Client-side messages to replace placeholder messages

This commit is contained in:
ascriptmaster
2014-10-21 14:16:28 -07:00
parent 8438768018
commit 75f2e1a3de

View File

@@ -3837,6 +3837,9 @@ function Battle(frame, logFrame, noPreload) {
var poke = this.getPokemon(args[1]);
var template = Tools.getTemplate(args[2]);
var spriteData = {'shiny': poke.sprite.sp.shiny};
if (kwargs.msg) {
actions += "" + poke.getName() + " transformed!";
}
poke.sprite.animTransform($.extend(spriteData, template));
poke.addVolatile('formechange'); // the formechange volatile reminds us to revert the sprite change on switch-out
poke.volatiles.formechange[2] = template.species;
@@ -4423,6 +4426,9 @@ function Battle(frame, logFrame, noPreload) {
case 'leppaberry':
actions += '' + poke.getName() + " restored " + Tools.escapeHTML(args[3]) + "'s PP using its Leppa Berry!";
break;
case 'focusband':
actions += '' + poke.getName() + " held on using its Focus Band!";
break;
default:
actions += "" + poke.getName() + "'s " + effect.name + " activated!";
}