strip out jython garbage from vba.py

This commit is contained in:
Bryan Bishop
2013-09-09 02:04:47 -05:00
parent 709850fff5
commit 54057bc762

View File

@@ -1,79 +1,14 @@
# -*- coding: utf-8 -*-
"""
vba-clojure (but really it's jython/python/jvm)
This is jython, not python. Use jython to run this file. Before running this
file, some of the dependencies need to be constructed. These can be obtained
from the vba-clojure project.
sudo apt-get install g++ libtool openjdk-6-jre openjdk-6-jdk libsdl1.2-dev mercurial ant autoconf jython
export JAVA_INCLUDE_PATH=/usr/lib/jvm/java-6-openjdk-amd64/include/
export JAVA_INCLUDE_PATH2=/usr/lib/jvm/java-6-openjdk-amd64/include/
hg clone http://hg.bortreb.com/vba-clojure
cd vba-clojure/
./dl-libs.sh
cd java/
ant all
cd ..
autoreconf -i
./configure
make
sudo make install
Make sure vba-clojure bindings are in $CLASSPATH:
export CLASSPATH=$CLASSPATH:java/dist/gb-bindings.jar
Make sure vba-clojure is available within "java.library.path":
sudo ln -s \
$HOME/local/vba-clojure/vba-clojure/src/clojure/.libs/libvba.so.0.0.0 \
/usr/lib/jni/libvba.so
(In the above command, substitute the first path with the path of the vba-clojure
directory you made, if it is different.)
Also make sure VisualBoyAdvance.cfg is somewhere in the $PATH for VBA to find.
A default configuration is provided in vba-clojure under src/.
Usage (in jython, not python):
import vba
# activate the laser beam
vba.load_rom("/path/to/baserom.gbc")
# make the emulator eat some instructions
vba.nstep(300)
# save the state because we're paranoid
copyrights = vba.get_state()
# or ...
vba.save_state("copyrights")
# >>> vba.load_state("copyrights") == copyrights
# True
# play for a while, then press F12
vba.run()
# let's save the game again
vba.save_state("unknown-delete-me")
# and let's go back to the other state
vba.set_state(copyrights)
# or why not the other way around?
vba.set_state(vba.load_state("unknown-delete-me"))
vba.get_memory_at(0xDCDA)
vba.set_memory_at(0xDCDB, 0xFF)
vba.get_memory_range(0xDCDA, 10)
VBA automation
"""
import os
import sys
import re
from array import array
import string
from copy import copy
import unittest
# for converting bytes to readable text
@@ -81,22 +16,6 @@ from pokemontools.chars import chars
from pokemontools.map_names import map_names
# for _check_java_library_path
from java.lang import System
# for passing states to the emulator
from java.nio import ByteBuffer
# For getRegisters and other times we have to pass a java int array to a
# function.
import jarray
# load in the vba-clojure bindings
import com.aurellem.gb.Gb as Gb
# load the vba-clojure library
Gb.loadVBA()
import keyboard
# just use a default config for now until the globals are removed completely
@@ -109,131 +28,13 @@ rom_path = config.rom_path
if not os.path.exists(rom_path):
raise Exception("rom_path is not configured properly; edit vba_config.py? " + str(rom_path))
def _check_java_library_path():
"""
Returns the value of java.library.path.
import vba_wrapper
The vba-clojure library must be compiled
and linked from this location.
"""
return System.getProperty("java.library.path")
vba = vba_wrapper.VBA(rom_path)
registers = vba_wrapper.core.registers.Registers(vba)
class RomList(list):
"""
Simple wrapper to prevent a giant rom from being shown on screen.
"""
def __init__(self, *args, **kwargs):
list.__init__(self, *args, **kwargs)
def __repr__(self):
"""
Simplifies this object so that the output doesn't overflow stdout.
"""
return "RomList(too long)"
button_masks = {
"a": 0x0001,
"b": 0x0002,
"r": 0x0010,
"l": 0x0020,
"u": 0x0040,
"d": 0x0080,
"select": 0x0004,
"start": 0x0008,
"restart": 0x0800,
"listen": -1, # what?
}
# useful for directly stating what to press
a, b, r, l, u, d, select, start, restart = "a", "b", "r", "l", "u", "d", "select", "start", "restart"
def button_combiner(buttons):
"""
Combines multiple button presses into an integer.
This is used when sending a keypress to the emulator.
