This website requires JavaScript.
Explore
Help
Sign In
Leahnaya
/
pokemon-reverse-engineering-tools
Watch
1
Star
0
Fork
0
You've already forked pokemon-reverse-engineering-tools
mirror of
https://github.com/pret/pokemon-reverse-engineering-tools.git
synced
2026-09-28 04:22:25 -05:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
139
Commits
4
Branches
9
Tags
cb825e39a7e24095ad4ea4cb035012ed27d8d244
Go to file
Code
Clone
HTTPS
Tea CLI
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
Bryan Bishop
cb825e39a7
update last_address in MapScriptHeader to get asm output working again
...
original-commit-id: f61e0288710e75ebf702d175c85e37f473ad9e48
2012-04-25 18:51:54 -05:00
chars.py
spacing
2012-04-18 16:17:31 -05:00
crystal.py
update last_address in MapScriptHeader to get asm output working again
2012-04-25 18:51:54 -05:00
gbz80disasm.py
gbz80disasm for crystal
2012-03-15 17:47:40 -05:00
item_constants.py
Move a bunch of constant data into separate files.
2012-04-17 21:37:46 -05:00
old_parse_scripts.py
add encoding to old_parse_scripts.py
2012-04-18 20:55:16 -05:00
pksv.py
Move some data back to avoid a circular import.
2012-04-17 23:33:23 -05:00
pokemon_constants.py
Move a bunch of constant data into separate files.
2012-04-17 21:37:46 -05:00
Description
Tools for building and disassembling Pokémon Red and Pokémon Crystal
disassembly
pokemon
python
reverse-engineering
2.8
MiB
Languages
Python
96.9%
Assembly
2.8%
C
0.3%