Move Animations Update #2

This commit is contained in:
Ridaz
2016-01-15 10:27:05 +00:00
parent 7bd94614e9
commit 29e79a1e7a

View File

@@ -134,6 +134,14 @@ var BattleEffects = {
url: 'web.png',
w: 128, h: 128
},
leftclaw: {
url: 'leftclaw.png',
w: 44, h: 60
},
rightclaw: {
url: 'rightclaw.png',
w: 44, h: 60
},
none: {
// this is for passing to battle.pos() and battle.posT() for CSS effects
w: 100, h: 100
@@ -302,6 +310,69 @@ var BattleOtherAnims = {
z: defender.z,
time: 100
});
battle.showEffect('leftclaw', {
x: defender.x-30,
y: defender.y+20,
z: defender.z,
scale: 0,
opacity: 1,
time: 270
}, {
x: defender.x-30,
y: defender.y+20,
z: defender.z,
scale: 3,
opacity: 0,
time: 800
}, 'linear', 'fade');
battle.showEffect('leftclaw', {
x: defender.x-30,
y: defender.y-20,
z: defender.z,
scale: 0,
opacity: 1,
time: 270
}, {
x: defender.x-30,
y: defender.y-20,
z: defender.z,
scale: 3,
opacity: 0,
time: 800
}, 'linear', 'fade');
battle.showEffect('rightclaw', {
x: defender.x+30,
y: defender.y+20,
z: defender.z,
scale: 0,
opacity: 1,
time: 470
}, {
x: defender.x+30,
y: defender.y+20,
z: defender.z,
scale: 3,
opacity: 0,
time: 900
}, 'linear', 'fade');
battle.showEffect('rightclaw', {
x: defender.x+30,
y: defender.y-20,
z: defender.z,
scale: 0,
opacity: 1,
time: 470
}, {
x: defender.x+30,
y: defender.y-20,
z: defender.z,
scale: 3,
opacity: 0,
time: 900
}, 'linear', 'fade');
attacker.anim({
time: 500
}, 'ballistic2Back');
@@ -3098,7 +3169,7 @@ var BattleMoveAnims = {
var attacker = args[0];
var defender = args[1];
BattleOtherAnims.clawattack.anim(battle,args);
BattleOtherAnims.contactattack.anim(battle,args);
battle.showEffect('energyball', {
x: defender.x,
@@ -3281,36 +3352,39 @@ var BattleMoveAnims = {
falseswipe: {
anim: BattleOtherAnims.clawattack.anim
},
holdback: {
anim: BattleOtherAnims.clawattack.anim
},
dragonclaw: {
anim: BattleOtherAnims.clawattack.anim
},
metalclaw: {
anim: BattleOtherAnims.clawattack.anim
},
shadowclaw: {
anim: BattleOtherAnims.clawattack.anim
},
furycutter: {
anim: BattleOtherAnims.clawattack.anim
},
nightslash: {
anim: BattleOtherAnims.clawattack.anim
},
sacredsword: {
anim: BattleOtherAnims.clawattack.anim
},
knockdown: {
anim: BattleOtherAnims.clawattack.anim
},
scratch: {
anim: BattleOtherAnims.clawattack.anim
},
slash: {
anim: BattleOtherAnims.clawattack.anim
},
shadowclaw: {
anim: function(battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('#000000', 700, 0.3);
BattleOtherAnims.clawattack.anim(battle,args);
}
},
holdback: {
anim: BattleOtherAnims.contactattack.anim
},
knockdown: {
anim: BattleOtherAnims.contactattack.anim
},
seismictoss: {
anim: BattleOtherAnims.contactattack.anim
},
@@ -4990,37 +5064,66 @@ var BattleMoveAnims = {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('#000000', 700, 0.3);
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y+90,
z: attacker.z,
opacity: 0.8
scale: 0,
}, {
x: defender.x,
y: defender.y,
z: defender.z,
time: 300
x: attacker.x,
y: attacker.y+90,
z: attacker.z,
scale: 0.8,
time: 200
}, 'accel', 'fade');
battle.showEffect('flareball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 0.7,
x: attacker.x,
y: attacker.y+90,
z: attacker.z,
opacity: 0.4,
scale: 0,
time: 300
time: 150
}, {
x: attacker.x,
y: attacker.y+90,
