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Leahnaya
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pokemon-reverse-engineering-tools
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d69fa4710ee761a601c7538ea4b0e9c7bd6165d7
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Bryan Bishop
d69fa4710e
fix MapHeader size and TextScript asm output
...
original-commit-id: 2b159a5ebd6840da53392dc6c6bf619ceb75d0f9
2012-04-25 21:53:20 -05:00
chars.py
spacing
2012-04-18 16:17:31 -05:00
crystal.py
fix MapHeader size and TextScript asm output
2012-04-25 21:53:20 -05:00
gbz80disasm.py
gbz80disasm for crystal
2012-03-15 17:47:40 -05:00
item_constants.py
Move a bunch of constant data into separate files.
2012-04-17 21:37:46 -05:00
old_parse_scripts.py
add encoding to old_parse_scripts.py
2012-04-18 20:55:16 -05:00
pksv.py
Move some data back to avoid a circular import.
2012-04-17 23:33:23 -05:00
pokemon_constants.py
Move a bunch of constant data into separate files.
2012-04-17 21:37:46 -05:00
Description
Tools for building and disassembling Pokémon Red and Pokémon Crystal
disassembly
pokemon
python
reverse-engineering
2.8
MiB
Languages
Python
96.9%
Assembly
2.8%
C
0.3%