This commit is contained in:
skymin3
2026-06-24 17:12:21 +00:00
committed by GitHub

View File

@@ -2897,6 +2897,58 @@ export const BattleMoveAnims: AnimTable = {
}, 'ballistic2Under', 'fade');
},
},
slackoff: {
anim(scene, [attacker]) {
attacker.anim({
yscale: 0.8,
time: 150,
}, 'ease');
attacker.delay(150);
attacker.anim({
yscale: 1,
time: 550,
}, 'ease');
scene.showEffect('iceball', {
x: attacker.x + 10,
y: attacker.y + 10,
z: attacker.z,
scale: 0.18,
opacity: 0,
time: 0,
}, {
y: attacker.y + 80,
opacity: 0.6,
time: 700,
}, 'linear', 'fade', { filter: 'brightness(1.5)' });
scene.showEffect('iceball', {
x: attacker.x,
y: attacker.y - 5,
z: attacker.z,
scale: 0.22,
opacity: 0,
time: 200,
}, {
y: attacker.y + 90,
opacity: 0.5,
time: 900,
}, 'linear', 'fade', { filter: 'brightness(1.5)' });
scene.showEffect('iceball', {
x: attacker.x + 2,
y: attacker.y,
z: attacker.z,
scale: 0.15,
opacity: 0,
time: 400,
}, {
y: attacker.y + 85,
opacity: 0.55,
time: 1100,
}, 'linear', 'fade', { filter: 'brightness(1.5)' });
},
},
howl: {
anim: BattleOtherAnims.selfstatus.anim,
},