z: attacker.z,
scale: 3,
opacity: 0,
time: 800
}, 'linear');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y+90,
z: attacker.z,
opacity: 0.8,
time: 200
}, {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 4,
opacity: 0,
time: 600
}, 'linear');
time: 500
}, 'accel', 'fade');
battle.showEffect('flareball', {
x: defender.x,
y: defender.y-50,
z: defender.z,
scale: 1,
xscale: 3,
opacity: 0.5,
time: 500
}, {
scale: 3,
xscale: 8,
opacity: 0.1,
time: 1000
}, 'linear', 'fade');
battle.showEffect('flareball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 0.7,
opacity: 0.3,
scale: 0,
time: 500
}, {
@@ -5031,6 +5134,30 @@ var BattleMoveAnims = {
opacity: 0,
time: 800
}, 'linear');
battle.showEffect('flareball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 0.7,
scale: 0,
time: 700
}, {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 4,
opacity: 0,
time: 1000
}, 'linear');
defender.delay(500);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
battle.activityWait(550);
}
},
fusionbolt: {
@@ -5039,25 +5166,17 @@ var BattleMoveAnims = {
var defender = args[1];
attacker.anim({
x: attacker.leftof(-20),
y: attacker.y,
z: attacker.behind(-20),
opacity: 0,
time: 200
}, 'accel');
attacker.anim({
x: defender.x,
y: defender.y,
z: defender.behind(-120),
opacity: 0,
time: 1
opacity: 0.5,
y: defender.y+80,
time: 200,
}, 'accel');
attacker.anim({
opacity: 0,
time: 1
y: defender.y+100,
time: 100,
}, 'linear');
attacker.anim({
time: 500,
time: 700,
opacity: 0
}, 'linear');
attacker.anim({
@@ -5065,44 +5184,56 @@ var BattleMoveAnims = {
opacity: 1
}, 'linear');
battle.backgroundEffect('#000000', 700, 0.3);
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.6,
opacity: 1
}, {
y: attacker.y+90,
opacity: 0,
time: 200
}, 'accel');
battle.showEffect('iceball', {
x: defender.x,
y: defender.y+100,
z: defender.z,
scale: 1,
opacity: 1,
time: 350
}, {
y: defender.y,
scale: 1.5,
opacity: 1,
time: 500
}, 'accel', 'explode');
battle.showEffect('waterwisp', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.3,
opacity: 1
}, {
x: defender.x,
y: defender.y,
z: defender.z,
time: 300
}, 'accel', 'fade');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
opacity: 1
}, {
x: defender.x,
y: defender.y,
z: defender.z,
time: 300
}, 'accel', 'fade');
battle.showEffect('iceball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 1,
scale: 0,
time: 300
}, {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 4,
y: attacker.y+90,
opacity: 0,
time: 600
}, 'linear');
time: 200
}, 'accel');
battle.showEffect('waterwisp', {
x: defender.x,
y: defender.y+100,
z: defender.z,
scale: 0.5,
opacity: 1,
time: 300
}, {
y: defender.y,
scale: 1,
opacity: 1,
time: 500
}, 'accel', 'explode');
battle.showEffect('iceball', {
x: defender.x,
y: defender.y,
@@ -5118,6 +5249,30 @@ var BattleMoveAnims = {
opacity: 0,
time: 800
}, 'linear');
battle.showEffect('iceball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 1,
scale: 0,
time: 700
}, {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 4,
opacity: 0,
time: 1000
}, 'linear');
defender.delay(500);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
battle.activityWait(550);
}
},
zenheadbutt: {
@@ -5521,7 +5676,7 @@ var BattleMoveAnims = {
opacity: 0,
time: 800
}, 'linear');
