remove the Recording junk

That should go into vba_wrapper if it turns out to be important.
This commit is contained in:
Bryan Bishop
2013-09-09 02:10:01 -05:00
parent 1caffffa38
commit 98defaf9f2

View File

@@ -63,59 +63,6 @@ def press(buttons, holdsteps=1, aftersteps=1):
for step_counter in range(0, aftersteps):
Gb.step(0)
class Recording:
def __init__(self):
self.frames = []
self.states = {}
def _get_frame_count(self):
return len(self.frames)
frame_count = property(fget=_get_frame_count)
def save(self, name=None):
"""
Saves the current state.
"""
state = bytearray(get_state())
state.name = name
self.states[self.frame_count] = state
def load(self, name):
"""
Loads a state by name in the state list.
"""
for state in self.states.items():
if state.name == name:
set_state(state)
return state
return False
def step(self, stepcount=1, first_frame=0, replay=False):
"""
Records button presses for each frame.
"""
if replay:
stepcount = len(self.frames[first_name:])
for counter in range(first_frame, stepcount):
if replay:
press(self.frames[counter], steplimit=0)
else:
self.frames.append(get_buttons())
nstep(1)
def replay_from(self, thing):
"""
Replays based on a State or the name of a saved state.
"""
if isinstance(thing, State):
set_state(thing)
else:
thing = self.load(thing)
frame_id = self.states.index(thing)
self.step(first_frame=frame_id, replay=True)
def call(bank, address):
"""
Jumps into a function at a certain address.