"""
result = 0
# String inputs need to be cleaned up so that "start" doesn't get
# recognized as "s" and "t" etc..
if isinstance(buttons, str):
if "restart" in buttons:
buttons = buttons.replace("restart", "")
result |= button_masks["restart"]
if "start" in buttons:
buttons = buttons.replace("start", "")
result |= button_masks["start"]
if "select" in buttons:
buttons = buttons.replace("select", "")
result |= button_masks["select"]
# allow for the "a, b" and "a b" formats
if ", " in buttons:
buttons = buttons.split(", ")
elif " " in buttons:
buttons = buttons.split(" ")
if isinstance(buttons, list):
if len(buttons) > 9:
raise Exception("can't combine more than 9 buttons at a time")
for each in buttons:
result |= button_masks[each]
#print "button: " + str(result)
return result
def load_rom(path=None):
"""
Starts the emulator with a certain ROM.
Defaults to rom_path if no parameters are given.
"""
if path == None:
path = rom_path
try:
root = load_state("root")
except:
# "root.sav" is required because if you create it in the future, you
# will have to shutdown the emulator and possibly lose your state. Some
# functions require there to be at least one root state available to do
# computations between two states.
sys.stderr.write("ERROR: unable to read \"root.sav\", please run"
" generate_root() or get_root() to make an initial save.\n")
Gb.startEmulator(path)
def shutdown():
"""
Stops the emulator. Closes the window.
The "opposite" of this is the load_rom function.
"""
Gb.shutdown()
def step():
"""
Advances the emulator forward by one step.
"""
Gb.step()
def nstep(steplimit):
"""
Step the game forward by a certain number of instructions.
"""
for counter in range(0, steplimit):
Gb.step()
def step_until_capture():
"""
Loop step() until SDLK_F12 is detected.
"""
Gb.stepUntilCapture()
# just some aliases for step_until_capture
run = go = step_until_capture
button_masks = vba_wrapper.core.VBA.button_masks
button_combiner = vba_wrapper.core.VBA.button_combine
def translate_chars(charz):
result = ""
@@ -241,217 +42,6 @@ def translate_chars(charz):
result += chars[each]
return result
def _create_byte_buffer(data):
"""
Converts data into a ByteBuffer.
This is useful for interfacing with the Gb class.
"""
buf = ByteBuffer.allocateDirect(len(data))
if isinstance(data[0], int):
for byte in data:
buf.put(byte)
else:
for byte in data:
buf.put(ord(byte))
return buf
def set_state(state, do_step=False):
"""
Injects the given state into the emulator.
Use do_step if you want to call step(), which also allows
SDL to render the latest frame. Note that the default is to
not step, and that the screen (if it is enabled) will appear
as if it still has the last state loaded. This is normal.
"""
Gb.loadState(_create_byte_buffer(state))
if do_step:
step()
def get_state():
"""
Retrieves the current state of the emulator.
"""
buf = Gb.saveState()
state = [buf.get(x) for x in range(0, buf.capacity())]
arr = array("b")
arr.extend(state)
return arr.tostring() # instead of state
def save_state(name, state=None, override=False):
"""
Saves the given state to save_state_path.
The file format must be ".sav"
(and this will be appended to your string if necessary).
"""
if state == None:
state = get_state()
if len(name) < 4 or name[-4:] != ".sav":
name += ".sav"
save_path = os.path.join(save_state_path, name)
if not override and os.path.exists(save_path):
raise Exception("oops, save state path already exists: " + str(save_path))
else:
# convert the state into a reasonable output
data = array('b')
data.extend(state)
output = data.tostring()
file_handler = open(save_path, "wb")
file_handler.write(output)
file_handler.close()
def load_state(name):
"""
Reads a state from file based on name.
Looks in save_state_path for a file
with this name (".sav" is optional).
"""
save_path = os.path.join(save_state_path, name)
if not os.path.exists(save_path):
if len(name) < 4 or name[-4:] != ".sav":
name += ".sav"
save_path = os.path.join(save_state_path, name)
file_handler = open(save_path, "rb")
state = file_handler.read()
file_handler.close()
return state
def generate_root():
"""
Restarts the emulator and saves the initial state to "root.sav".
"""
shutdown()
load_rom()
root = get_state()
save_state("root", state=root, override=True)
return root
def get_root():
"""
Loads the root state.
(Or restarts the emulator and creates a new root state.)
