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Add Lunar Blessing animation (#2456)
* Move Animations: Lunar Blessing Work in progress: still undergoing general review * eslint fix trailing space * Tb0lt Lunar Blessing suggestions * eslint fix trailing space
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@ -3745,6 +3745,131 @@ export const BattleMoveAnims: AnimTable = {
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}, 'accel', 'fade');
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},
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},
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lunarblessing: {
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anim(scene, [attacker, ...defenders]) {
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for (const defender of defenders) {
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scene.backgroundEffect(`url('https://${Config.routes.client}/fx/bg-space.jpg')`, 900, 0.6);
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scene.showEffect('moon', {
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x: attacker.x,
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y: attacker.y + 150,
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z: attacker.z,
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scale: 1,
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opacity: 0,
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time: 75,
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}, {
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opacity: 0.8,
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time: 1000,
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}, 'accel', 'fade');
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defender.delay(500);
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BattleOtherAnims.shake.anim(scene, [defender]);
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scene.showEffect('poisonwisp', {
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x: defender.x,
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y: defender.y,
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z: defender.z,
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scale: 0.3,
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opacity: 1,
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time: 100,
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}, {
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scale: 1.5,
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opacity: 0.3,
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time: 1100,
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}, 'decel', 'fade');
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scene.showEffect('poisonwisp', {
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x: defender.x,
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y: defender.y,
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z: defender.z,
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scale: 0.4,
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opacity: 1,
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time: 100,
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}, {
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scale: 1.3,
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opacity: 0.3,
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time: 1000,
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}, 'decel', 'fade');
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scene.showEffect('iceball', {
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x: defender.x,
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y: defender.y,
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z: defender.z,
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scale: 1,
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opacity: 0.2,
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time: 0,
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}, {
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scale: 0.7,
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opacity: 0.5,
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time: 350,
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}, 'linear', 'explode');
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scene.showEffect('iceball', {
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x: defender.x,
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y: defender.y,
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z: defender.z,
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scale: 0,
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opacity: 0.6,
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time: 0,
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}, {
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scale: 1.1,
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opacity: 0,
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time: 600,
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}, 'decel', 'fade');
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scene.showEffect('mistball', {
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x: defender.x,
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y: defender.y,
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z: defender.z + 1,
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scale: 0,
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opacity: 0.7,
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time: 300,
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}, {
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scale: 1.5,
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opacity: 0,
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time: 1200,
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}, 'decel', 'fade');
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scene.showEffect('shine', {
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x: defender.x + 30,
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y: defender.y - 50,
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z: defender.z + 2,
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scale: 0.3,
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opacity: 0.6,
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time: 400,
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}, {
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y: defender.y + 130,
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opacity: 0,
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time: 1000,
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}, 'accel', 'fade');
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scene.showEffect('shine', {
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x: defender.x - 30,
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y: defender.y - 60,
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z: defender.z + 2,
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scale: 0.25,
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opacity: 0.6,
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time: 600,
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}, {
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y: defender.y + 130,
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opacity: 0,
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time: 1200,
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}, 'accel', 'fade');
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scene.showEffect('shine', {
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x: defender.x,
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y: defender.y - 70,
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z: defender.z + 2,
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scale: 0.2,
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opacity: 0.6,
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time: 800,
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}, {
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y: defender.y + 130,
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opacity: 0,
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time: 1400,
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}, 'accel', 'fade');
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}
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},
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},
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cosmicpower: {
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anim(scene, [attacker]) {
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scene.backgroundEffect(`url('https://${Config.routes.client}/fx/bg-space.jpg')`, 600, 0.6);
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@ -37351,7 +37476,6 @@ BattleMoveAnims['hyperdrill'] = { anim: BattleMoveAnims['drillrun'].anim };
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BattleMoveAnims['kowtowcleave'] = { anim: BattleMoveAnims['nightslash'].anim };
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BattleMoveAnims['lastrespects'] = { anim: BattleMoveAnims['memento'].anim };
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BattleMoveAnims['luminacrash'] = { anim: BattleMoveAnims['esperwing'].anim };
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BattleMoveAnims['lunarblessing'] = { anim: BattleMoveAnims['moonlight'].anim };
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BattleMoveAnims['mountaingale'] = { anim: BattleMoveAnims['powergem'].anim };
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BattleMoveAnims['pounce'] = { anim: BattleMoveAnims['bodyslam'].anim };
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BattleMoveAnims['powershift'] = { anim: BattleMoveAnims['skillswap'].anim };
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