BattleOtherAnims.clawattack.anim(battle, args);
BattleOtherAnims.contactattack.anim(battle, args);
}
},
whirlwind: {
@@ -6403,7 +6558,7 @@ var BattleMoveAnims = {
multihit: true
},
tailslap: {
anim: BattleOtherAnims.clawattack.anim,
anim: BattleOtherAnims.contactattack.anim,
multihit: true
},
furyswipes: {
@@ -9351,6 +9506,102 @@ var BattleMoveAnims = {
}, 'decel', 'explode');
}
},
waterpulse: {
anim: function(battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('#0000DD', 700, 0.2);
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 1,
opacity: 0.8
}, {
x: defender.x,
y: defender.y,
z: defender.behind(0),
opacity: 0.7,
time: 400
}, 'decel', 'explode');
battle.showEffect('waterwisp', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.4,
opacity: 0.3,
}, {
x: defender.x,
y: defender.y,
z: defender.behind(0),
opacity: 0.7,
time: 400
}, 'decel', 'explode');
}
},
bubblebeam: {
anim: function(battle, args) {
var attacker = args[0];
var defender = args[1];
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.5,
opacity: 0.7
}, {
x: defender.x,
y: defender.y,
z: defender.behind(0),
opacity: 0.6,
time: 400
}, 'decel', 'explode');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 100
}, {
x: defender.x+20,
y: defender.y-10,
z: defender.behind(0),
opacity: 0.6,
time: 500
}, 'decel', 'explode');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 200
}, {
x: defender.x-20,
y: defender.y+10,
z: defender.behind(0),
opacity: 0.6,
time: 600
}, 'decel', 'explode');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 300
}, {
x: defender.x,
y: defender.y-5,
z: defender.behind(0),
opacity: 0.6,
time: 700
}, 'decel', 'explode');
}
},
surf: {
anim: function(battle, args) {
var attacker = args[0];
@@ -12627,15 +12878,14 @@ BattleMoveAnims['powder'] = {anim:BattleMoveAnims['spore'].anim};
BattleMoveAnims['cottonspore'] = {anim:BattleMoveAnims['spore'].anim};
BattleMoveAnims['vinewhip'] = {anim:BattleMoveAnims['powerwhip'].anim};
BattleMoveAnims['waterpulse'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['bubblebeam'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['brine'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['octazooka'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['steameruption'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['waterpledge'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['soak'] = {anim:BattleMoveAnims['scald'].anim};
BattleMoveAnims['bubble'] = {anim:BattleMoveAnims['waterspout'].anim};
BattleMoveAnims['bubble'] = {anim:BattleMoveAnims['bubblebeam'].anim};
BattleMoveAnims['watergun'] = {anim:BattleMoveAnims['waterspout'].anim};
BattleMoveAnims['watersport'] = {anim:BattleMoveAnims['waterspout'].anim};
BattleMoveAnims['whirlpool'] = {anim:BattleMoveAnims['waterspout'].anim};
@@ -12696,6 +12946,7 @@ BattleMoveAnims['rockwrecker'] = {anim:BattleMoveAnims['powergem'].anim};
BattleMoveAnims['rocktomb'] = {anim:BattleMoveAnims['rockslide'].anim};
BattleMoveAnims['shadowstrike'] = {anim:BattleMoveAnims['shadowclaw'].anim};
BattleMoveAnims['nightslash'] = {anim:BattleMoveAnims['shadowclaw'].anim};
BattleMoveAnims['blastburn'] = {anim:BattleMoveAnims['overheat'].anim};
BattleMoveAnims['frenzyplant'] = {anim:BattleMoveAnims['leafstorm'].anim};