"""
try:
root = load_state("root")
except:
root = generate_root()
def get_registers():
"""
Returns a list of current register values.
"""
register_array = jarray.zeros(Gb.NUM_REGISTERS, "i")
Gb.getRegisters(register_array)
return list(register_array)
def set_registers(registers):
"""
Applies the set of registers to the CPU.
"""
Gb.writeRegisters(registers)
write_registers = set_registers
def get_rom():
"""
Returns the ROM in bytes.
"""
rom_array = jarray.zeros(Gb.ROM_SIZE, "i")
Gb.getROM(rom_array)
return RomList(rom_array)
def get_ram():
"""
Returns the RAM in bytes.
"""
ram_array = jarray.zeros(Gb.RAM_SIZE, "i")
Gb.getRAM(ram_array)
return RomList(ram_array)
def say_hello():
"""
Test that the VBA/GB bindings are working.
"""
Gb.sayHello()
def get_memory():
"""
Returns memory in bytes.
"""
memory_size = 0x10000
memory = jarray.zeros(memory_size, "i")
Gb.getMemory(memory)
return RomList(memory)
def set_memory(memory):
"""
Sets memory in the emulator.
Use get_memory() to retrieve the current state.
"""
Gb.writeMemory(memory)
def get_pixels():
"""
Returns a list of pixels on the screen display.
Broken, probably. Use screenshot() instead.
"""
sys.stderr.write("ERROR: seems to be broken on VBA's end? Good luck. Use"
" screenshot() instead.\n")
size = Gb.DISPLAY_WIDTH * Gb.DISPLAY_HEIGHT
pixels = jarray.zeros(size, "i")
Gb.getPixels(pixels)
return RomList(pixels)
def screenshot(filename, literal=False):
"""
Saves a PNG screenshot to the file at filename.
Use literal if you want to store it in the current directory.
Default is to save it to screenshots/ under the project.
"""
screenshots_path = os.path.join(project_path, "screenshots/")
filename = os.path.join(screenshots_path, filename)
if len(filename) < 4 or filename[-4:] != ".png":
filename += ".png"
Gb.nwritePNG(filename)
print "Screenshot saved to: " + str(filename)
save_png = screenshot
def read_memory(address):
"""
Read an integer at an address.
"""
return Gb.readMemory(address)
get_memory_at = read_memory
def get_memory_range(start_address, byte_count):
"""
Returns a list of bytes.
start_address - address to start reading at
byte_count - how many bytes (0 returns just 1 byte)
"""
bytez = []
for counter in range(0, byte_count):
byte = get_memory_at(start_address + counter)
bytez.append(byte)
return bytez
def set_memory_at(address, value):
"""
Sets a byte at a certain address in memory.
This directly sets the memory instead of copying
the memory from the emulator.
"""
Gb.setMemoryAt(address, value)
def press(buttons, holdsteps=1, aftersteps=1):
"""
Press a button.
@@ -473,18 +63,6 @@ def press(buttons, holdsteps=1, aftersteps=1):
for step_counter in range(0, aftersteps):
Gb.step(0)
def get_buttons():
"""
Returns the currentButtons[0] value
(an integer with bits set for which
buttons are currently pressed).
"""
return Gb.getCurrentButtons()
class State(RomList):
name = None
class Recording:
def __init__(self):
self.frames = []
@@ -499,7 +77,7 @@ class Recording:
"""
Saves the current state.
