Add Let's Snuggle Forever move animation

This commit is contained in:
Ridaz
2018-01-09 20:30:43 +00:00
parent 2bbde1eadf
commit 013399cbdd

View File

@@ -33310,6 +33310,295 @@ var BattleMoveAnims = {
}, 'swing');
}
},
letssnuggleforever: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
attacker.anim({
x: attacker.x,
y: attacker.y + 250,
z: attacker.behind(-50),
time: 300
}, 'decel');
attacker.delay(300);
attacker.anim({
x: defender.x,
y: defender.y + 15,
z: defender.behind(10),
scale: 4,
time: 400
}, 'decel');
attacker.delay(300);
attacker.anim({
x: defender.x,
y: defender.y + 20,
z: defender.behind(10),
yscale: 4.2,
xscale: 4,
time: 200
});
attacker.anim({
x: defender.x,
y: defender.y - 5,
z: defender.behind(10),
yscale: 3,
xscale: 4.2,
time: 200
});
attacker.anim({
x: defender.x,
y: defender.y + 20,
z: defender.behind(10),
yscale: 4.5,
xscale: 4,
time: 200
});
attacker.anim({
x: defender.x,
y: defender.y - 5,
z: defender.behind(10),
yscale: 3,
xscale: 4.2,
time: 200
});
attacker.anim({
x: defender.x,
y: defender.y + 20,
z: defender.behind(10),
yscale: 4.5,
xscale: 4,
time: 200
});
attacker.anim({
x: defender.x,
y: defender.y - 5,
z: defender.behind(10),
yscale: 3,
xscale: 4.2,
time: 200
});
attacker.anim({
x: defender.x,
y: defender.y + 15,
z: defender.behind(10),
scale: 4,
time: 200
});
attacker.delay(300);
attacker.anim({
time: 500
}, 'ballistic');
defender.delay(750);
defender.anim({
opacity: 0,
time: 50
}, 'swing');
defender.delay(2100);
defender.anim({
y: defender.y + 100,
z: defender.behind(5),
opacity: 1,
time: 300
}, 'decel');
defender.anim({
time: 250
}, 'accel');
defender.anim({
x: defender.x,
y: defender.y - 30,
yscale: 0.25,
time: 50
}, 'swing');
defender.anim({
time: 300
}, 'swing');
battle.activityWait(1750);
battle.showEffect('impact', {
x: defender.x - 25,
y: defender.y - 10,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 1575
}, {
scale: 2,
opacity: 0,
time: 1775
}, 'linear');
battle.showEffect('impact', {
x: defender.x + 25,
y: defender.y - 25,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 1700
}, {
scale: 2,
opacity: 0,
time: 1900
}, 'linear');
battle.showEffect('impact', {
x: defender.x - 25,
y: defender.y - 10,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 1700
}, {
scale: 2,
opacity: 0,
time: 2000
}, 'linear');
battle.showEffect('impact', {
x: defender.x + 2,
y: defender.y - 5,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 1800
}, {
scale: 2,
opacity: 0,
time: 2100
}, 'linear');
battle.showEffect('impact', {
x: defender.x + 35,
y: defender.y - 20,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 1900
}, {
scale: 2,
opacity: 0,
time: 2300
}, 'linear');
battle.showEffect('impact', {
x: defender.x + 5,
y: defender.y + 20,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 2100
}, {
scale: 2,
opacity: 0,
time: 2300
}, 'linear');
battle.showEffect('impact', {
x: defender.x - 35,
y: defender.y - 35,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 2200
}, {
scale: 2,
opacity: 0,
time: 2500
}, 'linear');
battle.showEffect('impact', {
x: defender.x + 35,
y: defender.y - 35,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 2300
}, {
scale: 2,
opacity: 0,
time: 2600
}, 'linear');
battle.showEffect('impact', {
x: defender.x,
y: defender.y - 10,
z: defender.behind(5),
scale: 1,
opacity: 1,
time: 2500
}, {
scale: 3,
opacity: 0,
time: 2800
}, 'linear');
battle.showEffect('mudwisp', {
x: defender.x + 5,
y: defender.y - 5,
z: defender.z,
scale: 1,
opacity: 0.6,
time: 1450
}, {
x: defender.x - 10,
y: defender.y - 10,
z: defender.z,
scale: 1,
opacity: 0.8,
time: 1750
}, 'linear', 'explode');
battle.showEffect('wisp', {
x: defender.x + 10,
y: defender.y + 10,
z: defender.z,
scale: 1,
opacity: 0.6,
time: 1575
}, {
x: defender.x + 20,
y: defender.y + 20,
z: defender.z,
scale: 1,
opacity: 0.8,
time: 1875
}, 'linear', 'explode');
battle.showEffect('mudwisp', {
x: defender.x + 20,
y: defender.y - 30,
z: defender.z,
scale: 1,
opacity: 0.6,
time: 1600
}, {
x: defender.x + 30,
y: defender.y - 25,
z: defender.z,
scale: 1,
opacity: 0.8,
time: 2000
}, 'linear', 'explode');
battle.showEffect('wisp', {
x: defender.x + 5,
y: defender.y - 5,
z: defender.z,
scale: 1,
opacity: 0.6,
time: 1950
}, {
x: defender.x - 10,
y: defender.y - 10,
z: defender.z,
scale: 1.5,
opacity: 0.8,
time: 2350
}, 'linear', 'explode');
battle.showEffect('mudwisp', {
x: defender.x + 10,
y: defender.y - 10,
z: defender.z,
scale: 1,
opacity: 0.6,
time: 2175
}, {
x: defender.x + 20,
y: defender.y - 25,
scale: 1.5,
opacity: 0.8,
time: 2575
}, 'linear', 'explode');
}
},
clangoroussoulblaze: {
anim: function (battle, args) {
var attacker = args[0];
@@ -34490,6 +34779,5 @@ BattleMoveAnims['shatteredpsyche'] = {anim:BattleMoveAnims['psychic'].anim};
BattleMoveAnims['maximumpsybreaker'] = {anim:BattleMoveAnims['psychic'].anim};
BattleMoveAnims['genesissupernova'] = {anim:BattleMoveAnims['psychoboost'].anim};
BattleMoveAnims['10000000voltthunderbolt'] = {anim:BattleMoveAnims['triattack'].anim};
BattleMoveAnims['letssnuggleforever'] = {anim:BattleMoveAnims['playrough'].anim};
BattleMoveAnims['menacingmoonrazemaelstrom'] = {anim:BattleMoveAnims['moongeistbeam'].anim};
BattleMoveAnims['lightthatburnsthesky'] = {anim:BattleMoveAnims['fusionflare'].anim};