Add berry consumption animation

This commit is contained in:
Ridaz
2016-10-08 02:46:16 +01:00
parent 53c3ad77e7
commit 3058ff2ae5
2 changed files with 39 additions and 0 deletions

View File

@@ -1196,6 +1196,44 @@ var BattleOtherAnims = {
attacker.anim({x: attacker.x});
}
},
consume: {
anim: function (battle, args) {
var defender = args[0];
battle.showEffect('wisp', {
x: defender.leftof(-25),
y: defender.y + 40,
z: defender.behind(-20),
scale: 0.2,
opacity: 1
}, {
x: defender.leftof(-15),
y: defender.y + 35,
z: defender.z,
scale: 0,
opacity: 0.2,
time: 400
}, 'swing', 'fade');
defender.delay(400);
defender.anim({
y: defender.y + 5,
yscale: 1.1,
time: 200
}, 'swing');
defender.anim({
time: 200
}, 'swing');
defender.anim({
y: defender.y + 5,
yscale: 1.1,
time: 200
}, 'swing');
defender.anim({
time: 200
}, 'swing');
}
},
leech: {
anim: function (battle, args) {
var attacker = args[0];

View File

@@ -4336,6 +4336,7 @@ var Battle = (function () {
// do nothing
} else if (kwargs.eat) {
poke.prevItemEffect = 'eaten';
if (!this.fastForward) BattleOtherAnims.consume.anim(this, [poke.sprite]);
actions += '' + poke.getName() + ' ate its ' + item.name + '!';
this.lastmove = item.id;
} else if (kwargs.weaken) {