Fix typo on recoil animation

This commit is contained in:
Ridaz
2016-04-01 13:32:04 +01:00
parent b2ea631604
commit 7acfc3ccef

View File

@@ -2667,7 +2667,7 @@ var BattleMoveAnims = {
defender.delay(800);
defender.anim({
z: defender.behind(20),
z: defender.behind(10),
time: 200
}, 'swing');
defender.anim({
@@ -2745,8 +2745,6 @@ var BattleMoveAnims = {
scale: 3,
opacity: .3
}, {
x: attacker.x,
y: attacker.y,
z: attacker.behind(-30),
scale: .6,
opacity: 1,
@@ -2760,8 +2758,6 @@ var BattleMoveAnims = {
opacity: .3,
time: 100
}, {
x: attacker.x,
y: attacker.y,
z: attacker.behind(-30),
scale: .8,
opacity: .6,
@@ -2782,6 +2778,15 @@ var BattleMoveAnims = {
opacity: .8,
time: 800
}, 'accel', 'explode');
defender.delay(800);
defender.anim({
z: defender.behind(10),
time: 200
}, 'swing');
defender.anim({
time: 300
}, 'swing');
}
},
painsplit: {
@@ -11601,7 +11606,7 @@ var BattleMoveAnims = {
defender.delay(500);
defender.anim({
z: defender.behind(20),
z: defender.behind(10),
time: 200
}, 'swing');
defender.anim({
@@ -11729,7 +11734,7 @@ var BattleMoveAnims = {
}, 'linear', 'fade');
defender.delay(450);
defender.anim({
z: defender.behind(20),
z: defender.behind(10),
time: 200
}, 'swing');
defender.anim({
@@ -11857,7 +11862,7 @@ var BattleMoveAnims = {
}, 'linear', 'fade');
defender.delay(450);
defender.anim({
z: defender.behind(20),
z: defender.behind(10),
time: 200
}, 'swing');
defender.anim({