Fix animations

This commit is contained in:
Ridaz 2016-01-15 22:03:55 +00:00
parent 5beca695c0
commit a7b3dff9f7

View File

@ -299,80 +299,29 @@ var BattleOtherAnims = {
var defender = args[1];
attacker.anim({
x: defender.leftof(30),
x: defender.leftof(-30),
y: defender.y+80,
z: defender.behind(-30),
time: 400
}, 'ballistic');
attacker.anim({
x: defender.leftof(30),
y: defender.y+5,
z: defender.z,
time: 100
});
attacker.anim({
x: defender.leftof(30),
y: defender.y+80,
z: defender.behind(-30),
time: 200
}, 'ballisticUp');
attacker.anim({
x: defender.leftof(-30),
y: defender.y+5,
z: defender.z,
time: 100
});
battle.showEffect('leftclaw', {
x: defender.x-30,
y: defender.y+20,
z: defender.z,
scale: 0,
opacity: 1,
time: 270
}, {
x: defender.x-30,
y: defender.y+20,
z: defender.z,
scale: 3,
opacity: 0,
time: 800
}, 'linear', 'fade');
battle.showEffect('leftclaw', {
x: defender.x-30,
y: defender.y-20,
z: defender.z,
scale: 0,
opacity: 1,
time: 270
}, {
x: defender.x-30,
y: defender.y-20,
z: defender.z,
scale: 3,
opacity: 0,
time: 800
}, 'linear', 'fade');
battle.showEffect('rightclaw', {
x: defender.x+30,
y: defender.y+20,
z: defender.z,
scale: 0,
opacity: 1,
time: 470
}, {
x: defender.x+30,
y: defender.y+20,
z: defender.z,
scale: 3,
opacity: 0,
time: 900
}, 'linear', 'fade');
battle.showEffect('rightclaw', {
x: defender.x+30,
y: defender.y-20,
z: defender.z,
scale: 0,
opacity: 1,
time: 470
}, {
x: defender.x+30,
y: defender.y-20,
z: defender.z,
scale: 3,
opacity: 0,
time: 900
}, 'linear', 'fade');
attacker.anim({
time: 500
}, 'ballistic2Back');
@ -384,7 +333,75 @@ var BattleOtherAnims = {
defender.anim({
time: 200
}, 'swing');
battle.activityWait(500);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
battle.activityWait(800);
battle.showEffect('leftclaw', {
x: defender.x-30,
y: defender.y+20,
z: defender.z,
scale: 0,
opacity: 1,
time: 370
}, {
x: defender.x-30,
y: defender.y+20,
z: defender.z,
scale: 3,
opacity: 0,
time: 700
}, 'linear', 'fade');
battle.showEffect('leftclaw', {
x: defender.x-30,
y: defender.y-20,
z: defender.z,
scale: 0,
opacity: 1,
time: 370
}, {
x: defender.x-30,
y: defender.y-20,
z: defender.z,
scale: 3,
opacity: 0,
time: 700
}, 'linear', 'fade');
battle.showEffect('rightclaw', {
x: defender.x+30,
y: defender.y+20,
z: defender.z,
scale: 0,
opacity: 1,
time: 670
}, {
x: defender.x+30,
y: defender.y+20,
z: defender.z,
scale: 3,
opacity: 0,
time: 1000
}, 'linear', 'fade');
battle.showEffect('rightclaw', {
x: defender.x+30,
y: defender.y-20,
z: defender.z,
scale: 0,
opacity: 1,
time: 670
}, {
x: defender.x+30,
y: defender.y-20,
z: defender.z,
scale: 3,
opacity: 0,
time: 1000
}, 'linear', 'fade');
}
},
punchattack: {
@ -5112,7 +5129,7 @@ var BattleMoveAnims = {
scale: 1,
xscale: 3,
opacity: 0.5,
time: 500
time: 550
}, {
scale: 3,
xscale: 8,
@ -5233,7 +5250,20 @@ var BattleMoveAnims = {
opacity: 1,
time: 500
}, 'accel', 'explode');
battle.showEffect('iceball', {
x: defender.x,
y: defender.y-50,
z: defender.z,
scale: 1,
xscale: 3,
opacity: 0.5,
time: 550
}, {
scale: 3,
xscale: 8,
opacity: 0.1,
time: 1000
}, 'linear', 'fade');
battle.showEffect('iceball', {
x: defender.x,
y: defender.y,