packTeam(this.curSetList);
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this.curTeam.iconCache = '';
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@@ -1140,7 +1136,11 @@
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saveFlag: false,
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save: function () {
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this.saveFlag = true;
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Storage.saveTeams();
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if (this.curTeam) {
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Storage.saveTeam(this.curTeam);
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} else {
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Storage.saveTeams();
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}
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},
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validate: function () {
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var format = this.curTeam.format;
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@@ -1222,6 +1222,7 @@ Storage.initDirectory2 = function () {
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self.saveAllTeams = self.nwSaveAllTeams;
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self.deleteAllTeams = self.nwDeleteAllTeams;
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self.saveTeam = self.nwSaveTeam;
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self.saveTeams = self.nwSaveTeams;
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self.deleteTeam = self.nwDeleteTeam;
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// logging
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@@ -1411,6 +1412,13 @@ Storage.nwSaveTeam = function (team) {
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fs.writeFile(this.dir + 'Teams/' + filename, Storage.exportTeam(team.team).replace(/\n/g, '\r\n'));
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};
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Storage.nwSaveTeams = function () {
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// should never happen
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try {
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console.log("nwSaveTeams called: " + new Error().stack);
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} catch (e) {}
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};
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Storage.nwDeleteTeam = function (team) {
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if (team.filename) {
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var oldFilename = team.filename;
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