"""
state = State(get_state())
state = bytearray(get_state())
state.name = name
self.states[self.frame_count] = state
@@ -538,104 +116,6 @@ class Recording:
frame_id = self.states.index(thing)
self.step(first_frame=frame_id, replay=True)
class Registers:
order = [
"pc",
"sp",
"af",
"bc",
"de",
"hl",
"iff",
"div",
"tima",
"tma",
"tac",
"if",
"lcdc",
"stat",
"scy",
"scx",
"ly",
"lyc",
"dma",
"wy",
"wx",
"vbk",
"hdma1",
"hdma2",
"hdma3",
"hdma4",
"hdma5",
"svbk",
"ie",
]
def __setitem__(self, key, value):
current_registers = get_registers()
current_registers[Registers.order.index(key)] = value
set_registers(current_registers)
def __getitem__(self, key):
current_registers = get_registers()
return current_registers[Registers.order.index(key)]
def __list__(self):
return get_registers()
def _get_register(id):
def constructed_func(self, id=copy(id)):
return get_registers()[id]
return constructed_func
def _set_register(id):
def constructed_func(self, value, id=copy(id)):
current_registers = get_registers()
current_registers[id] = value
set_registers(current_registers)
return constructed_func
pc = property(fget=_get_register(0), fset=_set_register(0))
sp = property(fget=_get_register(1), fset=_set_register(1))
af = property(fget=_get_register(2), fset=_set_register(2))
bc = property(fget=_get_register(3), fset=_set_register(3))
de = property(fget=_get_register(4), fset=_set_register(4))
hl = property(fget=_get_register(5), fset=_set_register(5))
iff = property(fget=_get_register(6), fset=_set_register(6))
div = property(fget=_get_register(7), fset=_set_register(7))
tima = property(fget=_get_register(8), fset=_set_register(8))
tma = property(fget=_get_register(9), fset=_set_register(9))
tac = property(fget=_get_register(10), fset=_set_register(10))
_if = property(fget=_get_register(11), fset=_set_register(11))
lcdc = property(fget=_get_register(12), fset=_set_register(12))
stat = property(fget=_get_register(13), fset=_set_register(13))
scy = property(fget=_get_register(14), fset=_set_register(14))
scx = property(fget=_get_register(15), fset=_set_register(15))
ly = property(fget=_get_register(16), fset=_set_register(16))
lyc = property(fget=_get_register(17), fset=_set_register(17))
dma = property(fget=_get_register(18), fset=_set_register(18))
wy = property(fget=_get_register(19), fset=_set_register(19))
wx = property(fget=_get_register(20), fset=_set_register(20))
vbk = property(fget=_get_register(21), fset=_set_register(21))
hdma1 = property(fget=_get_register(22), fset=_set_register(22))
hdma2 = property(fget=_get_register(23), fset=_set_register(23))
hdma3 = property(fget=_get_register(24), fset=_set_register(24))
hdma4 = property(fget=_get_register(25), fset=_set_register(25))
hdma5 = property(fget=_get_register(26), fset=_set_register(26))
svbk = property(fget=_get_register(27), fset=_set_register(27))
ie = property(fget=_get_register(28), fset=_set_register(28))
def __repr__(self):
spacing = "\t"
output = "Registers:\n"
for (id, each) in enumerate(self.order):
output += spacing + each + " = " + hex(get_registers()[id])
#hex(self[each])
output += "\n"
return output
registers = Registers()
def call(bank, address):
"""
Jumps into a function at a certain address.
@@ -668,66 +148,6 @@ def call(bank, address):
else:
registers["pc"] = address
class cheats:
"""
Helpers to manage the cheating infrastructure.
import vba; vba.load_rom(); vba.cheats.add_gameshark("0100CFCF", "text speedup 1"); vba.cheats.add_gameshark("0101CCCF", "text speedup 2"); vba.go()
"""
@staticmethod
def enable(id):
"""
void gbCheatEnable(int i)
"""
Gb.cheatEnable(id)
@staticmethod
def disable(id):
"""
void gbCheatDisable(int i)
"""
Gb.cheatDisable(id)
@staticmethod
def load_file(filename):
"""
Loads a .clt file. By default each cheat is disabled.
"""
Gb.loadCheatsFromFile(filename)
@staticmethod
def remove_all():
"""
Removes all cheats from memory.
void gbCheatRemoveAll()
"""
Gb.cheatRemoveAll()
@staticmethod
def remove_cheat(id):
"""
Removes a specific cheat from memory by id.
void gbCheatRemove(int i)
"""
Gb.cheatRemove(id)
@staticmethod
def add_gamegenie(code, description=""):
"""
void gbAddGgCheat(const char *code, const char *desc)
"""
Gb.cheatAddGamegenie(code, description)
@staticmethod
def add_gameshark(code, description=""):
"""
gbAddGsCheat(const char *code, const char *desc)
"""
Gb.cheatAddGameshark(code, description)
def get_stack():
"""
Return a list of functions on the stack.
@@ -1133,19 +553,6 @@ class crystal:
memory = get_memory()
class TestEmulator(unittest.TestCase):
try:
state = load_state("cheating-12")
except:
if "__name__" == "__main__":
raise Exception("failed to setup unit tests because no save state found")
def setUp(self):
load_rom()
set_state(self.state)
def tearDown(self):
shutdown()
def test_PlaceString(self):
call(0, 0x1078)