Add Stroked SparkSurfer move animation

This commit is contained in:
Ridaz
2016-10-08 23:15:29 +01:00
parent 327ec8239a
commit 636119e293

View File

@@ -10251,7 +10251,20 @@ var BattleMoveAnims = {
shelltrap: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
var defender;
for (var i = 1; i < args.length; i++) {
defender = args[i];
defender.delay(280);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
}
if (args.length > 2) defender = args[2];
var xf = [1, -1, 1, -1];
var yf = [1, -1, -1, 1];
@@ -10303,14 +10316,6 @@ var BattleMoveAnims = {
opacity: 0.6,
time: 300
}, 'linear', 'explode');
defender.delay(280);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
},
prepareAnim: BattleOtherAnims.chargestatus.anim,
prepareMessage: function (pokemon) {
@@ -24126,6 +24131,192 @@ var BattleMoveAnims = {
battle.activityWait(1450);
}
},
strokedsparksurfer: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('#0000DD', 1100, 0.2, 500);
battle.showEffect('electroball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 2,
opacity: 1
}, {
y: attacker.y + 120,
opacity: 0,
time: 300
}, 'accel');
battle.showEffect('electroball', {
x: defender.leftof(-200),
y: defender.y + 80,
z: defender.z,
scale: 1,
opacity: 0,
time: 700
}, {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 2,
opacity: 1,
time: 1100
}, 'accel', 'explode');
battle.showEffect('electroball', {
x: defender.x,
y: defender.y - 60,
z: defender.z,
scale: 1,
xscale: 3,
opacity: 1,
time: 1050
}, {
scale: 2,
xscale: 12,
opacity: 0,
time: 1450
}, 'linear', 'fade');
battle.showEffect('electroball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 0.7,
scale: 1,
time: 1050
}, {
scale: 6,
opacity: 0,
time: 1600
}, 'linear');
battle.showEffect('wisp', {
x: defender.x,
y: defender.y + 350,
z: defender.z,
opacity: 1,
scale: 3,
yscale: 10,
time: 1050
}, {
xscale: 0,
opacity: 0.5,
time: 1600
}, 'accel', 'fade');
battle.showEffect('wisp', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 1,
scale: 3,
time: 1050
}, {
scale: 9,
time: 1600
}, 'linear', 'explode');
battle.showEffect('lightning', {
x: defender.x + 40,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 0.6,
time: 1000
}, {
scale: 6,
opacity: 0
}, 'linear');
battle.showEffect('lightning', {
x: defender.x - 40,
y: defender.y - 20,
z: defender.z,
scale: 0,
opacity: 0.6,
time: 1150
}, {
scale: 6,
opacity: 0
}, 'linear');
battle.showEffect('lightning', {
x: defender.x + 10,
y: defender.y + 20,
z: defender.z,
scale: 0,
opacity: 0.6,
time: 1300
}, {
scale: 6,
opacity: 0
}, 'linear');
attacker.anim({
y: defender.y + 120,
opacity: 0,
time: 300
}, 'accel');
attacker.delay(100);
attacker.anim({
x: attacker.leftof(-200),
y: attacker.y + 80,
z: attacker.z,
opacity: 0,
time: 350
}, 'accel');
attacker.anim({
x: defender.leftof(-200),
y: defender.y + 80,
z: defender.z,
time: 1
}, 'linear');
attacker.anim({
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 1,
time: 350
}, 'accel');
battle.showEffect('wisp', {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 0.5,
time: 1000
}, {
scale: 2,
opacity: 0,
time: 1300
}, 'linear');
attacker.anim({
x: defender.leftof(100),
y: defender.y - 40,
z: defender.z,
opacity: 0,
time: 175
});
attacker.delay(700);
attacker.anim({
x: attacker.x,
y: attacker.y + 40,
z: attacker.behind(40),
time: 1
});
attacker.anim({
x: attacker.x,
y: attacker.y,
z: attacker.z,
time: 250
}, 'decel');
defender.delay(1000);
defender.anim({
z: defender.behind(20),
time: 300
}, 'swing');
defender.anim({
time: 300
}, 'swing');
},
},
catastropika: {
anim: function (battle, args) {
var attacker = args[0];