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https://github.com/smogon/pokemon-showdown-client.git
synced 2026-09-30 14:52:36 -05:00
Make |unlink|hide| always roomhide
|unlink|hide| used to hide all text from the user everywhere, not just in the room. While a good idea in spirit, in practice it was inconsistent in terms of what it hid, because not all users are in the same room, etc etc. It also made for very confusing behavior when text would disappear without a message, when a user was locked in a different room. This also fixes bugs caused by this behavior.
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@@ -1224,10 +1224,11 @@
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if (!$messages.length) break;
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$messages.find('a').contents().unwrap();
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if (row[2]) {
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if (row[1] === 'roomhide') {
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$messages = this.$chat.find('.chatmessage-' + user);
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if (!$messages.length) break;
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}
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// there used to be a condition for
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// row[1] === 'roomhide'
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// but it's now always applied
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$messages = this.$chat.find('.chatmessage-' + user);
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if (!$messages.length) break;
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$messages.hide().addClass('revealed').find('button').parent().remove();
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this.$chat.children().last().append(' <button name="toggleMessages" value="' + user + '" class="subtle"><small>(' + $messages.length + ' line' + ($messages.length > 1 ? 's' : '') + ' from ' + user + ' hidden)</small></button>');
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}
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@@ -1251,7 +1252,7 @@
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}
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},
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toggleMessages: function (user, button) {
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var $messages = $('.chatmessage-' + user + '.revealed');
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var $messages = this.$('.chatmessage-' + user + '.revealed');
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var $button = $(button);
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if (!$messages.is(':hidden')) {
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$messages.hide();
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