Turn off autocomplete in teambuilder

The teambuilder already has a built-in autocomplete function which
competes with it, and most users seem to prefer the built-in one.
This commit is contained in:
Guangcong Luo
2019-04-21 20:50:52 +09:30
parent 91e84d49da
commit 61ff5ae093

View File

@@ -1076,7 +1076,7 @@
buf += '<div class="setmenu setmenu-left"><button name="undeleteSet"><i class="fa fa-undo"></i> Undo Delete</button></div>';
}
buf += '<div class="setmenu"><button name="importSet"><i class="fa fa-upload"></i>Import</button></div>';
buf += '<div class="setchart" style="background-image:url(' + Dex.resourcePrefix + 'sprites/bw/0.png);"><div class="setcol setcol-icon"><div class="setcell-sprite"></div><div class="setcell setcell-pokemon"><label>Pok&eacute;mon</label><input type="text" name="pokemon" class="textbox chartinput" value="" /></div></div></div>';
buf += '<div class="setchart" style="background-image:url(' + Dex.resourcePrefix + 'sprites/bw/0.png);"><div class="setcol setcol-icon"><div class="setcell-sprite"></div><div class="setcell setcell-pokemon"><label>Pok&eacute;mon</label><input type="text" name="pokemon" class="textbox chartinput" value="" autocomplete="off" /></div></div></div>';
buf += '</li>';
return buf;
}
@@ -1093,7 +1093,7 @@
} else {
buf += '<div class="setcell-sprite"></div>';
}
buf += '<div class="setcell setcell-pokemon"><label>Pok&eacute;mon</label><input type="text" name="pokemon" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.species) + '" /></div></div>';
buf += '<div class="setcell setcell-pokemon"><label>Pok&eacute;mon</label><input type="text" name="pokemon" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.species) + '" autocomplete="off" /></div></div>';
// details
buf += '<div class="setcol setcol-details"><div class="setrow">';
@@ -1133,17 +1133,17 @@
buf += '<div class="setrow">';
// if (this.curTeam.gen > 1 && !isLetsGo) buf += '<div class="setcell setcell-item"><label>Item</label><input type="text" name="item" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.item) + '" /></div>';
if (this.curTeam.gen > 1) buf += '<div class="setcell setcell-item"><label>Item</label><input type="text" name="item" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.item) + '" /></div>';
if (this.curTeam.gen > 2 && !isLetsGo) buf += '<div class="setcell setcell-ability"><label>Ability</label><input type="text" name="ability" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.ability) + '" /></div>';
if (this.curTeam.gen > 1) buf += '<div class="setcell setcell-item"><label>Item</label><input type="text" name="item" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.item) + '" autocomplete="off" /></div>';
if (this.curTeam.gen > 2 && !isLetsGo) buf += '<div class="setcell setcell-ability"><label>Ability</label><input type="text" name="ability" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.ability) + '" autocomplete="off" /></div>';
buf += '</div></div>';
// moves
if (!set.moves) set.moves = [];
buf += '<div class="setcol setcol-moves"><div class="setcell"><label>Moves</label>';
buf += '<input type="text" name="move1" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[0]) + '" /></div>';
buf += '<div class="setcell"><input type="text" name="move2" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[1]) + '" /></div>';
buf += '<div class="setcell"><input type="text" name="move3" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[2]) + '" /></div>';
buf += '<div class="setcell"><input type="text" name="move4" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[3]) + '" /></div>';
buf += '<input type="text" name="move1" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[0]) + '" autocomplete="off" /></div>';
buf += '<div class="setcell"><input type="text" name="move2" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[1]) + '" autocomplete="off" /></div>';
buf += '<div class="setcell"><input type="text" name="move3" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[2]) + '" autocomplete="off" /></div>';
buf += '<div class="setcell"><input type="text" name="move4" class="textbox chartinput" value="' + BattleLog.escapeHTML(set.moves[3]) + '" autocomplete="off" /></div>';
buf += '</div>';
// stats