pokegold/constants
2020-12-07 13:02:38 -05:00
..
audio_constants.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
battle_anim_constants.asm Identify wBattleAnimTemp0-3 2020-11-09 15:05:26 -05:00
battle_constants.asm Terser damage calculation constants 2020-11-09 16:12:17 -05:00
collision_constants.asm Create data/collision/ for tile collision-related data 2020-10-27 10:00:51 -04:00
credits_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
cry_constants.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
deco_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
engine_flags.asm Updates to more closely sync with pokecrystal 2020-10-29 23:23:44 -04:00
event_flags.asm SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:36 -04:00
gfx_constants.asm Updates to more closely sync with pokecrystal 2020-10-29 23:23:44 -04:00
hardware_constants.asm Identify remaining Mystery Gift labels and constants 2020-10-27 23:08:46 -04:00
icon_constants.asm Finish home cleanup, identify tileset data, other misc cleanups. 2020-04-22 23:18:36 -04:00
input_constants.asm Sync many constant/macro files with pokecrystal. 2018-08-16 07:51:39 -06:00
item_constants.asm Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 11:27:10 -04:00
item_data_constants.asm Disassemble the final English debug ROMs 2020-07-13 10:59:22 -04:00
landmark_constants.asm Add engine/pokegear/pokegear.asm. 2020-05-09 19:40:06 -04:00
map_constants.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
map_data_constants.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
map_object_constants.asm Identify remaining map object labels 2020-10-22 21:30:11 -04:00
map_setup_constants.asm Define map setup commands as macros like other script commands 2020-07-13 20:49:57 -04:00
mart_constants.asm More syncing with pokecrystal 2020-11-03 10:12:54 -05:00
menu_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
misc_constants.asm Resolve some "???" comments 2020-11-17 10:56:28 -05:00
move_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
move_effect_constants.asm Add data/moves/effects.asm. 2020-04-07 18:16:14 -04:00
music_constants.asm Simple cleanups in constants/data/macros and banks 1-4. 2020-05-12 13:31:27 -04:00
npc_trade_constants.asm Add engine/events/npc_trade.asm. 2020-05-22 23:52:45 -04:00
phone_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
pokemon_constants.asm Updates to more closely sync with pokecrystal 2020-10-29 23:23:44 -04:00
pokemon_data_constants.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
printer_constants.asm Fix file permissions. 2020-06-05 16:42:33 -04:00
radio_constants.asm Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:57 -04:00
scene_constants.asm Remove unused map scene IDs 2020-06-15 17:23:27 -04:00
scgb_constants.asm SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT 2020-07-04 16:17:59 -04:00
script_constants.asm Use STRING_BUFFER_LENGTH for the wStringBuffers 2020-11-24 20:11:13 -05:00
serial_constants.asm Identify wLinkBattleRNPreamble 2020-11-01 13:42:08 -05:00
sfx_constants.asm Simple cleanups in constants/data/macros and banks 1-4. 2020-05-12 13:31:27 -04:00
sprite_anim_constants.asm Rename "dummy game" to "memory game" 2020-11-08 19:32:52 -05:00
sprite_constants.asm SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:36 -04:00
sprite_data_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
text_constants.asm Simple cleanups in constants/data/macros and banks 1-4. 2020-05-12 13:31:27 -04:00
tileset_constants.asm Revert "Factor out tables into data/overworld/" 2020-07-22 20:23:19 -04:00
trainer_constants.asm Document unused male Grunts 2020-12-07 13:02:38 -05:00
trainer_data_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
type_constants.asm Use const_skip and const_next macros for brevity 2020-07-09 12:15:44 -04:00
wram_constants.asm Updates to more closely sync with pokecrystal 2020-10-29 23:23:44 -04:00