Update Wild Charge & Volt Tackle move animations

This commit is contained in:
Ridaz
2016-05-26 14:23:23 +01:00
parent 1c4efc7815
commit 40f727c252

View File

@@ -8067,13 +8067,22 @@ var BattleMoveAnims = {
y: defender.y,
z: defender.z,
scale: 0,
opacity: 1,
time: 450
opacity: 0.7,
time: 300
}, {
scale: 4,
opacity: 0,
time: 600
}, 'linear');
battle.showEffect('electroball', {
x: defender.x,
y: defender.y - 40,
z: defender.behind(15),
scale: 3,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 0.7,
time: 500
}, {
scale: 4,
opacity: 0,
time: 800
}, 'linear');
@@ -8083,17 +8092,59 @@ var BattleMoveAnims = {
z: defender.z,
scale: 0,
opacity: 1,
time: 550
time: 400
}, {
x: defender.x,
y: defender.y - 40,
z: defender.behind(15),
scale: 3,
opacity: 0,
time: 900
time: 750
}, 'linear');
BattleOtherAnims.contactattack.anim(battle, args);
battle.showEffect(attacker.sp, {
x: attacker.x,
y: attacker.y,
z: attacker.z,
opacity: .3,
time: 50
}, {
x: defender.x,
y: defender.y,
z: defender.behind(-5),
opacity: 0,
time: 350
}, 'accel', 'fade');
battle.showEffect(attacker.sp, {
x: attacker.x,
y: attacker.y,
z: attacker.z,
opacity: .3,
time: 100
}, {
x: defender.x,
y: defender.y,
z: defender.behind(-5),
opacity: 0,
time: 400
}, 'accel', 'fade');
attacker.anim({
x: defender.x,
y: defender.y,
z: defender.behind(-5),
time: 300
}, 'accel');
attacker.anim({
time: 500
}, 'ballistic2Back');
defender.delay(280);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
}
},
spark: {